Let’s be real for a second. London in 1868 is a literal mess. You've got child labor, smog that probably tastes like copper, and a Templar named Crawford Starrick who basically owns every brick in the city. If you’re looking for an Assassin's Creed Syndicate walkthrough, you aren’t just looking for a list of missions. You’re looking for a way to navigate the chaotic duality of Jacob and Evie Frye without accidentally desyncing every five minutes because the AI decided to jump off a chimney instead of onto a zipline.
It’s a massive game. Huge.
The thing about Syndicate that people often miss is that it’s two different games shoved into one coat. You have Jacob, who is basically a Victorian street brawler with the tactical nuance of a brick, and Evie, who actually cares about the Creed. If you play them the same way, you’re going to have a bad time. I’ve spent hundreds of hours parkouring over the Thames, and the biggest mistake I see players make is trying to force a "one size fits all" approach to the borough takeovers.
Getting Your Bearings in Whitechapel
Whitechapel is your training ground. It’s grimy. It’s small. It’s where you meet Henry Green, the guy who basically runs the London Brotherhood from a dusty shop. Most walkthroughs tell you to rush the main story, but honestly? Don’t.
The moment the map opens up, you need to focus on the Gang War in Whitechapel. Why? Because you need the Rook train. The train is your mobile base of operations. It’s where you upgrade your gang, collect your passive income (which you’ll need for the expensive Tier 10 gear later), and generally just vibe while the city rushes past the windows.
When you’re doing the "Abberline, Her Majesty's Prophet" mission, remember that non-lethal is your friend. Bringing targets back alive earns you way more loyalty points with Frederick Abberline. It’s tempting to just put a hidden blade through their throat and call it a day, but the rewards for high loyalty—like the Eagle Splendor Firearms—are worth the extra five minutes of dragging a groggy criminal to a carriage.
The Grappling Hook Changes Everything
The moment you get the Rope Launcher from Graham Bell, the game fundamentally shifts. Forget traditional parkour. You aren't Ezio. You don't have time to climb every individual ledge in a city where the streets are four times wider than they were in Renaissance Italy.
Use the launcher to create zip-lines between buildings. If you’re struggling with the "A Spanner in the Works" mission, use the rope launcher to stay above the guards. The verticality in Syndicate is much more punishing than in previous games because of the wide boulevards. If you stay on the ground, you get shot. Stay high.
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Navigating the Narrative Maze
The story is split into Sequences. You’ve got nine of them, plus the "The Terrible Secret" (the Jack the Ripper DLC) and the World War I rift. Yeah, there’s a random portal at the end of the Thames that sends you to 1916. Don't touch that until you're at least Level 6. It’s a difficulty spike that catches people off guard.
In Sequence 4, you’ll hit a mission called "The Overdose." This is arguably one of the best "Black Box" missions in the franchise. You’re at the Lambeth Asylum. You have multiple ways to kill the target, Dr. Elliotson.
- The Steiner approach: You can steal a key and sneak through the vents.
- The Nurse approach: You can talk to a nurse and find a way to get the doctor alone.
- The "Hiding in plain sight" approach: You can actually play dead on a gurney and let the orderlies wheel you right into the operating theater.
Go for the gurney. It’s the most "Assassin" way to do it and triggers a unique cinematic kill that feels way more rewarding than just stabbing him in the hallway. This is a recurring theme in any competent Assassin's Creed Syndicate walkthrough: look for the unique kill icons. They make the game significantly easier and more atmospheric.
Solving the London Borough Puzzle
London is divided into several boroughs: Whitechapel, Lambeth, Southwark, The Strand, Westminster, and the City of London. Each has a "Power Level."
| Borough | Recommended Level | Primary Activity |
|---|---|---|
| Whitechapel | 1-2 | Introduction to mechanics |
| Lambeth | 3-4 | Bounty Hunts and Templar Hunts |
| Southwark | 5-6 | Factory Liberations (Child Labor) |
| The Strand | 8-9 | High-end Gang Strongholds |
The Strand is a nightmare if you go in under-leveled. The guards there carry higher-tier revolvers that can two-shot Jacob if you haven't upgraded your leather coat. If you find yourself dying repeatedly, go back to Southwark and finish the "Child Liberation" missions. They’re repetitive, sure, but the XP gain is the fastest way to bridge the gap between "getting bodied by a thug" and "ruling the streets."
Tips for Gang War Survival
When you finally trigger a Gang War, you’ll face the borough leader. If you’ve been doing the side missions and killing the lieutenants early, the final boss fight becomes a joke. Take out the snipers first. In Syndicate, the snipers are the real threat. They have a "detect" meter that fills up way faster than the ground troops, and their line of sight is ridiculous.
