Black Myth Wukong Chapter 6 Walkthrough: How to Actually Master the Mount Huaguo Finale

Black Myth Wukong Chapter 6 Walkthrough: How to Actually Master the Mount Huaguo Finale

You've finally made it. After trekking through the sweltering deserts of Chapter 2 and surviving the snowy nightmare of the New Thunderclap Temple, you’re standing at the precipice of the end. Chapter 6 of Black Myth: Wukong isn't just another level. It's a massive, open-air shift in gameplay that catches a lot of people off guard because it suddenly hands you the keys to the kingdom—or rather, the clouds. This Black Myth Wukong Chapter 6 walkthrough is going to break down how to navigate this vertical playground without losing your mind or missing the legendary gear that makes the final boss actually winnable.

Honestly, the moment you get the Somersault Cloud, the game feels different. It’s no longer a linear "boss rush" corridor. It’s a literal sandbox where you can fly anywhere, but that freedom is a double-edged sword. If you don't know where you're going, you'll spend forty minutes flying into invisible walls or circling the same giant tree.

The Cloud and the Chaos: Navigating Mount Huaguo

First thing’s first. You land in the Foothills. The game basically says, "Go find some stuff," and leaves you to it. It’s intimidating. You’re looking for the mythical armor pieces of the Monkey King himself. This isn't optional side content if you want the "true" experience. You need the Gold Suozi Armor, the Dian-Cui Loong-Soar Bracers, and the rest of the set.

🔗 Read more: Fortnite Update March 11: What Most Players Get Wrong About Midas and the New Exotics

The sheer scale here is the biggest hurdle. Most players fly too high. Stay low to the canopy to spot the bosses. You’re looking for massive, distinct arenas. One is a giant lake. Another is a clearing filled with yellow flowers. If you see something that looks like it was designed for a fight, it probably was.

Hunting the Inspectors and the Rhino

You can’t just fly to the end. You have to earn the right to wear the Great Sage’s threads. The Gold-Armored Rhino is usually the first big wall people hit. He’s a tank. Literally. His horn is his greatest strength and his biggest weakness. If you keep hitting that horn with heavy attacks, it’ll eventually break, leaving him staggered and vulnerable. It’s a test of patience. Don't get greedy.

Then there’s the Cloudtreading Deer. This fight is gorgeous but annoying. The deer uses frost and wind attacks that cover a massive area. The trick here is staying aggressive. If you let the deer dictate the pace, you’ll be frozen solid before you can get a combo off. Use your transformations. The "Red Tides" fire transformation is surprisingly effective here just for the sheer pressure it puts on the boss's AI.

The Feng-Tail General: A Game of Stamina

This is where the Wukong Chapter 6 walkthrough gets weird. This isn't a traditional fight. It’s a giant cricket. No, seriously. You’ll see him leaping across the map. You have to fly your cloud up to his head, land on his back, and grab his antennae.

👉 See also: MGS Phantom Pain Xbox 360: What Most People Get Wrong

It’s a stamina check. If you haven't been upgrading your stamina at Xu Dog, you’re going to have a rough time. You have to hold on while he jumps. If you have the Fireproof Mantle from Chapter 1, use it. It helps with the burn damage you take during the struggle. It’s a bizarre sequence, but it’s quintessential Journey to the West weirdness.

The Emerald-Armed Mantis

Once you’ve gathered the other pieces, you’ll end up in a cutscene that leads to a fight inside a stomach. Or a void. It's the Emerald-Armed Mantis. This guy is fast. Faster than anything you’ve fought since maybe Yin Tiger. He uses dual blades and has combos that can 100-to-0 your health bar if you miss a single dodge.

The strategy here? Spellbinder. If you’re confident in your dodging, turning off your spells to massive boost your raw attack power is the fastest way to end this fight. If you aren't that confident, lean heavily on the Immobilize spell, but be warned: he can break out of it faster than previous bosses.

The Final Stretch: Water Curtain Cave

After you’ve collected the full set—the crown, the armor, the boots, and the bracers—you head toward the massive waterfall. This is the Water Curtain Cave. It’s a legendary location in Chinese mythology, and the game treats it with the reverence it deserves. You’ll get the Jingubang (the staff) here.

The staff is a game-changer. It extends your reach and has a unique mechanic where your fourth focus point doesn't deplete over time. It makes you feel like the actual Monkey King. Which is good, because the final boss is going to try to remind you that you’re just a "Destined One."

The Great Sage's Broken Shell

This is it. The big one. The fight against the Great Sage's Broken Shell is arguably one of the best-designed final encounters in recent action RPG history. It’s a two-phase fight, and the second phase is a masterpiece of trolling.

The Sage will literally use your own moves against you. He’ll freeze you mid-air. He’ll steal your healing gourd and take a sip while looking at you. He’ll parry your heavy attacks. It’s a mirror match that feels incredibly personal.

  • Phase 1: Treat it like a standard boss fight. Learn the rhythm.
  • Phase 2: This is a test of your mastery of the game’s core mechanics. Don’t rely on "cheese" tactics. He will punish you for using the same spell repeatedly.
  • The Grab: If he catches you with his staff, he’ll do a massive cinematic move. It’s cool to look at, but it hurts. Stay mobile.

What Most People Miss in Chapter 6

It’s easy to rush to the credits. Don't. If you haven't completed the Secret Areas in all the previous chapters, you're going to miss the Secret Ending. To get it, you need to have defeated the secret bosses in Chapters 1 through 5 (like the Elder Jin Chi and the Duskveil).

Once those are done, head back to the Great Pagoda in Chapter 3. This triggers a fight against Erlang Shen, the guy from the game's opening prologue. This fight is arguably harder than the final boss of Chapter 6. He has a shield bar that you need to chip away at using the Plantain Fan or heavy attacks. Defeating him is the only way to unlock the true final cinematic and the "badass" transformation for the very last sequence.

Critical Gear and Stats for the Finale

By this point, your build should be finalized. If you're still rocking mid-game gear, stop.

🔗 Read more: Why Cute Pokemon That Are Strong Actually Dominate the Meta

  1. Curios: Equip the Gold Spikeplate if you're struggling with physical damage. The Beast Buddha is great if you're leaning into a spirit-heavy build.
  2. Spirits: The Wandering Wight (the big head guy from Chapter 1) is still viable for the massive defense boost, but by now, you might want something more offensive like the Non-Able spirit for faster combos.
  3. Medicines: Craft as many Life-Saving Pills and Tonifying Decoctions as possible. You’ll need the damage reduction.

Actionable Next Steps for Your Run

  • Check your journal: Make sure you haven't missed any Loongs. The Loong scales carry over, but the rewards are vital for upgrading your staff to its ultimate forms.
  • Visit the Zodiac Village: One last time. Upgrade your armor using the Silk and Cold Iron you've found in Chapter 6. The jump in defense is significant.
  • Practice the parry: If you're using the "Rock Solid" spell, Chapter 6 bosses will teach you exactly how tight the timing needs to be.
  • Go to the Great Pagoda: Seriously. If you want the real ending, do not finish Chapter 6 until you've checked the murals in the Pagoda. If they aren't all filled in, you have work to do in the earlier chapters.

The finale of Black Myth: Wukong is a celebration of the journey. It’s tough, it’s sometimes frustratingly open, but once you’re soaring through the clouds of Mount Huaguo with the Jingubang in hand, it all clicks. Take your time. Explore the corners of the map. The game doesn't end when the credits roll—New Game Plus is where the real power trip begins.