All Plorts in Slime Rancher 1 Explained: What Most Players Get Wrong

All Plorts in Slime Rancher 1 Explained: What Most Players Get Wrong

You’ve just stepped out of the ranch house. The sun is hitting the Far, Far Range, and a Pink Slime is already bouncing toward you with that vacant, adorable stare. It eats a pogo fruit. It wiggles. Then, it poops out a glowing crystal.

Welcome to the world of plorts.

Basically, these shiny little gems are the literal lifeblood of your entire operation in Slime Rancher 1. Without them, you're just a person in a vacuum suit hanging out with gelatinous blobs. With them, you’re a titan of industry. But here’s the thing: most people just vacuum them up and chuck them into the market without a second thought. They're missing out on the actual strategy that turns a struggling ranch into a Newbuck-printing machine.

The Basic Hustle: Common Plorts and Early Game

When you start out, you’re mostly dealing with the "big four" of the Dry Reef. These are your bread and butter, but don't expect to get rich off them unless you're moving massive volume.

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Pink Plorts are the lowest tier. Honestly, they’re kinda the "trash" of the plort world. They sell for a default of about 10 Newbucks, and that price crashes faster than a lead balloon if you sell more than 40 at once. However, don't ignore them. You need hundreds of these for Slime Science later on.

Then you have the Rock, Tabby, and Phosphor plorts. These are a step up, usually sitting around a base price of 22. Rocks come from the blue spiky guys, Tabbies from the cats, and Phosphors from the glowing bugs that only come out at night.

A lot of rookies make the mistake of filling their ranch with just these four. It’s safe, sure. But your bank account will grow at the speed of a snail.

The Mid-Tier Money Makers

Once you crack open the Moss Blanket and the Indigo Quarry, the economy shifts. You start seeing:

  • Honey Plorts: Base price of 45. These are fantastic because Honey Slimes are docile.
  • Boom Plorts: Also 45. They’re great, but the slimes literally explode in your face.
  • Rad Plorts: 45 again. Just watch your radiation meter or you'll pass out in the corral.
  • Puddle Plorts: These are the "lazy" money. You just throw Puddle Slimes in a pond. No feeding required. They usually sell for 45, though they fluctuate like anything else.

Why All Plorts in Slime Rancher 1 Aren't Created Equal

If you want the real money, you have to go deep into the Ancient Ruins and the Glass Desert. This is where the price per plort jumps from "snack money" to "I can afford a jetpack upgrade" money.

The Heavy Hitters

Quantum Plorts are a headache. The slimes teleport. They ghost through walls. But at a base price of 60, you deal with it. Then there are Hunter Plorts. These are also base 60, but since Hunter Slimes are rare and go feral easily, many ranchers prefer to make Hunter-Largos to make the process less of a nightmare.

Saber Plorts are a weird case. You can’t find pure Saber Slimes anymore—they’re extinct. You have to find Saber Largos in the Wilds, bring back their plorts, and create your own hybrids. They also sit at that 60 Newbuck base.

Then we hit the 75 Newbuck tier. This is the gold mine.
Dervish, Mosaic, and Tangle plorts are the highest-value "regular" plorts in the game. If the market is having a good day, these can swing up toward 160 Newbucks each.

I’ve seen people fill their entire Glass Desert expansion with Mosaic-Tangle Largos. It’s chaotic. There are fire storms and grabbing vines everywhere. But the profit? It’s insane.

The Specials: Fire and Quicksilver

Fire Plorts are a bit like Puddle plorts but more annoying. You need an incinerator with an ash trough. You burn food, they eat the ash, they give you plorts. Base price is 45.

Quicksilver Plorts are the odd ones out. You can’t even sell these on the regular market. You get them from Mochi Miles' missions in the Nimble Valley. You trade them directly to her for Newbucks and upgrades. It’s a completely different loop, but worth it for the rewards.

The Market Crash: What Nobody Tells You

The Plort Market in Slime Rancher 1 is alive. It’s not a static shop.

If you dump 200 Mosaic plorts into the machine today, the price for Mosaics will tank tomorrow. The game uses a "saturation" mechanic. Basically, the more you sell of one thing, the less the world wants it.

The "Max Volume" is a hidden stat you need to know. For Pink plorts, you can sell 40 before the price starts to dive. For the high-value ones like Tangle or Dervish? That limit is only 12.

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Yes, twelve.

If you're trying to maximize profit, you have to be a hoarder. Don't sell every day. Build Silos. Fill those Silos to the brim with 300+ plorts. Wait for the market to show a "rising" arrow and a high price, then dump the entire Silo in one go. You’ll get the high price for the whole batch before the market realizes what happened and crashes the price the following morning.

Hunting the Golden Goose

We have to talk about Gold Plorts.

They are the rarest thing in the game. Base price is 300, but they often sit at 500+. You can’t corral Gold Slimes. You find them in the wild, panic, and throw whatever is in your vacpack at them. They poop a plort and disappear.

If you want the big haul, find the secret vaults after you "beat" the game. Hobson left behind vaults filled with crates that contain dozens of Gold Plorts. One trip to a vault can net you 40,000 Newbucks if you have the inventory space.

Strategy: What to do right now

Stop selling your plorts as soon as you get them. Seriously.

If you’re still in the early game, focus on getting to the Moss Blanket and Indigo Quarry. Combine the slimes there with your Pink or Tabby slimes to create Largos. A Honey-Tabby Largo is much more profitable than a regular Tabby.

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  1. Build Silos early. You need a place to park your high-value plorts while you wait for the market to recover.
  2. Diversify your ranch. If you only have one type of slime, you'll constantly be selling into a crashed market.
  3. Unlock the Lab. You’re going to need a stash of every plort type for crafting drones and teleporters anyway.

The real secret to mastering all plorts in Slime Rancher 1 isn't just finding the rarest slimes. It's about playing the market like a pro. Keep your slimes fed, keep your silos full, and wait for that perfect moment when the Mosaic price hits 150. That's when you make your move.

Get back out there. Those slimes aren't going to feed themselves, and the market waits for no one.