AuthorTopic: Hexquisite Corpse Collab - DONE!  (Read 104585 times)

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Hexquisite Corpse Collab - DONE!

on: May 29, 2009, 12:18:29 pm
HEXQUISITE CORPSE COLLAB

The Field




Progress animation will be added sometime later when I will find time do do it.

The Rules:

Claiming:
  • Only green tiles can be claimed. Always write the number as the first thing in your post. First come first served. You can only claim one tile at a point.
  • A tile being green does not mean it has not already been claimed. Please always check the posts of the people before you.
  • Red tiles have been claimed and are being worked one (hopefully).
  • After claiming a tile it has to be done within 72 hours of the claim post. Failure to do so leads to freeing of said tile. Complaining won't get it back. Tough cookie.
  • You can not claim a tile which is adjacent to one you made earlier.
  • Finished tiles are PMed to me, ptoing, NOT posted!
  • When you pm'ed me your finished tile, update your initial post with a DONE!, for the record
  • DO NOT post your tile anywhere else for CC or after it is done (like on PJ for example). The point is that no one sees it until all tiles are done.
  • Of course the whole point is to use the little bits of what you see from the finished adjacent tiles as a starting point for your tile.
  • There is no set perspective. As long as you line your work up with the adjacent tiles all is well. Go wild.
  • Only use the 16 colours in the palette provided in the top left (the first 16 indexes in the palette). Make sure you do not use other colours. This happened in the iso collab and it was annoying to run after people
  • I then will put a masked version of the tile into the field (as shown in the image below).
  • FUN!

« Last Edit: June 22, 2009, 11:11:48 am by ptoing »

There are no ugly colours, only ugly combinations of colours.

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #1 on: May 29, 2009, 12:21:27 pm
Just to make it clear, the green tiles are the only ones which are claimable atm.

There are no ugly colours, only ugly combinations of colours.

Offline JJ Naas

  • 0010
  • *
  • Posts: 409
  • Karma: +1/-0
    • View Profile
    • My Deviantart page

Re: Hexquisite Corpse Collab

Reply #2 on: May 29, 2009, 12:31:35 pm
Alrighty then, I'll claim tile 16. DONE!

Is this a top down view of a world (like in Settlers) or can the graphs be anything, lacking any angle?
« Last Edit: May 29, 2009, 07:01:12 pm by JJ Naas »

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #3 on: May 29, 2009, 12:37:50 pm
No set perspective. Updated rules.

There are no ugly colours, only ugly combinations of colours.

Offline Quake

  • 0010
  • *
  • Posts: 171
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #4 on: May 29, 2009, 01:02:34 pm
Do you need to use all the colours?
All 16 i mean in your picture.

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #5 on: May 29, 2009, 01:06:10 pm
No.

There are no ugly colours, only ugly combinations of colours.

Offline ilkke

  • 0010
  • *
  • Posts: 234
  • Karma: +0/-0
  • pix off
    • iLkKke
    • http://pixeljoint.com/p/9270.htm
    • View Profile
    • 'daily' art blog

Re: Hexquisite Corpse Collab

Reply #6 on: May 29, 2009, 01:06:35 pm
I claim #1. Therefore, I win.

DONE
« Last Edit: May 29, 2009, 02:10:07 pm by ilkke »
i

Offline Quake

  • 0010
  • *
  • Posts: 171
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #7 on: May 29, 2009, 01:14:46 pm
Number 26 please ;]

DONE!
« Last Edit: May 30, 2009, 04:41:15 pm by Quake »

Offline Reo

  • 0010
  • *
  • Posts: 197
  • Karma: +0/-0
  • aka MechaBarbarian
    • MechaBarbarian
    • http://pixeljoint.com/p/11318.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #8 on: May 29, 2009, 01:18:01 pm
Sounds cool, I'll take 6!  ;D

DONE!
« Last Edit: May 31, 2009, 06:59:37 pm by ptoing »

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #9 on: May 29, 2009, 01:23:58 pm
11 be mine.

DONE!
« Last Edit: May 29, 2009, 03:01:48 pm by ptoing »

There are no ugly colours, only ugly combinations of colours.

LODYblokady

  • Guest

Re: Hexquisite Corpse Collab

Reply #10 on: May 29, 2009, 01:41:13 pm
I call #21 :D

DONE!
« Last Edit: May 29, 2009, 05:02:34 pm by ptoing »

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #11 on: May 29, 2009, 03:46:53 pm
Ptoing, you come across Start A Story yet? This collab reminds me of it. Love the hex idea. I take it the name is based on this term. I didn't get it at first. At first I thought the collab had a holloween of horror theme, etc, but no. I take it there is no theme, this is totally open-ended.

So, this is designed so that only you get to see the picture as it's put together? The surprise will be massive once it's all done, can't wait! You've created a lot of anticipation - something the ISO collab lacked. It was almost dreary to watch that unfold because it starting taking so long and it got old, but this is idea addresses that well.

**. . . ok, I just now understood how you're handling letting artists know what the tiles adjacent to the one their working on look like - by masking the inside with a black hexagon. This will enable others to design tiles that seamlessly match the adjacent ones, but only technically, the content will be totally random. For instance, I'm almost posotive I know what your masked tile is, and so I may draw my adjacent tile, if I claimed it, to continue your drawing as best as possible, whereas someone else might interpret your masked tile, trying to deduce what's there by using the pixels visible, completely differently and therefore end up drawing something different and "wrong".
It's more work, but what if you sent artists that claimed a tile, only the completed adjacent tiles so they knew for a fact what was adjacent? I guess this would be a totally different approach. But I think I'd prefer it. If I was doing tiles.
Though, for people to not know what's really there will get some really crazy and random results, and I think that's probably what you're going for. Just throwing that out there.

I'm a little repelled by the C64 palette (I'm kinda of sick of it and wish to grow my pixel art skillz in other ways) but I still may try and get a few tiles. Thanks for taking the time to put this collab together.

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #12 on: May 29, 2009, 04:10:53 pm
Yes, the name is a play on the Exquisite Corpse game. Which had a high random result, hence the blackening out of the tiles. It is fully intended that the result will be totally random.

Also, I know, the C64 palette is getting old (pun not intended), and next time I will take the effort to make a custom palette.

There are no ugly colours, only ugly combinations of colours.

Offline skamocore

  • 0010
  • *
  • Posts: 166
  • Karma: +0/-0
    • http://pixeljoint.com/p/10442.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #13 on: May 29, 2009, 04:41:41 pm
Great collab, I guess I was a bit slow though =[ Could I preorder a tile? If so I'll take 31. NO

But I have to agree with Mathias about the c64 palette...I look forward to the next collab with a custom Ptoing palette.  ;D
« Last Edit: May 29, 2009, 04:44:05 pm by ptoing »

Offline Shrike

  • 0010
  • *
  • Posts: 413
  • Karma: +1/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #14 on: May 29, 2009, 07:00:04 pm
Me gustaria 2 :D

Damn time zones..  I can't be the first to post.  Should be done soon.  Unless I should wait until number one is posted?  ???


