It is a weird game. Honestly, there isn’t a better way to describe Quantic Dream’s 2013 follow-up to Heavy Rain. You’ve got Elliot Page playing Jodie Holmes, a girl tethered to a literal ghost named Aiden, and Willem Dafoe looking increasingly tired as a government scientist. Back on the PlayStation 3, this game pushed the hardware to its absolute breaking point. It still looks good. Seriously. But if you are looking for a beyond two souls ps3 walkthrough, you probably aren't here for a graphics review. You're here because the game’s original "Remixed" or "Original" timeline choice is confusing, and you don’t want to accidentally get the "bad" endings because you failed a quick-time event (QTE) while making a sandwich.
Most people play this for the story. It’s a narrative-driven experience. That means your choices matter, but maybe not in the way you think. Unlike Detroit: Become Human, where a single missed button prompt can kill a main character permanently, Jodie has a bit more "plot armor." However, the path you take to get to the end changes drastically based on how you treat the people around you.
Why the Original Timeline is Still the Way to Go
When you start, the game asks if you want to play in "Original" or "Remixed" order. My advice? Stick to the Original. David Cage designed this game to be a jumble of memories. One minute you're a CIA operative in Somalia, the next you're a terrified eight-year-old at a research facility. It feels chaotic. That’s the point. It mirrors Jodie’s fractured psyche.
If you choose the Remixed version, which plays chronologically, the pacing feels... off. You spend the first three hours playing as a child and a teenager. It drags. The mystery of why she’s on the run from the police loses its teeth if you’ve already seen every single event leading up to it in a straight line.
Mastering Aiden’s Mechanics
Aiden is your secondary character. On the PS3, you trigger him with L1. He can go through walls, but he’s tethered to Jodie. You’ll notice the screen gets a blue tint. Here is the trick: look for the orbs.
- Blue orbs are things you can interact with or move.
- Green orbs allow you to heal people.
- Red orbs mean you can strangle someone.
- Orange orbs allow you to possess a body.
If you’re trying to get the "Uncontrollable" trophy, you basically have to be a jerk as Aiden. Knock over the chairs. Choke the guards. Ruin the date night. It’s petty, but it’s part of the experience.
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The Most Difficult Chapters in a Beyond Two Souls PS3 Walkthrough
Not every chapter is created equal. Some are just walking simulators; others are high-stress stealth missions.
Homeless
This is arguably the most emotional chapter. You’re on the streets in the winter. You need money for food. You can beg, you can play guitar, or you can try to use an ATM with Aiden (spoiler: it doesn't work well). The "best" outcome here involves saving everyone from the burning building later in the chapter. Don't forget the guy trapped behind the door upstairs. If you miss him, he’s gone. It’s a grim reminder that Jodie’s powers aren't just for cool CIA stunts; they have real-world consequences for the people she stumbles across.
Navajos
This chapter is long. Like, really long. It feels like a different game entirely. You’re on a ranch in the desert, dealing with a literal ancient spirit. The key here is the ritual at the end. You have to find all the wooden totems. If you don’t, the ending of this specific arc is significantly more tragic. Pay attention to the grandmother; she doesn't speak, but her reactions tell you if you’re heading in the right direction.
The Mission (Somalia)
This is where the QTEs get intense. If you’re playing on the "Harden" difficulty (the one for experienced gamers), the prompts are minimal. You have to watch Jodie’s body movement. If she leans left, you flick the right stick left. If she ducks, you flick down. It’s intuitive but punishing. In Somalia, your goal is to take out the target, but Aiden's role is crucial for scouting. Use him to fly ahead and see where the soldiers are positioned.
How to Get the Best Ending
Without spoiling the literal "End," you need to know that your final choice isn't the only thing that determines the outcome. It's the "All Saved" versus "A Better World" trophy hunt. To get the "perfect" ending where everyone lives, you must be meticulous.
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- Save Jimmy and Stan in the "Homeless" chapter.