The Jacob vs. Evie Dilemma
You have to switch between them. You just do. Jacob is built for combat. His skill tree leans heavily into "Brutal Takedowns" and health upgrades. Evie is the stealth master. Her "Chameleon" skill is literally broken—if she stands still in sneak mode, she becomes almost invisible to guards even if she’s in their peripheral vision.
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For the Sequence 6 mission "A Thorne in the Side," use Evie. You’re in the Tower of London. There are guards everywhere. Jacob would just end up in a massive brawl that desyncs you because of the "Don't get detected" optional objective. Evie can parkour across the rafters and use the "Master Finesse" skill to stay silent.
A quick tip on gear: Don’t waste money on every sword cane or kukri you see. Pick one style and stick to it.
- Kukris: Best for raw speed and Jacob’s playstyle.
- Cane-Swords: Best for stun damage and Evie’s "non-lethal" vibes.
- Brass Knuckles: Honestly? They’re fun but have the shortest range. Only use them if you’re confident in your counter-timing.
How to Handle the Economy
Money (Pounds) is the lifeblood of your revolution. If you’re struggling to afford the better gear, focus on the "Ned Wynert" missions. Ned is the merchant who gives you raids. These are basically "Grand Theft Auto" style heists with horse carriages.
Avoid the boat raids on the Thames until you have the "Rook Training" upgrades that make your gang members tougher. The Thames is a chaotic mess of moving platforms (boats) and police presence. It’s very easy to get knocked into the water, which is an instant "oops" moment.
Instead, invest in your "Gang Upgrades" tab specifically for the "Pub Investor" and "Ale Tax" skills. This turns the game into an idle tycoon. You can go grab a coffee, come back, and find 10,000 pounds waiting in your safe on the train.
The Stealth Mechanic Nobody Uses
The "Whistle" is back, and it’s overpowered. Since the AI in Syndicate is a bit... let's say "classic," you can sit behind a crate and whistle an entire garrison into a pile of bodies.
Also, use the Hallucinogenic Darts on the fire pits. If you see a group of Blighters standing around a furnace, shoot the fire with a dart. The fumes spread the poison to everyone in a five-meter radius. It’s the easiest way to clear out a Gang Stronghold without ever stepping foot inside the restricted zone.
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Finalizing the Conquest
Once you reach Sequence 9, "Trust No One," you’re looking at the end-game. This involves the Buckingham Palace mission. It’s huge. It’s sprawling. And yes, you get to meet Queen Victoria.
To get the 100% synchronization:
- Don't kill any policemen. Use your fists. The Queen doesn't like it when you murder her guards.
- Find the hidden passage. There’s a side window that avoids the main hallway guard rotation.
- Keep your disguise up. If you’re playing as Jacob in the dress uniform, don't run. Running makes you look suspicious. Just walk.
Actionable Next Steps for Your Playthrough
To effectively dominate the London underground, follow this specific progression path:
- First 5 Hours: Focus entirely on Whitechapel and Lambeth. Do not try to cross the bridge into the City of London yet. You will get wrecked.
- Skill Priority: Unlock "Multi-finisher" for Jacob and "Knife Master" for Evie immediately. Being able to carry 30 throwing knives as Evie makes the stealth missions a cakewalk.
- Upgrade Path: Prioritize the "Medicinal Capacity" in the crafting menu. Having five medicine pouches instead of two is the difference between winning a boss fight and seeing the "Reloading" screen.
- The Train: Always check your safe every two missions. The money caps out, so if you don't empty it, you’re essentially throwing away thousands of pounds.
- The World War I Rift: When the "Juno" icon appears on the far east of the map, go there only if you want a break from the Victorian setting. It’s a self-contained story with Lydia Frye (Jacob's granddaughter) and it’s great for quick XP.
The real trick to an Assassin's Creed Syndicate walkthrough isn't just following the map icons—it's managing your notoriety. If you keep your gang upgrades high, the Rooks will start patrolling the streets for you. Eventually, you won't even have to fight the police; your boys will do it for you while you're busy looting Starrick's chests.
Check the "Associate" tab regularly. Clara O'Dea, Henry Green, and Tootsie give you specific gear that you can't buy. If you want the best capes and belts in the game, you have to do their specific side missions. It's a grind, but in a city as beautiful and brutal as London, you'll want every advantage you can get.
Stop running everywhere. Use the carriages. They’re fast, they act as mobile hiding spots, and honestly, there's nothing more satisfying than a high-speed chase through the foggy streets of Westminster. Get out there and take the city back.