Read the rules again, THANKS!
« Last Edit: May 29, 2009, 07:28:24 pm by Shrike »

Offline Dr D

  • 0010
  • *
  • Posts: 415
  • Karma: +0/-0
  • Not a real doctor.
    • View Profile
    • PJ Gallery

Re: Hexquisite Corpse Collab

Reply #15 on: May 29, 2009, 08:22:03 pm
I hope you guys choose side-panels after this is done so more tiles will be claimable. (Common, show a little love.) If you choose the ones in the middle, the other 2 next to it won't be claimable until they're done. Just saying.

On another note, this seems like it's going to turn out awesome.

Offline crab2selout.png

  • 0011
  • **
  • Posts: 642
  • Karma: +0/-0
  • lost my left-most pixel in the war
    • View Profile

Re: Hexquisite Corpse Collab

Reply #16 on: May 29, 2009, 09:15:19 pm
I'm not seeign a theme or anything like that, so I guess this is completely open and upto the first tiles to set a mood and perspective. Interesting. Where does the corpse in the collab title play into this?

Probably a good idea to start off with a preset palette this time. I bet we'll still have a problem with people muckign it up though, hahah.

Offline Dr D

  • 0010
  • *
  • Posts: 415
  • Karma: +0/-0
  • Not a real doctor.
    • View Profile
    • PJ Gallery

Re: Hexquisite Corpse Collab

Reply #17 on: May 29, 2009, 09:30:34 pm
Don't know if you'll be able to determine a mood and perspective only by seeing a few pixels width 'border' of each tile. You won't be seeing much of any tile until the thing is fully complete.

Offline 32

  • 0010
  • *
  • Posts: 476
  • Karma: +1/-0
    • @AngusDoolan
    • http://pixeljoint.com/p/19827.htm
    • angusdoolanart
    • View Profile

Re: Hexquisite Corpse Collab

Reply #18 on: May 30, 2009, 01:53:23 am
I think half of the point is there will be no theme, and that (hopefully) other peoples tiles will be misread, and lead to some kind of really mismatched piece. The most interesting thing could well be the way that all the tiles will lead into each other, regardless of what the edge was supposed to be. I guess I'm saying, maybe it would be better if you didn't try to integrate your tile into the opposing ones, but the opposing into yours, if that makes any sense :-\.

Offline Don risotto

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #19 on: May 30, 2009, 02:30:12 am
calling #20. wouldn't mind seeing border of 21 but I guess it's not too important

Read the rules!
« Last Edit: May 30, 2009, 02:35:41 am by ptoing »

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #20 on: May 30, 2009, 02:37:07 am
Originally it was a game with words invented by the french Surrealists afaik. Where someone would write the first word of a sentence, the next the 2nd and so on after a certain structure.
The beginning of the first sentence translates to "The exquisite corpse..." Hence the name.

There are no ugly colours, only ugly combinations of colours.

Offline TrevoriuS

  • 0011
  • **
  • Posts: 550
  • Karma: +1/-0
  • Pixels... everywhere!!
    • View Profile

Re: Hexquisite Corpse Collab

Reply #21 on: May 30, 2009, 09:14:26 am
Now you got me a bit confused with the rules here
You can't claim adjacent tiles
But after all 6 start tiles are done you can
Does this mean I can pick any tile not adjacent to another or do I have to wait for the start tiles to finish to pick another tile than the green ones?

Edit: Thanks for clarifying  :)
« Last Edit: May 30, 2009, 02:51:30 pm by TrevoriuS »

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #22 on: May 30, 2009, 01:46:18 pm
Once I have all 6 start tiles I will upload a new image with them in place but masked so that only the borders are visible.
Then anyone who wants to can claim an adjacent tile, first come first served.
But as long as a tile is claimed but not finished (and the image updated by me) you can not claim a tile that is adjacent to it as that would create a break.
Freefloating tiles which are not adjacent to anything done can not be claimed.

This is why I want people to really look at the post of the other people and then think a bit before they might claim stuff that is either already claimed or unclaimable due to the rules.

There are no ugly colours, only ugly combinations of colours.

Offline saimo

  • 0010
  • *
  • Posts: 164
  • Karma: +1/-0
    • View Profile
    • RETREAM

Re: Hexquisite Corpse Collab

Reply #23 on: May 30, 2009, 05:55:21 pm
Hi ptoing,

unless I'm overlooking something, here's a little suggestion to save you lots of headaches.

Since you committed to update the reference picture whenever required, while at it, you could just paint the newly claimable tiles in green so that the claiming rules could be restricted to these:
 1. Only green tiles can be claimed.
 2. Requests are satisfied on a first-come-first-served basis.
 3. You can not claim a tile which is adjacent to one you made earlier.
 4. After claiming a tile it has to be done within 72 hours of the claim post. Failure to do so leads to freeing of said tile. Complaining won't get it back. Tough cookie.

The only disadvantages are that:
 * we aren't told expressly the policy applied to select the claimable tiles;
 * theorethically, we can't make predictions about claimable tiles based on the "DONE" messages by others.

Sorry for adding meta-discussion to the thread, but I thought that this could make everybody's (and especially yours) life easier.

saimo
« Last Edit: May 30, 2009, 11:53:36 pm by saimo »

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #24 on: May 31, 2009, 02:51:47 am
The problem is still that also tiles can not be claimed if a tile next to it is claimed but not posted yet.
So if i make all 3 possibly claimable tiles next to the starting ones green once I post them, that does not mean all 3 tiles are claimable.
In all cases the people claiming tiles will have to read what others wrote before them to check which tiles are currently claimed.

This also means there is a way for a bit of chaos to creep into this unless people use their brains a tiny bit and just make the effort to read what people claimed and then think which tiles are claimable. Actually I have an idea, but I don't know whether I can get it done.

Anyway, I just hope people will think a bit and have fun, that's all I want.

There are no ugly colours, only ugly combinations of colours.

Offline saimo

  • 0010
  • *
  • Posts: 164
  • Karma: +1/-0
    • View Profile
    • RETREAM

Re: Hexquisite Corpse Collab

Reply #25 on: May 31, 2009, 01:03:05 pm
The problem is still that also tiles can not be claimed if a tile next to it is claimed but not posted yet.
So if i make all 3 possibly claimable tiles next to the starting ones green once I post them, that does not mean all 3 tiles are claimable.
In all cases the people claiming tiles will have to read what others wrote before them to check which tiles are currently claimed.
Managing the tiles internally allows you to choose freely, which means you are not forced to make all tiles adjacent to the complete ones claimable. F.ex., when tile #1 is done you can make available just the tile #31.
In short, give us a black box which exposes to us only the fact that we can claim green tiles. What happens inside the box is entirely up to you ;) I believe this would really avoid lots of mess.

saimo

Offline Zenobia

  • 0010
  • *
  • Posts: 149
  • Karma: +0/-0
    • View Profile
    • Zententia.net

Re: Hexquisite Corpse Collab

Reply #26 on: May 31, 2009, 03:43:10 pm
Err and how about tile assigning? Because as far as I can tell all green tiles are now claimed, and since the borders haven't been filled in yet, I don't know which to claim? Is 'just give me one' too lazy?

