Assassin's Creed Shadows: Why the Japan Setting Changes Everything This Time

Assassin's Creed Shadows: Why the Japan Setting Changes Everything This Time

Finally. We’re actually going to Feudal Japan. Fans have been begging Ubisoft for this for over a decade, basically since the first game dropped in 2007. Now that Assassin's Creed Shadows is on the horizon, the conversation isn’t just about "cool katanas" anymore. It’s about how the series is finally trying to fix its identity crisis.

Set in the late Sengoku period, specifically the 1570s and 80s, the game drops us right into the middle of Oda Nobunaga’s brutal unification of Japan. It’s a messy, violent, and fascinating era. But honestly, the real hook isn't just the history. It’s the dual-protagonist system that actually feels like it serves a purpose this time around.


Naoe and Yasuke: Two Sides of a Fractured World

Unlike the previous games where you just picked a gender and played the exact same story, Assassin's Creed Shadows splits the experience between two very different people. You have Naoe, a shinobi from the Iga province, and Yasuke, the legendary African samurai who served Nobunaga.

Naoe is your classic Assassin. If you missed the "social stealth" and parkour-heavy gameplay of the older titles, she’s your girl. She uses a kusarigama—that’s a chain-sickle for the uninitiated—and a hidden blade. She’s small, fast, and relies on the shadows. Literally.

Then there’s Yasuke. He’s a powerhouse.

He doesn't hide. He’s a tank in samurai armor who smashes through gates and breaks guards with a kanabō club. Playing as Yasuke changes the entire rhythm of the game. You aren't looking for an open window; you're looking for the front door. This contrast is what makes the gameplay loop interesting. One minute you're crawling through rafters as Naoe, and the next, you're in a full-scale tactical brawl as Yasuke. It’s a smart way to satisfy both the "stealth purists" and the "RPG brawler" fans who joined the franchise during the Odyssey and Valhalla era.

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The Dynamic Season System

Ubisoft Quebec is doing something pretty wild with the environment. It’s not just day/night cycles anymore. We’re getting full seasonal changes.

Imagine you're scouting a fortress in summer. The grass is tall, giving Naoe perfect places to hide. There are ponds you can dive into to vanish. But come back to that same fortress in winter? The grass is dead and short. The ponds are frozen solid. The icicles hanging from the roof might break and alert guards if you climb over them.

It’s not just a visual gimmick. It forces you to actually think about your approach. In spring, heavy rain might mask your footsteps, but in autumn, those dry leaves underfoot are going to give you away if you aren't careful. It’s a layer of systemic depth we haven’t really seen in the series before.


What the Controversy Gets Wrong About Assassin's Creed Shadows

You’ve probably seen the internet shouting matches. Whenever a game features a historical figure like Yasuke, things get heated. But here’s the thing: Assassin's Creed Shadows is sticking to its roots as "historical fiction."

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Yasuke was a real person. He arrived in Japan in 1579 with Italian Jesuits and eventually became a trusted retainer to Oda Nobunaga. Historians like Thomas Lockley have documented his presence in the courts, and while the game obviously takes creative liberties—this is a series about ancient aliens and memory machines, after all—Yasuke fits perfectly into the AC tradition of placing the player next to major historical catalysts.

The tension between his outsider status and his role as a samurai provides a unique perspective. He’s a fish out of water in a culture that values tradition above all else. Meanwhile, Naoe represents the localized resistance against the very unification Yasuke is helping to enforce. It’s a narratively rich setup.

The Evolution of Stealth and Shadows

The game's lighting engine has been completely overhauled. In past games, "stealth" was often just staying out of a guard's vision cone. In Assassin's Creed Shadows, light and dark are physical tools.

  • You can extinguish lanterns to create pockets of darkness.
  • You can hide in the crawlspaces under Japanese floorboards.
  • Guards have dynamic reactions to changes in light.
  • You can use a bamboo reed to breathe underwater while hiding.

It feels more like Splinter Cell met Tenchu. For a series that started to feel more like a generic action-RPG, this return to "being a ghost" is a huge relief. You can even crawl prone now—a feature that was bizarrely absent for years.


Map Size and the "Ubisoft Bloat" Problem

We need to talk about the map. Assassin's Creed Valhalla was massive. Maybe too massive. A lot of players felt burned out by the 100-plus hours of "map cleaning" required to see the end.

The developers have stated that the map for Assassin's Creed Shadows is roughly the size of Assassin's Creed Origins (Ancient Egypt). It’s big, but it’s not "four countries combined" big. The focus is on density and verticality. Cities like Kyoto are designed with parkour in mind, moving away from the flat, empty fields that plagued some of the more recent entries.

This is good news. A tighter map usually means better-paced storytelling and fewer "filler" quests that feel like chores.

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Combat: Brutality and Precision

If you’re playing as Yasuke, expect a lot of gore. His combat style is heavy. He can parry, block, and execute enemies with devastating finishers. The weapon variety includes katanas, bows, and the aforementioned kanabō.

Naoe’s combat is different. She isn't meant to stand and trade blows with five armored samurai. If she gets cornered, she uses smoke bombs and agility to reset the fight. Her hidden blade is also "evolved"—it can rotate to be used as a dagger in open combat, which is a cool nod to the customization we saw in Assassin's Creed III.


Actionable Steps for Players Getting Ready

If you're planning to dive into Assassin's Creed Shadows at launch, don't just treat it like another button-masher. To get the most out of the experience, keep these things in mind:

  1. Invest in the Spy Network Early: The game features a "shinobi league" or spy network you can build. Don't ignore this. Sending out scouts unlocks intel on high-value targets and makes your infiltration much easier. It's the difference between guessing where a target is and having their exact patrol route marked on your map.
  2. Toggle the HUD for Immersion: With the new seasonal and lighting effects, the game is visually stunning. Turn off the "compass" and extra UI junk. Use the environment—smoke from chimneys, birds flying, the wind—to guide you. It makes the world feel alive rather than just a checklist of icons.
  3. Alternate Protagonists Often: It’s tempting to stick to one character, but the game is designed for you to swap. Some missions are significantly easier (and more fun) if you use Naoe for the infiltration and Yasuke for the "messy" escape.
  4. Watch the Weather: Check the forecast in-game. If a storm is coming, that’s your window for a difficult assassination. Thunder masks the sound of your movements, and heavy rain reduces enemy visibility.

Assassin's Creed Shadows represents a pivot for Ubisoft. It’s an attempt to marry the massive scale of the modern RPGs with the precision and atmosphere of the original stealth roots. By leaning into the dual-protagonist system and the systemic changes brought by seasons, it’s looking to be the most sophisticated version of the "Creed" formula yet. Whether you're there for the historical drama of the Sengoku period or just want to see how a samurai and a shinobi can change history, there’s a lot to unpack. Keep an eye on the weather, stay in the shadows, and remember that in this version of Japan, your environment is just as much a weapon as your blade.