Beads of Fealty RoR2: How to Actually Reach the Secret Boss and Get Those Coins

Beads of Fealty RoR2: How to Actually Reach the Secret Boss and Get Those Coins

You’re looping. Your build is insane. Maybe you’ve got twenty stacks of Soldier’s Syringe and a Brilliant Behemoth that’s turning the entire screen into a seizure-inducing firework display. You hit the Celestial Portal at the end of stage 3 (or any multiple of 3 after the first loop), and you’re ready to "obliterate" yourself from existence at the Obelisk. But wait. You have a weird green marble in your inventory. You have the Beads of Fealty RoR2 item, and suddenly, the "game over" screen doesn't show up.

Instead, you’re in A Moment, Whole.

It’s white. It’s quiet. It is incredibly eerie compared to the chaotic drum-and-bass madness of the regular stages. If you didn't know what you were doing when you picked up those beads from a random large chest or a lucky terminal, you're about to get a very rude awakening from a guy named Kipkip the Gentle—or one of his three equally terrifying siblings.

What Do the Beads of Fealty Actually Do?

In a game where most items give you a clear statistical buff—faster firing, more health, exploding enemies—the Beads of Fealty are a bit of an oddball. On their own? They do literally nothing. They are a "Lunar" item, meaning you usually have to spend Lunar Coins at a Newt Altar or find a Lunar Pod to get them.

Most Lunar items are a double-edged sword. Shaped Glass doubles your damage but halves your health. Transcendence turns your health into shields. But the Beads? They just sit there. They don't take anything away, but they don't give you a buff either. Their entire purpose is to act as a "key" for the Obelisk.

Usually, when you interact with the Obelisk in the Hidden Realm: A Moment, Fractured, the run just ends. You win. You get 5 Lunar Coins. You go home. However, if you have the Beads of Fealty in your inventory, the game redirects you. Instead of the credits rolling, you are teleported to a final, secret boss encounter. If you win this fight, you get 10 Lunar Coins instead of the usual 5. If you lose? Well, you get nothing. The run ends in defeat. It's a gamble, honestly.

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The Twisted Scavengers: Who You’re Fighting

Once you arrive in A Moment, Whole, you’ll see a massive, hunched-over figure in the distance. This is a Twisted Scavenger. Unlike the regular Scavengers you might find in late-game stages, these guys are hand-crafted bosses with specific item loadouts. There are four possible bosses you can pull, and the game picks one at random.

Kipkip the Gentle

Don't let the name fool you. Kipkip is a tank. He specializes in sustain and healing. He’s got Medkits, Slug, and a lot of health-boosting items. Fighting him is a test of your DPS. If you can’t out-damage his passive healing, you are going to be there for a very, very long time. It's frustrating. You'll think you have him down to 10% health, and then he just... heals it all back because you had to dodge for five seconds.

Wipwip the Wild

Wipwip is the "random BS go" boss. He has items like the Ukulele and AtG Missiles. He is incredibly dangerous because one lucky proc from his items can chain-react and kill you instantly, especially if you’re playing a fragile survivor like Huntress or Mercenary.

Twiptwip the Devoted

Twiptwip is all about status effects and utility. He’s got things like the Will-o'-the-wisp and various debuffs. He feels a bit less threatening than Kipkip’s immortality or Wipwip’s burst damage, but he can still catch you off guard if you get too close.

Guragura the Lucky

This one is terrifying if the fight drags on. Guragura has "luck" based items. In Risk of Rain 2, luck influences how often your items (and his) trigger. He can get very scary, very fast.

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Why Bother With the Beads?

You might be wondering why anyone would risk an hour-long run just for five extra Lunar Coins. After all, you can just farm coins by playing the game normally or, if you're on PC, by slightly "adjusting" a text file in your game folder (we've all seen the tutorials).

The real reason is the challenge. By the time you reach the Obelisk, you're usually "god-run" status. The regular bosses are a joke. Mythrix is a distant memory. The Twisted Scavengers represent one last hurdle. It’s a gear check. It’s the game asking, "Are you actually powerful, or did you just get lucky with some gasoline and bundles of fireworks?"