Offline Shrike

  • 0010
  • *
  • Posts: 413
  • Karma: +1/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #27 on: May 31, 2009, 03:46:14 pm
Reread the rules.  Don't claim things until the borders of the green tiles are posted, which won't happen until they're all finished.  You can only choose adjacent tiles of the finished ones.   "First come first serve."

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #28 on: May 31, 2009, 03:54:40 pm
Ha, Saimo, that actually sounds like a really good idea :D Should save me a lot of trouble indeed :B

There are no ugly colours, only ugly combinations of colours.

Offline robotriot

  • 0010
  • *
  • Posts: 168
  • Karma: +0/-0
  • Tubby mechanical friend
    • View Profile
    • robotriot
#2 please. ... done.
« Last Edit: May 31, 2009, 07:48:31 pm by robotriot »
WELCOME TO BATTLE SQUADRON

Offline skamocore

  • 0010
  • *
  • Posts: 166
  • Karma: +0/-0
    • http://pixeljoint.com/p/10442.htm
    • View Profile
30.

DONE!! :3
« Last Edit: June 01, 2009, 02:06:06 am by skamocore »

Offline Zenobia

  • 0010
  • *
  • Posts: 149
  • Karma: +0/-0
    • View Profile
    • Zententia.net
Aha! 27 then?!

DONE!
« Last Edit: June 01, 2009, 09:38:34 pm by ptoing »

Offline ter-o

  • 0010
  • *
  • Posts: 131
  • Karma: +1/-0
  • Elitist scum
    • View Profile
25. DONE!
« Last Edit: June 02, 2009, 03:10:55 pm by ter-o »
I don't know everything, I just know everything else.
Try not. Do, or do not. There is no try. -Master Yoda

Offline Dr D

  • 0010
  • *
  • Posts: 415
  • Karma: +0/-0
  • Not a real doctor.
    • View Profile
    • PJ Gallery
5. DONE!
« Last Edit: June 01, 2009, 01:51:02 am by Dr D »

Offline saimo

  • 0010
  • *
  • Posts: 164
  • Karma: +1/-0
    • View Profile
    • RETREAM

Re: Hexquisite Corpse Collab

Reply #34 on: May 31, 2009, 09:07:34 pm
Ha, Saimo, that actually sounds like a really good idea :D Should save me a lot of trouble indeed :B
Glad of having been of help :)
And thanks for listening! :y:

saimo

Offline big brother

  • 0010
  • *
  • Posts: 340
  • Karma: +0/-0
  • herculeanpixel.com
    • View Profile
    • Portfolio Site
15.

DONE!
« Last Edit: June 02, 2009, 03:47:09 am by big brother »

Offline Shrike

  • 0010
  • *
  • Posts: 413
  • Karma: +1/-0
    • View Profile
10 please.   ;D  (Is nervous and hopes he won't screw it up) aannndd....  DONE!
« Last Edit: June 01, 2009, 04:16:00 pm by Shrike »

Offline Dr D

  • 0010
  • *
  • Posts: 415
  • Karma: +0/-0
  • Not a real doctor.
    • View Profile
    • PJ Gallery
10 please.   ;D  (Is nervous and hopes he won't screw it up)

You're way too modest for your own good.

Offline Shrike

  • 0010
  • *
  • Posts: 413
  • Karma: +1/-0
    • View Profile
 :-[  ::)
It's actually turning out okay, though I actually did feel nervous.  This is fun!  C64 is awesome.
EDIT:
Oh, poop.  I just realized I'm working off of Ptoings tile.  o.o Sorry if I misinterpret it, Ptoing.   :y: :D
« Last Edit: June 01, 2009, 01:30:50 am by Shrike »

Offline HMC

  • 0001
  • *
  • Posts: 89
  • Karma: +0/-0
    • View Profile
Claiming 17
DONE
« Last Edit: June 03, 2009, 10:00:58 pm by HMC »

Offline Dr D

  • 0010
  • *
  • Posts: 415
  • Karma: +0/-0
  • Not a real doctor.
    • View Profile
    • PJ Gallery
Oh, poop.  I just realized I'm working off of Ptoings tile.  o.o Sorry if I misinterpret it, Ptoing.   :y: :D

It's okay if you misinterpret, it's going to be hard not to, anyway. I think the point of this is to have something that is random and crazy, and does not exactly fit together.
But in the end, I think the wackiness will all work together and make something pleasant.
« Last Edit: June 01, 2009, 01:52:09 am by Dr D »

Offline Rosse

  • 0010
  • *
  • Posts: 182
  • Karma: +2/-0
    • ssero
    • bluecrystalrod
    • View Profile
(3) done!
« Last Edit: June 02, 2009, 12:02:09 pm by Rosse »

Offline ilkke

  • 0010
  • *
  • Posts: 234
  • Karma: +0/-0
  • pix off
    • iLkKke
    • http://pixeljoint.com/p/9270.htm
    • View Profile
    • 'daily' art blog
I claim 43.
Scratch that, I have to wait until 15 is done
« Last Edit: June 01, 2009, 09:42:56 am by ilkke »
i

Offline Morre

  • 0001
  • *
  • Posts: 4
  • Karma: +0/-0
    • View Profile
    • x2d.org
As far as I can tell, 7 is not taken. I'd love to have a go at this, so if you don't mind, I'll take it. I'm a bit of an amateur though, are there any entry level requirements for this? ???

Unless I hear otherwise I'll assume I can proceed. :)

EDIT: Did I really only have one post? Hm. Did post counts get lost when it changed from purple pixelation way back when? Oh well.

EDIT2: Done!
« Last Edit: June 02, 2009, 10:08:14 am by Morre »

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing
Sure you can have 7. I marked it red, assuming you will do it :)

The blue/purple pixelation got hacked back in 2004 and all the database stuff from then got lost.

There are no ugly colours, only ugly combinations of colours.

