Snow. Everywhere. If you just finished the sandy brawls of Chapter 2, the sudden shift to the freezing heights of Mount Huaguo and the New Thunderclap Temple is a massive shock to the system. This Black Myth: Wukong chapter 3 walkthrough isn't just about finding the next boss; it’s about surviving a level design that feels like it’s actively trying to give you a headache. It's huge. Probably the biggest jump in scale the game throws at you.
Most players hit a wall here. Not because the combat is impossible, but because the layout is a labyrinth of white snow and confusing verticality. You’re looking for the Third Prince, dealing with a literal prison that drains your health, and trying to figure out why everyone is obsessed with ears. It’s weird. It’s beautiful. It’s also incredibly frustrating if you don't know where the shortcuts are.
The Snowy Path and the Macaque Chief
You start at Frost-Clad Path. It’s linear for about five minutes until you hit the Macaque Chief. Honestly, he’s a bit of a pushover compared to what’s coming. Just dodge the wide swings. The real game starts after you beat him and get funneled toward the Pagoda Realm.
This is where the game changes. You’ll meet a bat-like creature. You’ll see the scale of the valley. My advice? Don't get distracted by every single shiny item on the cliffs yet. You’ll be back. Focus on reaching the Lower Pagoda Shrine. This is the "make or break" point for a lot of people's patience.
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Why Everyone Hates the Pagoda Realm (And How to Fix It)
The Pagoda Realm is a vertical prison. Every few minutes, a rhythmic chanting starts, the screen turns grey, and your maximum health bar shrinks. It’s a mechanic designed to make you panic. You’ll see these tall, spindly lantern-headed enemies wandering around during this phase.
Pro tip: Kill them. If you kill all nine Lantern Wardens before defeating the area boss, you get a unique Curio. If you kill the boss first, they disappear forever in that playthrough.
Navigation here is a nightmare. You have to climb spiraling stairs, cross narrow beams while archers shoot at you, and deal with the "purple seal" doors. To open those, you need to find the boss at the very top—Captain Lotus-Vision. He’s tucked away behind a drop-off near the Upper Pagoda shrine.
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Dealing with Captain Wise-Voice
Once you reach the top of the prison, you fight Captain Wise-Voice. He’s a giant, horrifying creature with a gold head. The trick? Hit his feet. Specifically the glowing front right foot. When he topples, go for the head. It's a long fight, but once he’s dead, the health-draining curse in the prison stops permanently. Breathe. The hardest part of the navigation is over.
The Bitter Lake and Finding Chen Loong
After the prison, you hit the Bitter Lake. It’s gorgeous. You’ll meet a turtle. A literal giant turtle you can ride. This is also where the game opens up into several important side quests that most people miss on their first run.
- The Man-in-White's Questline: If you haven't been keeping up with the Loong scales, you’re missing out on some of the best staves in the game.
- Chen Loong: Look for a dragon standing in the shallow water near the shore. He looks tough, but he’s actually the key to unlocking the Zodiac Village—a hub where you can upgrade armor and grow plants. You need to beat him, then go talk to Xu Dog (the alchemy guy from Chapter 2) to get a special pill to give back to the dragon.
The New Thunderclap Temple: The Final Stretch
Eventually, you’ll reach the New Thunderclap Temple. This place is dense. It’s filled with monks who hit like trucks and those annoying "blind" enemies with the long spears.
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Don't rush to the main hall. Explore the side buildings. You'll find the non-able monk (a boss who is literally a master of martial arts) and the non-white boss. These give you powerful Spirits. The temple is basically a gauntlet of mini-bosses before you reach the big finale.
The Yellowbrow Encounter
The end of the Black Myth: Wukong chapter 3 walkthrough culminates in a multi-stage fight against Yellowbrow. He’s a pompous jerk who thinks he’s a god.
- Phase One: Standard fight. He uses a mace. Keep your distance when he glows gold.
- The Intermission: You’ll be transported into a bag. Yes, a bag. You have to fight the Macaque Chief again inside a weird, stylized arena.
- Phase Three: The final showdown. Yellowbrow will turn his skin into gold, making your attacks deflect. Use the Wandering Wight spirit or heavy charged attacks to break his gold form. If you try to use the Immobilize spell, he will literally counter it and turn it against you. Use Ring of Fire instead. It’s much safer.
Missing Pieces and Secrets
There is a secret area in every chapter of Wukong. In Chapter 3, it’s not a hidden map like the others, but a series of boss triggers related to the "Captains." You’ve already killed Wise-Voice and Lotus-Vision. There’s also Captain Void-Spell (a giant corpse in the middle of a snowy field) and Captain Kalpa-Wave (who you fight naturally near the end).
Taking all four souls to the prisoner back in the Pagoda Realm unlocks the Chu-Bai Spear, one of the most reliable weapons for the mid-game because of its reach.
Actionable Next Steps for Chapter 3:
- Go back to the Pagoda Realm before killing the boss if you want the "auspicious" Curio from the Lantern Wardens.
- Unlock the Zodiac Village by finishing Chen Loong’s request; having a hub to upgrade your gear is essential for the difficulty spike in Chapter 4.
- Switch your spells for the Yellowbrow fight. If you rely on Immobilize, you're going to have a bad time. Focus on Transformation and Cloud Step to avoid his massive AOE grabs.
- Check your inventory for the Snowdrift soul. It’s found near the lake and provides great frost resistance, which is helpful for the final bosses of this region.