Beyond Good and Evil Walkthrough: How to Actually Save Hillys Without Missing a Single Pearl

Beyond Good and Evil Walkthrough: How to Actually Save Hillys Without Missing a Single Pearl

Jade’s camera is the most powerful weapon in the game. Forget the Daï-jo staff for a second. If you’re looking for a Beyond Good and Evil walkthrough, you’re probably stuck on a specific stealth section in the Nutripils Factory or wondering why on earth you can't find that last Mdisk. This game isn't just about hitting things; it's about exposing a planetary conspiracy through photojournalism. It’s weird, it’s French, and honestly, it’s still one of the best adventures ever made, even decades after Ubisoft first dropped it.

The biggest mistake most people make? They rush. They treat it like a standard platformer. If you play like that, you’ll end up broke, underpowered, and constantly frustrated by the Alpha Sections.

Getting Started at the Lighthouse

You start in a crisis. The DomZ are attacking, the power is out, and kids are screaming. It's chaotic. Just mash the attack button to clear the initial threats. Once the shield is back up, your real job begins. Pey'j—your "uncle" who happens to be a bipedal pig—is your best friend here. He’s not just comic relief; his power boots are essential for solving environmental puzzles.

Pro tip: Take pictures of everything. Before you even leave the Lighthouse, photograph the kids, the dog, and the birds. Every time you fill a film roll for the Science Center, you get a Pearl. Pearls are the only currency that matters because they buy the Hovercraft upgrades you need to reach the later stages of the game. If you aren't snapping photos of every new species of animal you see, you're basically leaving money on the table.

The Black Isle Mines

This is your first real test. It’s mostly a tutorial on how to use Pey'j to trigger switches and how to manage your inventory. You'll encounter the Pterolimax here. It's a boss, sure, but it's a predictable one. Just keep moving. The game wants you to learn the rhythm of combat: dodge, strike, dodge.

Don't miss the map in this area. It's tucked away, but it makes navigating the verticality of the mines much easier. Also, keep an eye out for the glowing crystals. You can break them for Materia, but the real prize is the animal life. Look up at the ceilings. Some of the rarest species in the Beyond Good and Evil walkthrough are literally hanging over your head, waiting for a photo.


Mastering the Stealth in Nutripils Factory

This is where the game gets serious. The Nutripils Factory is the first major "dungeon," and it introduces the Alpha Sections. These guys are terrifying if you try to fight them head-on. Most of the time, you can't even hurt them from the front. You have to kick them in their air tanks.

But honestly? Just don't get seen.

The stealth mechanics are a bit "sticky." You'll want to hug walls and watch the patrol patterns. There’s a specific section with moving crates—use them. If an Alpha Section sees you, don't panic. Just run. If you can break the line of sight and hide in a crouch, their AI eventually resets. It’s a bit goofy, but it works.

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The Double Homicide

Wait, not literally. But you do have to manage two characters here. When you find Double H—the brave, if slightly brain-damaged, resistance fighter—you have to coordinate. His "charge" attack is the only way to break through certain reinforced doors.

  • The Key to the Factory: Take a photo of the barcode on the back of the Alpha Section crates.
  • The Boss: The mechanical spider thing. It looks scary, but it’s a puzzle. Use the gyrodisk launcher. Aim for the eyes. When it drops, have Double H or Pey'j smash the legs.

The Slaughterhouse: The Hardest Part of the Game

If you’ve made it this far, you’re doing great. But the Slaughterhouse is a massive spike in difficulty. This is the core of any Beyond Good and Evil walkthrough because the stealth here is unforgiving. There are lasers, surveillance cameras, and guards that will one-shot you if you aren't careful.

The atmosphere changes here. It gets dark. You’re uncovering the "Human Traffic" part of the story.

You’ll need the Beluga spaceship eventually, but for now, your Hovercraft needs the Jump Kit. You get this from Mammago Garage. If you’ve been diligent about your Pearls, you should have enough. If not, go back and win some races or play the shell game at the bar in Hillys.

The Slaughterhouse is a maze of conveyor belts. Use the camera to look around corners. You’ll find a lot of evidence here—photos of the DomZ and the Alpha Sections working together. These photos are your "Checkpoints." Every time you send one to the IRIS Network, the story progresses and the city starts to change. You'll see more graffiti, more protests. It's a cool touch that makes the world feel alive.

A quick warning: There is a section with a long hallway and multiple Alpha Sections. Do not try to be a hero. Crawl through the pipes. It takes longer, but it's the only way to survive without burning through all your Starkos and K-Bps.

Collecting the Final Pearls and Mdisks

By the time you're prepping for the moon (yes, you go to the moon), you need to be fully upgraded. There are 88 Pearls in total. You don't need all of them to finish the game, but you need most of them for the final Hovercraft/Beluga parts.

  1. Check the Volcano: There’s a hidden entrance you can only reach once you have the Jump Kit.
  2. The Looters: There are four looter caverns. These are high-speed chases. They can be annoying because the controls are a bit floaty, but the Pearl reward is worth the headache.
  3. The City Shops: Mingus and the Nurture Center both have pearls for sale. Just buy them. By the end of the game, money is easy to come by.

The Mdisks are mostly for lore, but "Mdisk 13" is a fun mini-game. It’s basically a version of air hockey. If you’re a completionist, you’ll spend way too much time on this.

The Final Push: Selene and the Great DomZ Priest

Once you get the Beluga—the ship hidden under the Lighthouse—you can fly to the moon. This is the "point of no return." Make sure you have plenty of health items.

The final boss fight is a three-stage ordeal. It’s less about stealth and more about pure reflex. The Great DomZ Priest will try to mess with your head. He’ll flip your controls. Left becomes right, up becomes down. It’s frustrating. The best way to handle this is to actually flip your controller (or your hands) or just focus on the visual cues rather than your muscle memory.

When he creates clones of Pey'j or Double H, don't hesitate. They aren't real. Just keep swinging.


Essential Actionable Tactics for Your Run

To wrap this up and get you back into Hillys, here is exactly how to optimize your playthrough:

Prioritize the Camera
Every time you enter a new room, pull out the camera. If the brackets turn green, take the photo. The Science Center pays out the nose for these, and those Pearls are the only way to get the Top Speed and Jump Kit upgrades early.

Hoard Your Boosts
Don't use your Hovercraft boosts for travel. Save them for the races and the Looter Caverns. You can win the races easily if you save three boosts for the final stretch of the last lap.

Don't Fight the Alpha Sections
Unless the game forces you into a combat arena, stay in the shadows. If you must take them out, wait for them to turn around. One kick to the green oxygen tank on their back is an instant kill. If you miss, they’ll turn around and ruin your day.

Save Often at Mdisk Readers
The game has a decent auto-save, but it’s not perfect. Before you enter a major wing of the Factory or the Slaughterhouse, find a terminal and save. There’s nothing worse than losing 20 minutes of perfect stealth because of a stray laser.

Check the Internet (In-Game)
The Mdisks you find contain codes. Some of these codes are used on the official (now legacy) website, but in the modern editions, they often unlock bonus content or vault locations directly in the game. If you see a code on the back of an item, write it down.

You're now ready to take down the Alpha Sections and save the planet. Just remember: keep the camera rolling and don't let the pig get hurt.