Offline ilkke

  • 0010
  • *
  • Posts: 234
  • Karma: +0/-0
  • pix off
    • iLkKke
    • http://pixeljoint.com/p/9270.htm
    • View Profile
    • 'daily' art blog
I claim 39 and win again, this time for no obvious reason!
DONE
« Last Edit: June 02, 2009, 01:09:01 pm by ilkke »
i

Offline Shrike

  • 0010
  • *
  • Posts: 413
  • Karma: +1/-0
    • View Profile
You win because you're next to Ptoing's and my tile.   :y: :D
EDIT:
31 please, if it's not too soon after 10.   ;D Actually nvm.  I don't really have enough time for that now.  Also looks kind of hard.  :blind:
« Last Edit: June 01, 2009, 05:10:27 pm by Shrike »

Offline Sherman Gill

  • 0011
  • **
  • Posts: 995
  • Karma: +0/-1
    • View Profile
15, baby! Learn to read please, seriously Lorne, learn to read before you claim other peoples tiles >_<
« Last Edit: June 02, 2009, 10:57:15 am by ptoing »
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline masterpt

  • 0001
  • *
  • Posts: 2
  • Karma: +0/-0
    • View Profile
i want 47 please.

time over, free again
« Last Edit: June 05, 2009, 10:50:20 am by ptoing »

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile
Wow, look at 'em go! *lurking in the purple-tinted darks, waiting for the right time . . . *

Offline pbcrazy

  • 0001
  • *
  • Posts: 9
  • Karma: +0/-0
    • View Profile
52 please  ;D

Timelimit reached
« Last Edit: June 05, 2009, 01:46:28 am by ptoing »

Offline 32

  • 0010
  • *
  • Posts: 476
  • Karma: +1/-0
    • @AngusDoolan
    • http://pixeljoint.com/p/19827.htm
    • angusdoolanart
    • View Profile
#9 Done!

perhaps everyone should put a hash or something before their number, to make it easier to search for claimed tiles?
« Last Edit: June 03, 2009, 03:02:53 pm by 32 »

Offline Alarash

  • 0001
  • *
  • Posts: 5
  • Karma: +0/-0
    • View Profile
34 please Done!
« Last Edit: June 03, 2009, 08:56:28 am by Alarash »

Offline Rosse

  • 0010
  • *
  • Posts: 182
  • Karma: +2/-0
    • ssero
    • bluecrystalrod
    • View Profile
Just finished my first tile (nr 3).

I'm not sure how different programs sort the palette brightness-wise (photoshop is different from promotion afaik), but the current palette is not correct sorted according to ProMotion 5.1. Maybe PM 6 uses a slightly different algorithmus, tho.

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing
For some reason the purple and orange were switched around in the palette as far as brightness order goes. no clue why.

There are no ugly colours, only ugly combinations of colours.

Offline Shrike

  • 0010
  • *
  • Posts: 413
  • Karma: +1/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #55 on: June 02, 2009, 04:19:47 pm
24 plz?  ::) DONE!
« Last Edit: June 03, 2009, 04:02:19 pm by Shrike »

Offline tomic

  • 0001
  • *
  • Posts: 84
  • Karma: +0/-0
  • red is my green, but yellow is yellow.
    • @tomicpixel
    • http://www.pixeljoint.com/pixels/new_icons.asp?owner=6236&ob=search&dosearch=1
    • pixeltom
    • View Profile
    • piexeln.de

Re: Hexquisite Corpse Collab

Reply #56 on: June 02, 2009, 05:14:26 pm
#61 please

DONE!

and closest to the nucleus =)
« Last Edit: June 02, 2009, 11:51:34 pm by tomic »
looking forward to the secret santa hexqusite corps 2017

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #57 on: June 02, 2009, 06:36:36 pm
#31

DONE!



(my apologies to skamo, ilkke and robotriot in advance, haha)
« Last Edit: June 03, 2009, 08:58:46 pm by Mathias »

Offline Dr D

  • 0010
  • *
  • Posts: 415
  • Karma: +0/-0
  • Not a real doctor.
    • View Profile
    • PJ Gallery

Re: Hexquisite Corpse Collab

Reply #58 on: June 02, 2009, 08:23:38 pm
#12

DONE!
« Last Edit: June 05, 2009, 05:13:38 pm by Dr D »

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab

Reply #59 on: June 02, 2009, 11:17:02 pm
#29, please!

DONE
« Last Edit: June 05, 2009, 05:07:20 pm by Argyle »
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline tomic

  • 0001
  • *
  • Posts: 84
  • Karma: +0/-0
  • red is my green, but yellow is yellow.
    • @tomicpixel
    • http://www.pixeljoint.com/pixels/new_icons.asp?owner=6236&ob=search&dosearch=1
    • pixeltom
    • View Profile
    • piexeln.de

Re: Hexquisite Corpse Collab

Reply #60 on: June 03, 2009, 12:06:22 am
hmm.. for some reason the palette changed from hexquisite06a.gif to hexqusite10a.gif reason found.

grafx2 shifts some rgb values due to the 64-value-palette =/
« Last Edit: June 03, 2009, 12:19:06 am by tomic »
looking forward to the secret santa hexqusite corps 2017

Offline ilkke

  • 0010
  • *
  • Posts: 234
  • Karma: +0/-0
  • pix off
    • iLkKke
    • http://pixeljoint.com/p/9270.htm
    • View Profile
    • 'daily' art blog

Re: Hexquisite Corpse Collab

Reply #61 on: June 03, 2009, 10:55:48 am
I claim 4.
DONE
« Last Edit: June 03, 2009, 01:01:20 pm by ilkke »
i

Offline Shrike

  • 0010
  • *
  • Posts: 413
  • Karma: +1/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #62 on: June 03, 2009, 04:25:56 pm
Is there a reason 14 is not claimable?  ???
oh
 :D

Offline tomic

  • 0001
  • *
  • Posts: 84
  • Karma: +0/-0
  • red is my green, but yellow is yellow.
    • @tomicpixel
    • http://www.pixeljoint.com/pixels/new_icons.asp?owner=6236&ob=search&dosearch=1
    • pixeltom
    • View Profile
    • piexeln.de

Re: Hexquisite Corpse Collab

Reply #63 on: June 03, 2009, 07:51:26 pm
42 please.

DONE! robo needs a head now

---

hey, just one though.. with the number of occupied tiles growing, it might get a bit timeconsuming to find out who is working where and who your neightbours are - signing the covered tiles would have been a good idea..

anyway, i went the extra-mile and made something like this for me. maybe someone else wants to be in the know =)

http://www.piexeln.de/_stuff/hexquisitehandles.gif
« Last Edit: June 04, 2009, 11:39:34 pm by tomic »
looking forward to the secret santa hexqusite corps 2017

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #64 on: June 03, 2009, 08:52:39 pm
anyway, i went the extra-mile and made something like this for me. maybe someone else wants to be in the know =)

http://www.piexeln.de/_stuff/hexquisitehandles.gif

Awesome. I was going to do that, but once it was all over so we'd know who's is next to who's. I'm glad you went ahead and did it. That should perhaps be linked in the op?