Plus, from a lore perspective, the Beads of Fealty are fascinating. The word "fealty" implies swearing loyalty to a lord or master. By carrying them to the Obelisk—a place of self-sacrifice—you aren't just dying; you're offering yourself to these Twisted Scavengers or whatever power they serve.

Common Misconceptions About the Beads

One thing I see people get wrong all the time: you do not need more than one.

Stacking Beads of Fealty does not give you more Lunar Coins. It doesn't make the boss harder, and it doesn't make them drop more loot. It is a binary item. You either have it, or you don't. If you see a second one in a Lunar Shop, save your coins. Buying a second stack of Beads is effectively throwing your Lunar Coins into a black hole.

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Another mistake is thinking you can "back out" of the fight. Once you use the Obelisk with the beads, you are committed. There is no portal back. You either kill the Scavenger or you die.

Strategic Advice for the Encounter

If you are planning a Beads run, you need to build specifically for a single-target boss fight. In the later stages of RoR2, players often focus on "proc chains" that clear the whole map. That’s great for getting to the portal, but the Twisted Scavengers have massive health pools.

  1. Armor Piercing Rounds: These are your best friend. Since the Scavenger is a boss, these provide a straight percentage damage buff.
  2. Mobility is King: All four Scavengers have high-damage projectiles. If you stand still, you’re dead. You need at least 3-4 Hopoo Feathers or a couple of Wax Quails to stay airborne.
  3. Healing Reduction: If you go up against Kipkip, having something like a Chronobauble or a Tri-tip Dagger isn't enough; you need raw, unadulterated damage to bypass his healing phase.
  4. Don't Rush the Obelisk: If your build feels "okay" but not "great," don't go to A Moment, Whole. The Scavengers scale with time and your level. If you're struggling to kill an Elite Elder Lemurian, you aren't ready for Wipwip.

How the Beads Fit Into the 2026 Meta

With the updates we've seen over the last couple of years, including the Survivors of the Void expansion and subsequent patches, the value of Lunar Coins has fluctuated. But the Beads of Fealty RoR2 interaction remains one of the most consistent ways to test a build.

Interestingly, some of the newer survivors handle the Twisted Scavengers differently. The Railgunner, for instance, can often one-shot or two-shot these bosses if you've stacked enough Crowbars and have a steady aim. Conversely, someone like the Void Fiend has to be very careful with his corruption meter, as the downtime in A Moment, Whole can cause you to revert to your less-powerful form right when the boss spawns.

Actionable Next Steps for Your Run

To successfully execute a Beads of Fealty run today, follow this specific progression path:

  • Farm Lunar Coins Early: You need at least 1 coin to open a Lunar Pod or 2 for a Newt Altar. Ideally, you want to enter the Bazaar Between Time early to look for the Beads.
  • The Shop Reset: If the Beads aren't in the Bazaar, you can use a Lunar Coin to "reroll" the shop items. Only do this if you have a surplus.
  • The Stage 8 Obelisk: The earliest you can usually access the Celestial Portal is Stage 8 (after looping once). Look for the portal that is teal/white and distinct from the blue portal.
  • Check Your Inventory: Before interacting with the Obelisk, hover over your items. Ensure the Beads are there. If you accidentally traded them at a Scrapper or a 3-D Printer (though you shouldn't be able to print Lunars), the run will just end normally.
  • Engagement Distance: When you spawn in the final area, stay at a medium distance. Don't rush the Scavenger. Let them burn through their initial cooldowns, then move in for the kill.
  • Collect Your Loot: After the boss dies, they drop a large number of items and the Lunar Coins. Make sure you actually pick them up before the game ends!

The Beads of Fealty RoR2 experience is a rite of passage. It transforms a standard "win" into a true final confrontation. Whether you're doing it for the extra coins or just to see if your build can stand up to Kipkip's absurd healing, it remains one of the most iconic hidden interactions in the game. Don't go in unprepared, or you'll be staring at a "You Are Dead" screen before you even realize what hit you.