You're wandering through the rolling, mist-heavy hills of Glowecestrescire. The atmosphere in Assassin's Creed Valhalla is usually top-tier, but then you stumble upon them. A circle of massive, weathered stones known as the AC Valhalla Devil's Quoits. If you're like most players, you've probably spent twenty minutes crouching, spinning the camera like a maniac, and wondering if your game is bugged. It isn't. It's just one of the most finicky perspective puzzles Ubisoft ever designed.
The Devil's Quoits aren't just a random pile of rocks. They represent one of the "Standing Stones" mysteries scattered across Eivor’s England. Solving them grants you a Skill Point and brings you one step closer to that elusive 100% completion trophy. But honestly? Most people just want to get it over with because the sweet spot for the camera is incredibly narrow.
Where Exactly Are the Devil's Quoits?
First things first, you have to actually find the place. It's located in the southern region of Glowecestrescire. If you look at your map, you'll see it tucked in a bend of the river, specifically the Afene River, just east of the pagan town of Glowecestre itself.
It’s a peaceful spot. Or it would be, if you weren't frustrated.
When you arrive, you’ll see the ritual symbol carved into a small stone near the center of the site. This is your "key." You need to line up the carvings on the larger outer stones so they replicate this exact pattern. Brendan of Clonfert—the monk whose ramblings you find at these sites—left a note nearby. He talks about the "Devil's game," which is a nice bit of flavor text, but it doesn't actually help you line up the camera.
The Secret to Lining It Up
Here is the thing about AC Valhalla Devil's Quoits: you cannot solve it from the ground. Many players try to stand in the center of the circle and rotate. You'll never get it that way. The perspective is designed to be viewed from the water.
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There are several small boats, or "coracles," bobbing along the shore right next to the stones.
- Hop into the boat that is positioned to the west of the stone circle.
- Slowly paddle out just a few yards into the river.
- Stand up in the boat (don't worry about falling in, Eivor has decent balance).
- Look back toward the stones on the shore.
The trick is the "broken" stone. One of the pillars looks like it’s been snapped in half, and from the right angle on the water, the carvings on the standing stones behind it will merge with the carvings on the shorter stone in front.
Why the Camera Feels Broken
Sometimes you’re pixel-perfect and the puzzle still won't "pop." This is a common gripe in the Valhalla community. If the screen doesn't start to blur and focus (the signal that you've got it right), try slightly nudging your boat to the left or right. The game is looking for a very specific coordinate for Eivor’s head.
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I've found that zooming in slightly or using the "Odin’s Sight" pulse can sometimes force the game to recognize you're in the right spot. It's finicky. Really finicky. You'll know you're close when the white lines on the stones start to glow brighter.
The History Behind the Stones
Ubisoft didn't just make up the name "Devil's Quoits" for the sake of sounding edgy. It’s a real place. The actual Devil's Quoits is a henge and stone circle located in Oxfordshire, near the village of Stanton Harcourt.
In real-world folklore, the name comes from a legend that the Devil was playing "quoits" (a game similar to horseshoe pitching) and threw these massive stones across the landscape. The site dates back to the Neolithic period, likely between 2900 and 2400 BC. By the time Eivor would have encountered them in the 9th century, they would have already been ancient, mysterious ruins to the Saxons and Danes alike.
In the game, these puzzles serve a dual purpose. They provide a moment of "zen" (or rage, depending on your patience) and they deepen the lore of the Isu. The symbols you're lining up are often hinted to be part of an ancient, pre-human language or architectural blueprint.
Common Mistakes to Avoid
Don't bother clearing the bushes. In some other Standing Stone puzzles, you have to break crates or move obstacles to see the pattern. That's not the case here. If you're swinging your axe at the scenery, you're wasting time.
Also, ignore the taller stones in the very back of the circle. They are decoys. The entire puzzle relies on the cluster of stones nearest the riverbank. If you find yourself looking away from the water, you're doing it wrong.
Actionable Steps for a Quick Solve
If you are currently staring at these rocks and losing your mind, follow this exact sequence:
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- Read the center stone first. You have to interact with the symbol for the puzzle to even become "active" for the camera.
- Check the weather. If it’s a massive thunderstorm or thick fog, meditate to change the time of day. It is significantly harder to see the white etched lines in low-visibility weather.
- Get in the boat. Seriously. Don't try to do it from the shore.
- Move slowly. The "snap" point for the camera is about the size of a dinner plate. If you move the right stick too fast, you'll pass right over the trigger point without the game registering it.
- Look for the "U" shape. The symbol looks vaguely like a horseshoe or a "U" with some extra flares. Focus on making the bottom curve of that "U" connect between the short front stone and the taller rear one.
Once the camera zooms in and the light flashes, you're done. You'll get your XP, your skill point, and you can finally leave Glowecestrescire behind. It’s a small piece of the larger map completion, but it’s one that catches a lot of people off guard because of the water-based perspective. Move on to the next mystery—just hope it doesn't involve a boat.