Offline alkaline

  • 0010
  • *
  • Posts: 235
  • Karma: +0/-0
  • may be caustic
    • designflaw
    • awstenn
    • View Profile

Re: Hexquisite Corpse Collab

Reply #65 on: June 03, 2009, 09:17:05 pm
I'll claim 62

done
« Last Edit: June 06, 2009, 08:14:38 pm by alkaline »

Offline Sherman Gill

  • 0011
  • **
  • Posts: 995
  • Karma: +0/-1
    • View Profile

Re: Hexquisite Corpse Collab

Reply #66 on: June 04, 2009, 12:12:00 am
55 PLEASE DONE AND GUN

Hopefully no one's managed to claim this one before me and I'm being a jackass for completely missing their claim again >:( (Sorry, Big Brother)
« Last Edit: June 04, 2009, 03:39:29 am by Sherman Gill »
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline tocky

  • 0011
  • **
  • Posts: 503
  • Karma: +0/-1
  • doublepostokrates
    • View Profile
    • my blog

Re: Hexquisite Corpse Collab

Reply #67 on: June 04, 2009, 01:36:22 am
50 please

DONE!
« Last Edit: June 04, 2009, 03:24:19 am by ptoing »

Offline Dr D

  • 0010
  • *
  • Posts: 415
  • Karma: +0/-0
  • Not a real doctor.
    • View Profile
    • PJ Gallery

Re: Hexquisite Corpse Collab

Reply #68 on: June 04, 2009, 01:54:02 am
Oh, cool. The unmasked versions are being shown after the adjacent tiles are all completed. I thought they were all going to be uncovered only at the end.

Nice looking tile, ilkke.

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #69 on: June 04, 2009, 03:24:03 am
I decided to mask ilkke's tile again and really wait until the end to unveil everything :B
Due to input from several sides I came to the conclusion it would be more fun that way :)

Gogo claim, my minions! :crazy:

There are no ugly colours, only ugly combinations of colours.

Offline tocky

  • 0011
  • **
  • Posts: 503
  • Karma: +0/-1
  • doublepostokrates
    • View Profile
    • my blog

Re: Hexquisite Corpse Collab

Reply #70 on: June 04, 2009, 03:28:19 am
44

DONE
« Last Edit: June 04, 2009, 06:36:46 am by tocky »

Offline Alarash

  • 0001
  • *
  • Posts: 5
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #71 on: June 04, 2009, 08:53:50 am
#69 please DONE
« Last Edit: June 04, 2009, 05:53:45 pm by Alarash »

Offline Overkill

  • 0010
  • *
  • Posts: 106
  • Karma: +0/-0
    • View Profile
    • i make video games

Re: Hexquisite Corpse Collab

Reply #72 on: June 04, 2009, 03:25:00 pm
73 please!

DONE!
« Last Edit: June 05, 2009, 01:50:13 am by ptoing »

Offline Reo

  • 0010
  • *
  • Posts: 197
  • Karma: +0/-0
  • aka MechaBarbarian
    • MechaBarbarian
    • http://pixeljoint.com/p/11318.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #73 on: June 04, 2009, 04:36:32 pm
23 please!  ::)
Done
« Last Edit: June 06, 2009, 03:53:37 pm by Reo »

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #74 on: June 04, 2009, 05:38:32 pm
I'm really curious to see how people that get bridge tiles - tiles in between already developed clusters, are resolving the differences and connecting the clusters together, such as was necessary with number 4.

(it would be helpful if the masked-off finished tiles still had their number visible. As more get covered up it becomes a greater chore to determine what each tile's number is)



*EDIT  Oh geeze, duh, ptoing just put the names "layer" above everything in his master composite hexquisite file. I guess nobody thought of that until now. Tomic, I guess yer guide pic is obsolete now.
« Last Edit: June 04, 2009, 06:11:43 pm by Mathias »

Offline Arachne

  • 0010
  • *
  • Posts: 309
  • Karma: +3/-0
    • View Profile
    • Retinal Eclipse

Re: Hexquisite Corpse Collab

Reply #75 on: June 04, 2009, 05:56:35 pm
32 ;D
Finished!
« Last Edit: June 04, 2009, 10:00:52 pm by Arachne »

Offline Alarash

  • 0001
  • *
  • Posts: 5
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #76 on: June 04, 2009, 08:45:31 pm
#65 DONE
« Last Edit: June 05, 2009, 04:09:48 pm by Alarash »

Offline Larwick

  • 0011
  • **
  • Posts: 734
  • Karma: +1/-0
    • Larwick
    • http://www.pixeljoint.com/p/3794.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #77 on: June 05, 2009, 01:02:08 am
This is really exciting. Might make something later on, hopefully i won't be too late, it's coming along nice and quickly!  :)

Offline Overkill

  • 0010
  • *
  • Posts: 106
  • Karma: +0/-0
    • View Profile
    • i make video games

Re: Hexquisite Corpse Collab

Reply #78 on: June 05, 2009, 03:35:01 am
18, please! Woo, this is fun. :D

DONE!
« Last Edit: June 05, 2009, 06:02:35 am by Overkill »

Offline ilkke

  • 0010
  • *
  • Posts: 234
  • Karma: +0/-0
  • pix off
    • iLkKke
    • http://pixeljoint.com/p/9270.htm
    • View Profile
    • 'daily' art blog

Re: Hexquisite Corpse Collab

Reply #79 on: June 05, 2009, 09:14:56 am
I claim 47, you buncha sissies! Someone has to do it.
DUNN!
« Last Edit: June 05, 2009, 01:30:08 pm by ilkke »
i

Offline tomic

  • 0001
  • *
  • Posts: 84
  • Karma: +0/-0
  • red is my green, but yellow is yellow.
    • @tomicpixel
    • http://www.pixeljoint.com/pixels/new_icons.asp?owner=6236&ob=search&dosearch=1
    • pixeltom
    • View Profile
    • piexeln.de

Re: Hexquisite Corpse Collab

Reply #80 on: June 05, 2009, 10:15:59 am
i'll take #8..
representing the 8 color club  :)

DONE!
« Last Edit: June 05, 2009, 09:09:28 pm by tomic »
looking forward to the secret santa hexqusite corps 2017

Offline robotriot

  • 0010
  • *
  • Posts: 168
  • Karma: +0/-0
  • Tubby mechanical friend
    • View Profile
    • robotriot

Re: Hexquisite Corpse Collab

Reply #81 on: June 05, 2009, 10:28:44 am
#33 is for me! Done.
« Last Edit: June 05, 2009, 01:40:24 pm by robotriot »
WELCOME TO BATTLE SQUADRON

Offline ilkke

  • 0010
  • *
  • Posts: 234
  • Karma: +0/-0
  • pix off
    • iLkKke
    • http://pixeljoint.com/p/9270.htm
    • View Profile
    • 'daily' art blog

Re: Hexquisite Corpse Collab

Reply #82 on: June 05, 2009, 01:41:36 pm
I claim 43! Win!
DONE
« Last Edit: June 05, 2009, 04:31:57 pm by ilkke »
i

Offline Zccc

  • 0001
  • *
  • Posts: 47
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #83 on: June 05, 2009, 04:44:10 pm
mind 52?

