Ben 10 Ultimate Alien: Cosmic Destruction is Still Better Than You Remember

Ben 10 Ultimate Alien: Cosmic Destruction is Still Better Than You Remember

You know that feeling when you revisit a childhood game and it totally falls apart? Honestly, that happens a lot with licensed titles from the 2010s. But Ben 10 Ultimate Alien: Cosmic Destruction is different. It’s weirdly competent. It came out in 2010, developed by Papaya Studio and published by D3 Publisher, and somehow, it managed to capture the "road trip" vibe of the show better than almost any other entry in the franchise.

It’s a brawler. Pure and simple. You play as Ben Tennyson, you’ve got the Ultimatrix on your wrist, and you’re traveling the globe to find pieces of an ancient Galvan artifact called the Potis Altiare.

What's cool is that it isn't just set in a generic city. You’re hitting Tokyo, the Amazon, the Great Wall of China, and even Rome. For a game that was essentially a tie-in for a cartoon, the scale felt massive at the time. It wasn't trying to be God of War, but it definitely borrowed the homework of the great action-adventure games of that era.

Why the Combat System Actually Works

Combat in these games is usually a button-masher. You just spam one key until the enemy turns into pixels. While you can do that here, the "Ultimate" mechanic adds a layer that felt genuinely rewarding back on the PS3, Xbox 360, and PSP.

Transforming into an Ultimate form—like Ultimate Humungousaur or Ultimate Echo Echo—wasn't just a cosmetic swap. You felt the power shift. Ultimate Spidermonkey felt heavy. Destructive. The game gives you a power meter that fills up as you deal damage, and when you finally pop that transformation, the screen clears in seconds. It’s a power fantasy that actually lands.

The roster is decent too. You get 16 playable characters if you count all the versions, though it’s really about the core set of aliens like Armodrillo, Terraspin, Water Hazard, AmpFibian, and NRG. Each one has a specific "out of combat" use. This is where the game gets its puzzle-platformer DNA. You need NRG to melt through doors or AmpFibian to power up electrical circuits. It’s basic, yeah, but it keeps you from sticking to just one alien the whole time.


The Tech Side: Porting and Visuals

If you played this on the PSP or the DS, you had a vastly different experience than the console players. The console versions actually looked... okay? For 2010 standards, the lighting on the Great Wall level was pretty atmospheric.

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One thing people forget is that the Wii version was surprisingly stable. Usually, Wii ports of multi-platform games were a disaster, but Ben 10 Ultimate Alien: Cosmic Destruction ran smoothly. It didn't try to overcomplicate things with motion controls. It just let you fight.

The voice acting is another huge plus. They got the actual cast from the show. Yuri Lowenthal is Ben. If you've played Marvel's Spider-Man, you know Yuri is a legend, and he brings that same energy here. Having the real voices makes a huge difference in whether a licensed game feels like a "cash-grab" or a "love letter." This one leans toward the latter.

The Potis Altiare and the Plot

The story is basically a treasure hunt. Ben is trying to stop an Evil To'kustar (the same species as Way Big) named Albedo from destroying Earth. To do that, he needs the Potis Altiare, which essentially acts as a stat-booster for the Ultimatrix.

The stakes felt real. Every time you find a piece of the artifact, Ben gets stronger. It’s a very "video gamey" plot device, but it fits the lore. The Galvan are known for their tech, and the idea of an ancient power-up hidden on Earth is classic Man of Action writing.

One of the best moments is the final boss fight. It’s massive. You finally get to play as Way Big, and the scale shifts entirely. You’re no longer fighting goons in a hallway; you’re a titan battling in the middle of a cosmic landscape. It’s the kind of climax that makes the five or six hours of lead-up feel worth it.

What Most People Miss

There’s a hidden layer of challenge if you try to get the "Gold" rank on every level. To do that, you have to manage your time, your health, and your "breakables." The game rewards you for being a destructive force of nature.

Also, let’s talk about the Quick Time Events (QTEs). I know, I know—QTEs are the bane of modern gaming. But in 2010, they were the standard. In Ben 10 Ultimate Alien: Cosmic Destruction, they use them for the "finishing moves" on bosses. It’s cinematic. Seeing Ultimate Swampfire blast a boss with a blue-fire nova via a well-timed button press is still satisfying.

Limitations and Flaws

Let’s be real for a second. The game is short. You can beat the whole thing in a single afternoon if you’re focused. For a full-priced release back then, that was a tough pill to swallow. Today, as a retro pick-up or something you emulate, it’s the perfect length. No filler. Just straight to the point.

The platforming can also be a bit "floaty." There are sections where you’re jumping between moving platforms in the Amazon, and the camera—which you don't always have full control over—can be a pain. You’ll fall. You’ll die. You’ll respawn right back at the ledge. It’s frustrating, but it’s not game-breaking.

Also, the enemy variety isn't great. You'll fight the same Forever Knights and DNAliens over and over. They change the skins occasionally, but the AI behavior remains mostly the same: run at Ben, get hit, die.

The Legacy of Cosmic Destruction

This was arguably the peak of the Ben 10 games. After this, we got Omniverse, which had a cool art style but felt a bit more repetitive. Then came the reboot games, which... well, they’re for a much younger audience.

Ben 10 Ultimate Alien: Cosmic Destruction hit that sweet spot. It was made for the fans who were growing up with the show and wanted something that felt slightly more "action-heavy" and serious. It treated the source material with respect. It didn't try to reinvent the wheel; it just gave you the watch and told you to go save the world.


How to Play It Today

If you’re looking to dive back in, you have a few options. Finding a physical copy for the PS3 or Xbox 360 is getting harder and more expensive because of the "retro boom," but they’re out there.

  1. Check Local Retro Stores: Often, licensed games are thrown into the $10 bins because shop owners think they’re just "kid games."
  2. Emulation: If you have a decent PC, the PSP version emulates beautifully on PPSSPP, and the PS2 version (yes, it had one!) is very stable on PCSX2.
  3. Steam/Digital: Unfortunately, due to licensing issues with Cartoon Network and D3 Publisher, the game isn't available on modern digital storefronts like Steam or the PlayStation Store. This makes physical media or "alternative" methods the only way to play.

Quick Tips for a New Playthrough

  • Upgrade your favorites early: Don't spread your points too thin. If you love Humungousaur, max him out first. A fully upgraded alien is better than five mediocre ones.
  • Look for the Sumo Slammer cards: They are hidden in every level. They don't just give you trophies; they give you a reason to actually explore the environments instead of just running to the next fight.
  • Use Ultimate Forms for Bosses: It sounds obvious, but save your energy meter. Don't waste your Ultimate form on a group of three weak knights right before a boss gate.
  • Switch often: Some aliens have faster health regeneration or better crowd control. If you’re low on health, swap to a high-defense alien like Armodrillo and play conservatively until you find a health drop.

The game is a snapshot of a specific era in gaming—the mid-tier licensed action game. We don't get many of these anymore. Everything is either a massive AAA open world or a tiny indie project. Ben 10 Ultimate Alien: Cosmic Destruction exists in that comfy middle ground where the goal was just to have fun for five hours.

If you can find a copy, it’s worth the afternoon it takes to beat it. It’s a nostalgic trip that actually holds up better than the critics at the time gave it credit for.

To get the most out of your experience, focus on completing the combat challenges found in the main menu after your first clear. These "Galactic Challenges" force you to use aliens you might have ignored during the story, like AmpFibian or Terraspin, and they really highlight the nuances in the move sets that you might miss when you're just rushing through the campaign.