- Save Walter and Jimmy from the fire.
- Save Paul in the "Navajos" chapter. You have to use Aiden to heal him while he’s lying in the bed. Many players just walk past him thinking he’s scripted to die. He isn't.
- Save Norah in "Norah." This is a tough one morally. You find your mother in a catatonic state. To "save" her in the context of the trophy, you actually have to leave her alive, even though it feels cruel.
- Save Cole in "Black Sun." When he falls while you're running toward the condenser, you have to go back for him. Don’t just keep running.
If you manage to keep everyone breathing, the final choice between "Beyond" and "Life" feels much weightier. Most fans agree that the "Life" ending with a specific love interest is the most satisfying, but "Beyond" has some of the most beautiful visual effects ever rendered on the PS3.
Technical Glitches and PS3 Performance
Let's be real: the PS3 version of Beyond: Two Souls sometimes chugs. If you’re playing on original hardware in 2026, you might see some screen tearing. This usually happens during the "Hunt" chapter when Jodie is riding the motorcycle.
To keep the game running smoothly, make sure your console is well-ventilated. This game pushes the Cell processor to its limits. If you experience a freeze during the loading screens (the ones with the close-up of Jodie’s face), it’s often a disc-reading error. Give that Blu-ray a wipe.
Also, the "Duo" mode is a highly underrated way to play. You can have one person control Jodie with a DualShock 3 and another person control Aiden using a smartphone (via the old Beyond Touch app, if you can still find the APK) or a second controller. It changes the dynamic from a solo adventure to a cooperative puzzle-solver. It’s actually how the game feels most "correct."
Common Misconceptions About Choices
A lot of people think that failing a QTE results in a "Game Over." It almost never does. Quantic Dream designs "failure states" that lead to different scenes. If Jodie gets caught by the police on the train, you don't restart. You play a scene where she escapes from a police van.
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This is important because some of the coolest scenes in the game are actually hidden behind "failure." If you’re too good at the game, you actually see less content. On a second playthrough, try failing on purpose. Let the SWAT teams catch you. See how the story bends to accommodate Jodie’s incompetence. It’s a fascinating bit of game design that most people miss because they are obsessed with being perfect.
Strategic Checklist for Completionists
If you are going for the Platinum trophy on PS3, you have a long road ahead. You need to see all endings, which involves replaying the final chapter "Black Sun" about half a dozen times.
- Collectibles: There are 20 "Bonuses" hidden throughout the game. They look like small blue hovering orbs that only Aiden can see. They unlock concept art and behind-the-scenes videos.
- The "Dualist" Trophy: Play the entire game in Duo mode. You can do this solo by just having two controllers and switching between them, but it’s a bit of a chore.
- The "Clean Job" Trophy: In the "The Embassy" chapter, you have to use Aiden to disable the monitor and hide the evidence perfectly.
The most annoying trophy is "All Endings." Because the game doesn't have a "Skip Scene" button, you have to sit through the credits every... single... time. It’s a test of patience.
Final Steps for Your Playthrough
To get the most out of your time with Jodie and Aiden, follow these specific steps:
- Check your difficulty: If you want the full QTE experience, choose "I play video games frequently." If you just want the story, choose the lower tier. It doesn't affect trophies other than the ones specifically tied to gameplay style.
- Focus on Paul and Cole: These are the two easiest characters to accidentally let die. Always look for an interaction prompt when a supporting character is injured.
- Explore as Aiden: Don't just follow the linear path. Fly through walls. Listen to conversations in other rooms. There is a lot of world-building hidden in dialogue that Jodie isn't supposed to hear.
- Commit to your choices: Don't restart a chapter because you didn't like a dialogue outcome. Live with it. The game is about the journey of a messy, complicated life. Let it be messy.
Once you finish the "Black Sun" chapter, wait for the epilogue. The choices you made throughout the game will determine who shows up at your door and what Jodie's future looks like. It’s one of the few games from that era that genuinely feels like a personalized digital biography.