You're going to die. A lot. Honestly, if you went into this thinking it was just a casual stroll through Chinese mythology, the Wandering Wight probably corrected that notion within the first ten minutes. Game Science didn't just make an action RPG; they built a boss rush disguised as an odyssey. When people talk about Black Myth Wukong all bosses, they aren't just talking about a checklist. They’re talking about a 90-plus encounter marathon that ranges from "I got this on my first try" to "I am going to throw my controller into the sun."
It’s overwhelming. Truly.
The scale of the roster is actually kind of absurd for a debut AAA title. You’ve got Yaoguai Chiefs, Yaoguai Kings, and those pesky "Character" bosses that move with a fluidity that makes the camera struggle to keep up. But here is the thing most guides won't tell you: not every boss is meant to be fought the moment you see them. The game is cheeky like that. It places high-level threats right in the starting path just to see if you’re paying attention.
Why the Black Myth Wukong All Bosses List Is So Massive
Most modern games give you maybe fifteen, maybe twenty unique boss encounters. Black Myth Wukong triples that. We are looking at a roster that pulls from the deepest, sometimes most obscure corners of Journey to the West. You aren't just fighting big tigers and dragons. You’re fighting literal manifestations of Buddhist philosophy, corrupted monks, and insects the size of houses.
The structure is split between mandatory progression blockers and hidden encounters that require specific items—like the Loong Scales—to even trigger. If you just follow the golden wisp, you’re going to miss about 30% of the content. That’s 30% of the gear, 30% of the Sparks, and 100% of the coolest cinematic moments in the game. Take the Red Loong in Chapter 1. You can finish the whole chapter and never even know he exists behind that waterfall unless you found the scales in Chapter 2 and backtracked. It’s dense. It’s layered. It’s occasionally very annoying.
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The Chapter 1 Difficulty Spike
Black Myth Wukong doesn't believe in a "gentle" learning curve. Bullshit. The Wandering Wight—that big-headed monk wandering the forest—is the ultimate gatekeeper. He’s technically optional, but he’s the first real test of whether you understand the "Resolute Strike" mechanic. If you can’t beat him, Black Bear Guai is going to turn you into a rug.
Then there’s Lingxuzi. He’s fast, sure, but he’s basically a tutorial on using fire transformations. The game is constantly trying to teach you through pain. You’ll notice a pattern: every boss is a puzzle disguised as a brawl. If you’re struggling with the Black Myth Wukong all bosses gauntlet, it’s usually because you’re trying to play it like Sekiro when you should be playing it like... well, Wukong. You have to be slippery.
The Mid-Game Wall: Yellow Wind Sage and Cyan Loong
By the time you hit Chapter 2 and 3, the gloves are completely off. The Yellow Wind Sage is a point of contention for a lot of players. Without the Wind Tamer vessel, that fight is borderline unfair. The sandstorm obscures your vision, his hitboxes are massive, and he has a habit of jumping out of the arena. It’s a classic example of how the "All Bosses" run requires you to be a detective as much as a fighter. If you didn't do the "Man-In-Stone" questline or help the Boar, you're missing the tool that makes the final boss of the region manageable.
- Tiger Vanguard: He lives in a literal pool of blood. His attacks have weird delays. He’s the "Margit" of this game.
- Yellowbrow: This guy is a jerk. He talks constantly, changes your form, and has a gold-skin phase that deflects everything. It's a test of patience, not just DPS.
- Cyan Loong: Found standing on the edge of a frozen lake. He is a masterclass in elemental punishment. If you haven't specced into Shock resistance, he will delete your health bar in two hits.
The variety is what keeps it from feeling like a slog. One minute you’re fighting a tiny bat, the next you’re dodging lightning from a dragon that spans the entire horizon.
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Secrets Most People Miss in the Boss Roster
Everyone talks about the final boss, but the secret bosses are where the real lore is hidden. The Great Sage's Broken Shell is obviously the emotional climax, but have you fought Erlang, the Sacred Divinity? To even see him, you have to complete every secret area in the first five chapters. It’s the hardest fight in the game, hands down. He has a shield bar that regenerates. He has a laser eye. He turns into a lion. It’s a spectacle that rivals anything in the genre.