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #84 on: June 05, 2009, 05:18:05 pm
Sorry, 52 is not claimable atm.

There are no ugly colours, only ugly combinations of colours.

Offline Sherman Gill

  • 0011
  • **
  • Posts: 995
  • Karma: +0/-1
    • View Profile

Re: Hexquisite Corpse Collab

Reply #85 on: June 05, 2009, 05:30:54 pm
20, puleez done like a bun in the onion
« Last Edit: June 06, 2009, 01:23:09 am by Sherman Gill »
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline ilkke

  • 0010
  • *
  • Posts: 234
  • Karma: +0/-0
  • pix off
    • iLkKke
    • http://pixeljoint.com/p/9270.htm
    • View Profile
    • 'daily' art blog

Re: Hexquisite Corpse Collab

Reply #86 on: June 05, 2009, 07:22:34 pm
I claim 83!
D.O.N.E.
« Last Edit: June 05, 2009, 09:22:55 pm by ilkke »
i

Offline Dokozai

  • 0010
  • *
  • Posts: 111
  • Karma: +0/-1
    • View Profile

Re: Hexquisite Corpse Collab

Reply #87 on: June 05, 2009, 07:35:57 pm
I claim 26!

;D

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #88 on: June 05, 2009, 07:37:44 pm
I claim 26! ;D

26 is already done  ???

There are no ugly colours, only ugly combinations of colours.

Offline Dokozai

  • 0010
  • *
  • Posts: 111
  • Karma: +0/-1
    • View Profile

Re: Hexquisite Corpse Collab

Reply #89 on: June 05, 2009, 07:38:34 pm
I'm sorry, I meant 28...

Offline tomic

  • 0001
  • *
  • Posts: 84
  • Karma: +0/-0
  • red is my green, but yellow is yellow.
    • @tomicpixel
    • http://www.pixeljoint.com/pixels/new_icons.asp?owner=6236&ob=search&dosearch=1
    • pixeltom
    • View Profile
    • piexeln.de

Re: Hexquisite Corpse Collab

Reply #90 on: June 05, 2009, 07:40:05 pm
seems like ilkke is going for employee of the month  :)
looking forward to the secret santa hexqusite corps 2017

Offline JJ Naas

  • 0010
  • *
  • Posts: 409
  • Karma: +1/-0
    • View Profile
    • My Deviantart page

Re: Hexquisite Corpse Collab

Reply #91 on: June 05, 2009, 07:50:53 pm
85 for me, tack sĺ mycket. DONE!
« Last Edit: June 06, 2009, 01:24:14 pm by JJ Naas »

Offline tomic

  • 0001
  • *
  • Posts: 84
  • Karma: +0/-0
  • red is my green, but yellow is yellow.
    • @tomicpixel
    • http://www.pixeljoint.com/pixels/new_icons.asp?owner=6236&ob=search&dosearch=1
    • pixeltom
    • View Profile
    • piexeln.de

Re: Hexquisite Corpse Collab

Reply #92 on: June 05, 2009, 09:10:16 pm
#51 por favor

DONE!
« Last Edit: June 07, 2009, 10:41:29 am by tomic »
looking forward to the secret santa hexqusite corps 2017

Offline pgil

  • 0001
  • *
  • Posts: 65
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #93 on: June 05, 2009, 09:37:48 pm
I'll claim 45... NOW

done!
« Last Edit: June 07, 2009, 01:39:07 am by pgil »

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab

Reply #94 on: June 05, 2009, 10:46:51 pm
#56, bitte! DONE
« Last Edit: June 08, 2009, 03:54:48 am by Argyle »
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline Gil

  • 0100
  • ***
  • Posts: 1539
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: Hexquisite Corpse Collab

Reply #95 on: June 05, 2009, 11:16:44 pm
I bet Ptoing is totally laughing his ass off at the monstrosity of what's actually happening underneath the mask. Nonsensical pictures ftw :)

Offline robotriot

  • 0010
  • *
  • Posts: 168
  • Karma: +0/-0
  • Tubby mechanical friend
    • View Profile
    • robotriot

Re: Hexquisite Corpse Collab

Reply #96 on: June 05, 2009, 11:44:49 pm
Ah whatever, one more won't hurt ... 60 is mine. - done
« Last Edit: June 06, 2009, 05:23:32 pm by robotriot »
WELCOME TO BATTLE SQUADRON

Offline Feron

  • 0100
  • ***
  • Posts: 1124
  • Karma: +0/-1
  • Carpe Diem
    • View Profile
    • Pixelheart

Re: Hexquisite Corpse Collab

Reply #97 on: June 06, 2009, 03:05:06 am
71

Offline Ergg

  • 0001
  • *
  • Posts: 11
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #98 on: June 06, 2009, 09:24:45 am
I claim #14 !
DONE !
« Last Edit: June 07, 2009, 09:47:32 am by Ergg »

Offline lollige

  • 0010
  • *
  • Posts: 183
  • Karma: +0/-0
  • MrLollige
    • View Profile
    • MrLollige blog

Re: Hexquisite Corpse Collab

Reply #99 on: June 06, 2009, 09:58:05 am
82 please
Done!
« Last Edit: June 07, 2009, 08:02:43 am by lollige »

Offline Rosse

  • 0010
  • *
  • Posts: 182
  • Karma: +2/-0
    • ssero
    • bluecrystalrod
    • View Profile

Re: Hexquisite Corpse Collab

Reply #100 on: June 06, 2009, 04:29:41 pm
67, done!
« Last Edit: June 07, 2009, 05:28:26 pm by Rosse »

Offline ilkke

  • 0010
  • *
  • Posts: 234
  • Karma: +0/-0
  • pix off
    • iLkKke
    • http://pixeljoint.com/p/9270.htm
    • View Profile
    • 'daily' art blog

Re: Hexquisite Corpse Collab

Reply #101 on: June 06, 2009, 04:33:35 pm
I claim 91. Bullseye!
i

Offline ilkke

  • 0010
  • *
  • Posts: 234
  • Karma: +0/-0
  • pix off
    • iLkKke
    • http://pixeljoint.com/p/9270.htm
    • View Profile
    • 'daily' art blog

Re: Hexquisite Corpse Collab

Reply #102 on: June 06, 2009, 04:38:47 pm
Funny how half the tiles seem to have a horizon in them  :lol:
i

Offline Reo

  • 0010
  • *
  • Posts: 197
  • Karma: +0/-0
  • aka MechaBarbarian
    • MechaBarbarian
    • http://pixeljoint.com/p/11318.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #103 on: June 06, 2009, 04:47:00 pm
I claim 91. Bullseye!
91 isn't claimable yet?

