AuthorTopic: GR#036 - Tile Layout [WARNING: Image Heavy Thread]  (Read 66106 times)

Offline Olothontor

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GR#036 - Tile Layout [WARNING: Image Heavy Thread]

on: February 02, 2010, 08:03:30 pm
This is a brand new area for me, and I'm a bit lost.  :(

I'm working on a post-apocalyptic sandbox RPG iPhone web app with a programmer friend, and I've been tasked with the graphics. Unfortunately, having never done this kind of thing before, I barely know where to begin.

Before I even show you anything (not much), is there any particular palette I should be using? Any general information that I might find useful while spriting for a game?

UPDATE:

« Last Edit: February 06, 2010, 12:37:47 am by Olothontor »
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Offline Anonymous6

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Re: Flak - Game Sprites and Tiles

Reply #1 on: February 02, 2010, 08:05:31 pm
Sorry olo, I can`t see the image :(
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Offline HughSpectrum

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Re: Flak - Game Sprites and Tiles

Reply #2 on: February 02, 2010, 08:07:38 pm
There will be an obvious grid when viewed tiled.  I can already tell by a border around the tiles.

Other than that I think they're fine.

Offline Olothontor

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Re: Flak - Game Sprites and Tiles

Reply #3 on: February 02, 2010, 08:24:49 pm
I was kinda of going for a border around each tile, just because that's how the movement system will work.

Thanks. I'm kinda freaking out, so I might be second-guessing myself in terms of quality.
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Offline Anonymous6

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Re: Flak - Game Sprites and Tiles

Reply #4 on: February 02, 2010, 08:28:31 pm
Now I can see the image ;D

The looking good, but those rock things look little off, on the shading, because the way I see the light coming in on the sand, is different from the rocks.
« Last Edit: February 02, 2010, 08:48:11 pm by Anonymous6 »
When life gives you lemons, make grape juice, then sit back and watch people figure out how the fuck you did it.

Offline Olothontor

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Re: Flak - Game Sprites and Tiles

Reply #5 on: February 02, 2010, 08:38:36 pm
Off?

Do you mean they're too dark, too light, too contrasted... ? I don't mean to be rude, but 'off' doesn't really help me...  ;)

Alright, awesome, thanks. I'll work on that.
« Last Edit: February 02, 2010, 09:10:22 pm by Olothontor »
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Offline Mathias

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Re: Flak - Game Sprites and Tiles

Reply #6 on: February 02, 2010, 09:10:04 pm
Olo, is it tiling knowledge you lack  -OR-  are you just looking for comment on the pixelling done, despite technical tiling techniques? I may be able to expand your understanding of square tiling systems.

As for the pixel art alone, IMO, there isn't nearly enough there to comment on. Whether or not they have sufficient contrast depends on other game art elements. At least post a test world, populated by tiles done thus far and we see if they're doing their job or not. Right now, you're asking us to judge the looks of a Miss America contestant by showing us only her left arm.

Offline Olothontor

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Re: Flak - Game Sprites and Tiles

Reply #7 on: February 02, 2010, 09:29:43 pm


Something more like this, anonymous?

And I'm working on it, thanks. Alright. More stuff, test world.

I'll leave the characters for later, as I imagine I will be exceedingly bad at it.

Alright, the previous tiles were extremely bland. I have yet to work out how to keep them from tiling like they do here, but it's a step forward none-the-less.



« Last Edit: February 02, 2010, 11:42:58 pm by Olothontor »
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Offline circuscommando

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Re: Flak - Game Sprites and Tiles

Reply #8 on: February 03, 2010, 12:12:53 am
kittenmaster is right, the grid is painfully showing.
he hobbles and hobbles.

Offline Olothontor

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Re: Flak - Game Sprites and Tiles

Reply #9 on: February 03, 2010, 01:00:46 am
Yes, I realize. I'm not sure exactly how to avoid that, however. That's my problem.
"In a mad world, only the mad are sane." - Akira Kurosawa