Assassin's Creed: The Series and Why It Never Quite Let Go of the Past

Assassin's Creed: The Series and Why It Never Quite Let Go of the Past

History is a playground. Or at least, that’s what Ubisoft has been telling us for nearly two decades. You’ve likely spent hundreds of hours sprinting across Italian rooftops or diving into haystacks from the top of a Parisian cathedral. Assassin’s Creed the series has become a cultural juggernaut, a massive machine that churns out historical epics with the regularity of a clock. But if you look closely at the DNA of these games, it’s a weird, messy, and sometimes frustrating evolution from a social stealth experiment to a full-blown loot-chasing RPG. It’s a lot to take in.

Honestly, the first game was a bit of a repetitive slog. Let's be real. You tracked a target, sat on a bench, eavesdropped, and then poked them with a hidden blade. It was a proof of concept. But when Assassin's Creed II arrived, everything changed. We got Ezio Auditore da Firenze. We got the Renaissance. We got a protagonist who actually had a personality beyond "stoic killer." That transition defined the franchise's peak era, making the hooded figure as recognizable as Mario or Master Chief.

The Identity Crisis of Assassin's Creed the Series

There is a fundamental tension at the heart of the franchise. Is it a game about being a precise, quiet shadow in the night? Or is it a game about being a demigod who can kick a mercenary off a cliff in Ancient Greece? This shift didn't happen overnight. It was a slow burn that started around Black Flag. Everyone loved the ships. Everyone loved Edward Kenway. But the actual "Assassin" stuff? That started to feel like a chore compared to the high-seas piracy.

Ubisoft noticed.

By the time Assassin's Creed Origins rolled around in 2017, the series took a hard pivot. They looked at The Witcher 3 and decided that’s what they wanted to be. We got levels. We got gear rarities. We got "damage numbers" popping out of enemies' heads. For a lot of old-school fans, this was the moment Assassin’s Creed the series lost its way. For others, it was the only thing that saved it from becoming a stale relic.

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The Animus Problem and Modern Day Narrative

We have to talk about Desmond Miles. Or rather, the lack of him. The overarching narrative of the series—the war between Assassins (Liberalism/Chaos) and Templars (Order/Control)—used to be anchored by the modern-day segments. It gave the historical diving a purpose. But after the events of Assassin's Creed III, that narrative thread kinda frayed.

It became a meta-commentary on Ubisoft itself, with Abstergo Entertainment making "video games" out of memories. It’s clever, sure, but it robbed the series of its immediate stakes. Lately, with the introduction of Layla Hassan, they've tried to ground it again, but the focus remains firmly on the past. People buy these games to be Vikings or Samurai, not to check emails in a corporate office.

Why the Setting is Always the Real Main Character

Ubisoft’s greatest strength isn't combat or parkour. It’s world-building. Their digital historians and artists are basically unmatched. When you walk through the streets of Victorian London in Syndicate or sail the Nile in Origins, you're seeing a level of architectural research that is staggering.

  • Unity’s Paris: Still arguably the most dense, visually impressive city they’ve ever built, despite the buggy launch.
  • Odyssey’s Greece: A sprawling, vibrant world that felt more like a vacation simulator than a stealth game.
  • Valhalla’s England: Moody, damp, and surprisingly melancholic.

The franchise has a way of making history feel tangible. It's not just about the big landmarks like the Sphinx or the Colosseum. It’s the way the light hits a dusty rug in a merchant’s shop or the specific dialect of the NPCs in the background. That's why people keep coming back. Even if the gameplay loop feels familiar, the destination is always new.

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The Mechanics of Murder

The combat has seen more iterations than a tech startup. We went from the "counter-kill" era where you could stand in a circle and kill fifty guards one by one, to the "hitbox-based" combat of the recent RPG trilogy. This change was necessary. The old system was cool to look at but offered zero challenge. Now, you actually have to dodge, parry, and manage your stamina.

But we lost something too. The "social stealth"—blending into crowds, using scholars to sneak into a fortress—has mostly disappeared. Assassin’s Creed Mirage tried to bring it back as a tribute to the 2007 original, but it’s clear the engine is now built for open warfare rather than hiding in plain sight.

The Myth of "Historical Accuracy"

A common misconception is that these games are meant to be textbooks. They aren't. They are "historical fiction," and the "fiction" part is doing a lot of heavy lifting. The series uses the concept of "genetic memory" to explain why things might be different from the history books. Basically, the Animus is a translator.

If a character uses a weapon that wasn't invented for another fifty years, or if a building exists before its foundation was laid, the game chalks it up to a glitch or a Templar cover-up. It's a brilliant narrative shield. It allows the developers to prioritize "cool" over "correct."

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The Future: Infinity and Beyond

Ubisoft is moving toward a hub model called Assassin’s Creed Infinity. It’s a bit confusing, but essentially, it’s a platform that will house multiple experiences—some big RPGs, some smaller stealth-focused games. Assassin's Creed Shadows, set in feudal Japan, is the next big pillar. Finally. Fans have been screaming for Japan since the very beginning.

This shift suggests that Assassin’s Creed the series is moving away from being a standalone annual release and toward being a persistent service. Whether that's good for the player remains to be seen. It usually means more microtransactions and "battle pass" style content, which can feel a bit gross in a single-player experience.

What You Should Actually Do Next

If you’re looking to get into the series or return after a long break, don't try to play everything. You will burn out. The games are too big now.

Instead, pick an era you actually care about. If you want a tight, narrative-driven experience, play the Ezio Collection. If you want to lose yourself in a massive world for 100 hours, go with Odyssey. If you miss the feeling of being a "Hidden One," Mirage is a solid weekend play.

Actionable Insights for the Modern Player:

  1. Skip the fluff: You do not need to collect every chest or feather. Most of the map icons in Ubisoft games are busywork. Focus on the Gold (main) and Blue (major side) quests to keep the pacing tight.
  2. Adjust the HUD: The modern games are much more immersive if you turn off the compass and the "enemy through walls" outlines. It forces you to actually look at the world.
  3. Check the Discovery Tour: If you have the RPG-era games, play the Discovery Tour modes. They are non-violent educational tours curated by actual historians. It's honestly some of the best content Ubisoft has ever produced.
  4. Watch the DLC: Often, the "true" ending of the modern games is tucked away in the expansions. For example, The Fate of Atlantis in Odyssey is where the actual lore progression happens.

The series is a sprawling, messy, beautiful contradiction. It tries to be a history lesson and a sci-fi thriller at the same time. It doesn't always work, but when you're standing on top of a mountain watching the sun set over a perfectly rendered ancient city, it's hard to care about the inconsistencies. You're just there, in the moment, a ghost in the machine of time.