And then there's the Scorpionlord in Chapter 4. A lot of people accidentally skip him because if you enter the final boss arena of that secret area first, the Scorpionlord just... disappears. He goes to fight the boss for you and dies off-screen. You lose out on his unique material and one of the most aggressive, well-designed fights in the game. Don't be that guy. Explore every corner of the Purple Cloud Mountain before you move on.
Understanding the Boss Categories
It helps to categorize what you're up against. You’ve got the Yaoguai Chiefs—these are your mini-bosses. They usually give you their Spirit, allowing you to transform into them for a single attack. Then you have the Yaoguai Kings. These are the cinematic, multi-phase nightmares that drop the rare materials needed for high-tier staves.
Then there are the "Loongs." These are the hidden dragons. They are almost entirely optional but provide the materials for the lightning-affinity weapons. If you’re aiming to complete the Black Myth Wukong all bosses achievement, you have to find all four: Red, Black, Cyan, and Yellow. Each one requires the Loong Scales, found behind a breakable wall in Chapter 2 during the First Prince of Flowing Sands fight. You have to bait the prince into charging the wall with the carvings. If you miss that, you’re locked out until you realize you can use the Wandering Wight’s head-butt to break it later.
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The Frustration of Chapter 3’s Pagoda Realm
We have to talk about Captain Wise-Voice. This fight is polarizing. The camera is your biggest enemy here because the boss is so tall and moves so awkwardly. Plus, the whole Pagoda Realm health-drain mechanic makes getting to him a nightmare. But this is where the game rewards specific builds. If you’ve been ignoring your "Pluck of Many" spell, this is where you start needing it.
Actionable Strategies for the Boss Gauntlet
If you want to survive the full roster, you need to stop playing reactively. In Black Myth Wukong, the bosses react to you.
- Vessels are non-negotiable: If a boss feels impossible, you’ve likely skipped a secret area containing a Vessel. The Weaver’s Needle makes the Hundred-Eyed Daoist Master significantly easier. The Fireproof Mantle is practically required for the Yin-Yang Fish and the later fire-based encounters.
- Respect the Spirit Skills: Don't just pick the one with the highest damage. The Earth Wolf spirit provides great stagger. The Wandering Wight gives a massive passive defense boost. These are tools, not just flashy moves.
- Respec often: You can refund your Sparks at any shrine for free. Use this. If a boss is flying, move your points from ground-based smash stances into the Pillar stance. If they are fast, invest in the Mysticism tree to enhance your Freeze spell.
- Medicine is not cheating: The game gives you a robust crafting system for a reason. Damage reduction potions and shock-resistance powders are the difference between a win and a "You Died" screen.
The journey through Black Myth Wukong all bosses is essentially a long lesson in adaptability. You start as a monkey with a stick who barely knows how to dodge. By the time you’re facing the Stone Monkey and the Great Sage's Broken Shell, you’re weaving spells, transformations, and frame-perfect dodges into a dance.
The complexity of the bosses reflects the complexity of the Sun Wukong myth itself. They aren't just monsters; they are fallen beings, tragic figures, and ancient guardians. Beating them isn't just about the loot—it’s about completing the cycle of the Destined One.
Check your journal. If there are shadows in the portraits, you’ve missed someone. Go back. Explore the walls you thought were solid. Listen for the sound of bells. The best bosses in this game are the ones Game Science didn't force you to find.
Practical Next Steps:
- Check your Chapter 2 inventory for the Loong Scales; if you don't have them, go to the First Prince of Flowing Sands arena and break the wall at the back.
- Prioritize completing the Secret Areas (Ancient Guanyin Temple, Kingdom of Sahali, etc.) before finishing the final boss of any chapter to ensure you don't miss unique encounters.
- Focus your Spark investment on the Composure talent in the Stamina tree; it allows you to continue your light attack combo even after dodging, which is vital for maintaining pressure on faster bosses.