Offline ilkke

  • 0010
  • *
  • Posts: 234
  • Karma: +0/-0
  • pix off
    • iLkKke
    • http://pixeljoint.com/p/9270.htm
    • View Profile
    • 'daily' art blog

Re: Hexquisite Corpse Collab

Reply #104 on: June 06, 2009, 05:57:00 pm
Drat! I'm sure Ptoing just forgot to color it :P
i

Offline xenobond

  • 0001
  • *
  • Posts: 17
  • Karma: +0/-0
    • View Profile
    • Portfolio

Re: Hexquisite Corpse Collab

Reply #105 on: June 06, 2009, 06:19:43 pm
#49 please DONE!
 :D
« Last Edit: June 07, 2009, 01:57:05 pm by xenobond »

Offline Zenobia

  • 0010
  • *
  • Posts: 149
  • Karma: +0/-0
    • View Profile
    • Zententia.net

Re: Hexquisite Corpse Collab

Reply #106 on: June 06, 2009, 09:02:17 pm
I wonder if anyone's going to be able to finish a tile connected to mine xD

Offline Joe

  • 0010
  • *
  • Posts: 283
  • Karma: +2/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #107 on: June 06, 2009, 10:08:55 pm
86.

DONE
« Last Edit: June 10, 2009, 03:30:12 pm by ptoing »

Offline JJ Naas

  • 0010
  • *
  • Posts: 409
  • Karma: +1/-0
    • View Profile
    • My Deviantart page

Re: Hexquisite Corpse Collab

Reply #108 on: June 07, 2009, 10:24:36 am
40 DONE
« Last Edit: June 08, 2009, 04:27:08 pm by JJ Naas »

Offline robotriot

  • 0010
  • *
  • Posts: 168
  • Karma: +0/-0
  • Tubby mechanical friend
    • View Profile
    • robotriot

Re: Hexquisite Corpse Collab

Reply #109 on: June 07, 2009, 10:31:23 am
80 is all mine. Done.
« Last Edit: June 07, 2009, 12:10:48 pm by robotriot »
WELCOME TO BATTLE SQUADRON

Offline Peach

  • 0001
  • *
  • Posts: 60
  • Karma: +0/-0
  • Compile Me!
    • View Profile
    • The Peach Portfolio.

Re: Hexquisite Corpse Collab

Reply #110 on: June 07, 2009, 11:27:37 am
I'd go for 22!

DONE
« Last Edit: June 08, 2009, 09:00:57 pm by Peach »
"It's all fun and games, until someone loses an eye". - mom

Offline Larwick

  • 0011
  • **
  • Posts: 734
  • Karma: +1/-0
    • Larwick
    • http://www.pixeljoint.com/p/3794.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #111 on: June 07, 2009, 04:07:08 pm
#35 please?  :-X

DONE!
« Last Edit: June 07, 2009, 05:41:34 pm by Larwick »

Offline Dokozai

  • 0010
  • *
  • Posts: 111
  • Karma: +0/-1
    • View Profile

Re: Hexquisite Corpse Collab

Reply #112 on: June 07, 2009, 07:17:16 pm
I'm sorry, I meant 28...
Complications have occured, I can't finish this, can you please take mine off?

Sorry...

Offline Zccc

  • 0001
  • *
  • Posts: 47
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #113 on: June 07, 2009, 09:16:18 pm
Can I do 28 then?

DONE
« Last Edit: June 08, 2009, 08:08:00 pm by Zccc »

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #114 on: June 07, 2009, 09:24:10 pm
Yus!

There are no ugly colours, only ugly combinations of colours.

Offline alkaline

  • 0010
  • *
  • Posts: 235
  • Karma: +0/-0
  • may be caustic
    • designflaw
    • awstenn
    • View Profile

Re: Hexquisite Corpse Collab

Reply #115 on: June 07, 2009, 11:47:23 pm
64 please.

done
« Last Edit: June 10, 2009, 04:48:25 am by alkaline »

Offline Dr D

  • 0010
  • *
  • Posts: 415
  • Karma: +0/-0
  • Not a real doctor.
    • View Profile
    • PJ Gallery

Re: Hexquisite Corpse Collab

Reply #116 on: June 07, 2009, 11:52:50 pm
#77
« Last Edit: June 11, 2009, 05:58:56 pm by ptoing »

Offline Jakten

  • 0010
  • *
  • Posts: 250
  • Karma: +0/-0
  • The Bionic Vapor Boy
    • View Profile
    • Levitating Rocksquatch

Re: Hexquisite Corpse Collab

Reply #117 on: June 08, 2009, 01:37:47 am
holy toledo! I had no idea this was going to go so fast! This is very exciting.

Tile 36 defeated!

DONE!
« Last Edit: June 08, 2009, 05:40:57 pm by Jakten »

Offline HMC

  • 0001
  • *
  • Posts: 89
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #118 on: June 08, 2009, 01:42:27 am
Going to snag 68

DONE
« Last Edit: June 08, 2009, 11:34:52 pm by HMC »

Offline ui

  • 0001
  • *
  • Posts: 66
  • Karma: +0/-0
  • Venezuela
    • View Profile
    • http://www.iloveui.com

Re: Hexquisite Corpse Collab

Reply #119 on: June 08, 2009, 01:53:58 am
#88 #88 #88
DONE DONE DONE
DONE DONE DONE
DONE DONE DONE
 :D
« Last Edit: June 09, 2009, 11:13:59 pm by ui »

Offline Don risotto

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #120 on: June 08, 2009, 02:40:08 am
19 plos!  ::) Done!
« Last Edit: June 10, 2009, 06:50:43 am by Don risotto »

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #121 on: June 08, 2009, 02:48:02 am
Don, you rat! I was just about to grab 19 myself! gaaah   . . . oh well, haha

This challenge is irresistable, gimme #90, maestro   DONE!


(gotta make this really hard for ilkke, the center grabber!)


« Last Edit: June 11, 2009, 12:15:45 pm by Mathias »

Offline ilkke

  • 0010
  • *
  • Posts: 234
  • Karma: +0/-0
  • pix off
    • iLkKke
    • http://pixeljoint.com/p/9270.htm
    • View Profile
    • 'daily' art blog

Re: Hexquisite Corpse Collab

Reply #122 on: June 08, 2009, 09:38:08 am
Is it only me, or do 85 and 86 not connect visually at all?
i

Offline tomic

  • 0001
  • *
  • Posts: 84
  • Karma: +0/-0
  • red is my green, but yellow is yellow.
    • @tomicpixel
    • http://www.pixeljoint.com/pixels/new_icons.asp?owner=6236&ob=search&dosearch=1
    • pixeltom
    • View Profile
    • piexeln.de

Re: Hexquisite Corpse Collab

Reply #123 on: June 08, 2009, 11:29:53 am
yepp,
noticed that too..

sabotage!

looking forward to the secret santa hexqusite corps 2017

Offline Alarash

  • 0001
  • *
  • Posts: 5
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #124 on: June 08, 2009, 11:45:43 am
#38 please !!! DONE
« Last Edit: June 08, 2009, 06:55:29 pm by Alarash »

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #125 on: June 08, 2009, 01:00:27 pm
Is it only me, or do 85 and 86 not connect visually at all?

