Abiotic Factor: How to Kill Security Bots Without Losing Your Mind

Abiotic Factor: How to Kill Security Bots Without Losing Your Mind

You’re sneaking through the dark corridors of the GATE facility, backpack stuffed with scrap metal and alien guts, and then you hear it. That rhythmic, mechanical thud. The whirring of a lens focusing. If you’ve spent more than twenty minutes in Deep Field's survival opus, you know that sound means a Security Bot is about to ruin your day. These aren't just minor nuisances; they are literal wall-blocks for progress. Understanding abiotic factor how to kill security bot tactics is basically the difference between keeping your gear and waking up in a respawn bed with nothing but your underwear and regret.

The Problem With GATE Security

The Security Bot is a menace. Honestly, it’s one of the first major gear-checks the game throws at you. It has high health, a relentless pursuit AI, and a baton that hits like a freight train. You can't just flail at it with a sharpened screwdriver and expect to win. Well, you can, but you'll die.

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Most players make the mistake of treating them like the standard Pests or Grunts. Big mistake. These bots have specific resistances. They don't bleed. They don't get tired. They just keep swinging until you’re a red smear on the linoleum. If you want to take them down, you have to play smart, use the environment, and leverage the specific elemental weaknesses baked into the game's chemistry system.

Stealth vs. Brute Force

Can you sneak past them? Sorta. But eventually, you're going to need to clear a room or loot a specific crate that a bot is camping.

If you're going for the kill, electricity is your best friend. In the world of Abiotic Factor, robots are predictably weak to shock damage. This is where the Circuit Board and the Scrap Metal you’ve been hoarding finally pay off. Early on, the Shock Baton is the gold standard. It doesn't just do damage; it stuns. That momentary flicker in their programming gives you the window to back off and recover stamina.

The combat dance looks like this: Hit. Shock. Step back. Breathe. Repeat. If you get greedy and try to land a third hit, the bot will usually tank the blow and counter-swing, sending you flying across the room. It's about patience.

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High-Tier Strategies for Bot Dismantling

Once you get further into the facility, you start getting access to the real toys. We're talking about the Thermal Spear or even ranged options. But let's be real—ranged combat in the early game is rough. Ammo is expensive, and your aim is probably shaky while a seven-foot metal cop is charging at you.

Using the Environment to Your Advantage

Don't fight them in the open. You're faster than them, barely. Use that. Lead a Security Bot toward a doorway or a narrow choke point. If you can kite them into a trap, or better yet, get them stuck on a piece of office furniture, you can poke at them with relative safety.

Actually, one of the best "pro moves" involves the Tesla Coil. If you have the resources to set one up in a hallway you frequent, you can lure the bot into the arc. It fries their circuits. It's beautiful to watch. The bot will twitch and spark, losing massive chunks of HP while you just stand there watching your electricity bill go up.

The "Net" Method

Have you tried the Net Launcher? If not, start. While it feels like a tool for catching specimens, it works wonders for crowd control. A netted bot is a sad bot. It buys you seconds of free hits. In a game where three hits from a bot means death, those seconds are everything.

  1. Craft the Net Launcher as soon as the recipe unlocks.
  2. Carry at least three nets.
  3. Fire, then switch to your highest DPS melee weapon.
  4. Aim for the "head" area. Yes, they have hitboxes that matter.

Weapons That Actually Work

Forget the pipe club. Forget the kitchen knife. You need blunt force or high-energy output.

  • The Pipe Wrench: Good for the stagger, but slow. Only use if you've mastered the parry.
  • The Electro-Spear: Incredible reach. It lets you stay outside the bot's swing radius while still delivering that sweet, sweet voltage.
  • Explosives: Honestly? Kind of a waste. The splash damage might hurt you more than the bot in those tight GATE corridors. Save the gunpowder for bigger threats.

Dealing with the Post-Kill Loot

Once the bot finally collapses into a pile of sparking junk, don't just stand there feeling proud. Scrape it. You need those parts. Security Bots drop high-value components like Electronic Parts, Metal Scrap, and occasionally more specialized tech that you can't find in desk drawers.

The irony is that to kill more bots efficiently, you need to kill a few the hard way first to get the parts for the better weapons. It's a violent cycle of scientific progress.

Common Mistakes to Avoid

Don't try to outrun them in a straight line for too long. They have surprisingly good pathfinding and won't just "give up" like some other enemies. If you run into a dead end, you're done. Always have an exit strategy or a "loop" in mind where you can circle back around a desk or a pillar.

Also, watch your stamina. It’s the silent killer. You’ll be mid-swing, your bar hits zero, and your character starts wheezing while the bot raises its baton for the finishing blow. If you're below 25% stamina, stop attacking. Just move.

Moving Forward in the Facility

Killing one bot is a feat. Clearing a sector is a job. As you move into the deeper levels of the GATE facility, the bots get tougher and sometimes travel in pairs. At that point, you need to start looking into hacking or more advanced EMP-style weaponry. But for the standard Security Bot, the "Shock and Awe" tactic remains king.

Get your Shock Baton ready. Keep your back to an exit. Don't get greedy with your combos. If you follow those three rules, you'll stop being the victim and start being the one who actually cleans up this facility.

The next step is simple. Check your crafting bench. See if you have the magnets and wiring for an Electro-Spear. If you don't, go find them in the Maintenance sector, but keep your ears open for that whirring lens. You'll want to be the one swinging first this time.