You’re running through a Black Ops 6 mission, bullets are flying, and you suddenly hear that distinct static—the signal of a nearby radio. If you’re like most players, you probably ignore it the first time. Big mistake. Those safes scattered throughout the BO6 campaign aren't just for completionists. They are the primary way to fund your Safehouse upgrades.
Each safe drops $1,000. That’s $9,000 total if you hit every single one. In the later missions, that cash is the difference between having a flimsy plate carrier and being a walking tank. Honestly, hunting these down is the smartest thing you can do for your playthrough.
The Safehouse: The Rook Puzzle
The first safe you’ll likely interact with is actually the most annoying one. It’s located in the upstairs bedroom of your hub, The Rook. You can’t just find a radio and get a code here. You have to solve a series of chores first. Basically, you’re playing detective in your own house.
- The Basement Boiler: Go to the basement. Turn the fuel to half, the boiler to full, and hit the pilot.
- The Piano: Grab the blacklight from the piano room. Play the notes: MN, PE, CN, AO, PE. This opens a secret door.
- The Keypad & Computer: Go into the secret basement. Use the blacklight on the keypad to see the fingerprints. Solve the Wordle-style puzzle. Then, hack the computer using the ciphers (usually words like OPEN, BUNKER, or HOLDING).
- The Radio Room: Pick the lock on the door at the end of the hall. Tune the radio.
- The Code: The radio will tell a story about objects in the room (like a lamp, a crest, or a rug). Use your blacklight to find the numbers on those objects.
That code opens the safe in the upstairs bedroom. You get the Case Cracker melee blueprint and a quick grand. It’s a lot of work, but it’s the only way to get the "The Puzzles, Mason" achievement.
BO6 All Safe Locations in the Campaign
The rest of the safes are much simpler. You find a radio, match the signal frequency, and listen to the numbers. Here is exactly where to look so you don't miss them.
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Blood Feud
After the assassination, you’ll reach a restaurant/hotel area. Don't go through the front door. Look for a white van on the left side of the building. Climb up, go through the vent, and you’ll drop into a room with two guards. Take them out. The radio and safe are right there in that small office.
Most Wanted
This one is during the gala. Go to the bar on the right side of the main room. Sneak behind the bar and look for a gold curtain. Walk through the restricted area until you find a small room shielded by white drapes. The safe is tucked in the corner.
Hunting Season
Since this is an open-world style mission, it’s easy to get lost. Head to the Village (usually marked as an optional objective). Look for a two-story house with blue trim on the second floor. The radio is in a dark room near the kitchen on the first floor. The safe is on the same floor, sitting near a bag of rice.
The Cradle
As soon as you start breaching the palace, don't rush the main gate. Look to your left. There’s a side building. Head upstairs to the lobby area. You’ll find the safe built into the wall and the radio on a table nearby. Just watch out for the guards patrolling the balcony.
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Emergence
This mission is creepy, but the safe is easy to find. Once you have the grappling hook and reach the Cognitive Research wing, look for a locker room. It’s near a Futz vending machine. The radio is on a shelf, and the safe is right next to a rack of clothes.
High Rollers
When you’re playing as Sev in the casino basement, you’ll be tasked with calling an elevator for the team. The radio is literally sitting to the left of that elevator, and the safe is behind a wooden panel to the right. You can't miss it if you're actually doing the objective.
Ground Control
Once you enter the airport terminal, clear out the first wave of enemies. Before you go through the departure gates, look for the Information Desk. The radio is behind the desk. The safe is in the small office directly behind the counter.
Under the Radar
Head to the building directly beneath the large radar dish. Go to the second floor. There’s a guard near the radio; knock him out. The safe is in the room next door, but you’ll need to pick the lock to get inside.
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Why Codes Won't Work for You
Here is the most important part: The codes are randomized. If you see a guide online telling you the code is "1234," they are lying to you. The radio broadcast is unique to your specific session. You have to tune the frequency and listen to the voice yourself. The good news is that the radio keeps repeating the numbers, so you don't have to be a speed-reader to catch them.
Maximize Your Rewards
Don't just spend the money on random stuff. Go to the safehouse workbench and prioritize these:
- Plate Capacity: Having more armor is objectively the best upgrade.
- Handling: Faster reload speeds save lives in the final missions.
- Health Regen: Because hiding behind a crate for 10 seconds is boring.
Once you’ve opened all nine safes, you’ll finish the "Safe Cracker" challenge. It’s a solid chunk of change that makes the "Veteran" difficulty run much more manageable. Just remember to keep your ears open for that radio static; it's the sound of an easy payday.
Go back to your safehouse and check the gear rack to see your new blueprints once you've finished the hunt.