That definitely deserves the Worst Transition Award.

The real collaborative skill in this is seamless transitions. I especially appreciate ones where even the anti-aliasing style of an artist is carried over into another artist's tile, even if it differs from his, just to make a smooth transition.
« Last Edit: June 09, 2009, 05:30:31 pm by Mathias »

Offline vierbit

  • 0010
  • *
  • Posts: 158
  • Karma: +0/-0
  • 0.09 posts per day
    • View Profile

Re: Hexquisite Corpse Collab

Reply #126 on: June 08, 2009, 03:36:48 pm
66 please  :)

Done!
« Last Edit: June 11, 2009, 07:00:59 pm by vierbit »

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #127 on: June 08, 2009, 04:08:26 pm
I just want to state that ilkke has NOT claimed 91. First come first served when the tile is green :)

There are no ugly colours, only ugly combinations of colours.

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab

Reply #128 on: June 08, 2009, 04:10:17 pm
Bleh!  Here I am on my lunch break, seeing what tile to prey upon next, and the only ones claimable are adjacent to my own!

This is looking so interesting though, can't wait to see the finished product revealed.
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline Arachne

  • 0010
  • *
  • Posts: 309
  • Karma: +3/-0
    • View Profile
    • Retinal Eclipse

Re: Hexquisite Corpse Collab

Reply #129 on: June 08, 2009, 04:11:41 pm
74! :D

Done
« Last Edit: June 11, 2009, 04:17:40 am by ptoing »

Offline tomic

  • 0001
  • *
  • Posts: 84
  • Karma: +0/-0
  • red is my green, but yellow is yellow.
    • @tomicpixel
    • http://www.pixeljoint.com/pixels/new_icons.asp?owner=6236&ob=search&dosearch=1
    • pixeltom
    • View Profile
    • piexeln.de

Re: Hexquisite Corpse Collab

Reply #130 on: June 08, 2009, 04:14:24 pm
I just want to state that ilkke has NOT claimed 91. First come first served when the tile is green :)

yeah baby,
the world doesn't need more ilkke-tiles  ;)

hope, there'll be some left till weekend. biz-suit-days are no pixel-days =/
« Last Edit: June 08, 2009, 04:22:40 pm by tomic »
looking forward to the secret santa hexqusite corps 2017

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab

Reply #131 on: June 08, 2009, 05:09:01 pm
13!!!    DONE
« Last Edit: June 11, 2009, 04:36:35 am by Argyle »
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline robotriot

  • 0010
  • *
  • Posts: 168
  • Karma: +0/-0
  • Tubby mechanical friend
    • View Profile
    • robotriot

Re: Hexquisite Corpse Collab

Reply #132 on: June 08, 2009, 05:18:07 pm
54. - done.
« Last Edit: June 08, 2009, 10:25:03 pm by robotriot »
WELCOME TO BATTLE SQUADRON

Offline Dusty

  • 0100
  • ***
  • Posts: 1107
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #133 on: June 08, 2009, 08:35:56 pm
Very interested to see how well this flows(or maybe doesn't!) in the end-product. I guess that's the whole point of the collab, and I really hope to see this finished soon :)

Offline crab2selout.png

  • 0011
  • **
  • Posts: 642
  • Karma: +0/-0
  • lost my left-most pixel in the war
    • View Profile

Re: Hexquisite Corpse Collab

Reply #134 on: June 08, 2009, 10:44:27 pm
I know the masked version is supposed to be temporary, but when this is finished I hope you post a completed masked version(minus the names). It's kinda nice in an abstract sort of way.

Offline big brother

  • 0010
  • *
  • Posts: 340
  • Karma: +0/-0
  • herculeanpixel.com
    • View Profile
    • Portfolio Site

Re: Hexquisite Corpse Collab

Reply #135 on: June 09, 2009, 03:25:21 am
37? DONE!
« Last Edit: June 09, 2009, 08:00:41 pm by big brother »

Offline Peach

  • 0001
  • *
  • Posts: 60
  • Karma: +0/-0
  • Compile Me!
    • View Profile
    • The Peach Portfolio.

Re: Hexquisite Corpse Collab

Reply #136 on: June 09, 2009, 08:43:01 am
I'd go for 58

DONE
« Last Edit: June 10, 2009, 12:15:57 pm by Peach »
"It's all fun and games, until someone loses an eye". - mom

Offline huZba

  • 0010
  • *
  • Posts: 409
  • Karma: +1/-0
    • MekaSkull
    • http://pixeljoint.com/p/19396.htm
    • huzba
    • View Profile

Re: Hexquisite Corpse Collab

Reply #137 on: June 09, 2009, 08:47:08 am
48!

DONE!
« Last Edit: June 09, 2009, 04:11:51 pm by huZba »

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #138 on: June 09, 2009, 03:07:07 pm
I know the masked version is supposed to be temporary, but when this is finished I hope you post a completed masked version(minus the names). It's kinda nice in an abstract sort of way.

There needs to at least remain a guide we can refer to, to know who did what. Preferrably, at the end of this, ptoing puts up an animated "progress WIP" of the whole thing so we can see what order the tiles were done in. It matters, because then we know what each tile's author had to work with. Tiles totally surrounded by already-complete tiles will be particularly demanding and I think it's important we know who based theirs off of what.

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #139 on: June 09, 2009, 03:51:59 pm
Yah, there will be a image of the finished unveiled thing and at least an animation (probably veiled) of the steps.

There are no ugly colours, only ugly combinations of colours.

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #140 on: June 09, 2009, 05:03:53 pm
Yah, there will be a image of the finished unveiled thing and at least an animation (probably veiled) of the steps.

May you arrange variegated quadrangles to times indefinite.

Offline tomic

  • 0001
  • *
  • Posts: 84
  • Karma: +0/-0
  • red is my green, but yellow is yellow.
    • @tomicpixel
    • http://www.pixeljoint.com/pixels/new_icons.asp?owner=6236&ob=search&dosearch=1
    • pixeltom
    • View Profile
    • piexeln.de

Re: Hexquisite Corpse Collab

Reply #141 on: June 09, 2009, 09:33:03 pm
guys, there are about 30 tiles still to be done..
we should get this finished first.

wip animation is part 2.
looking forward to the secret santa hexqusite corps 2017

Offline ui

  • 0001
  • *
  • Posts: 66
  • Karma: +0/-0
  • Venezuela
    • View Profile
    • http://www.iloveui.com

Re: Hexquisite Corpse Collab

Reply #142 on: June 09, 2009, 11:15:09 pm
70 70 70 70 70 PLZZZ

DONE
DONE
DONE

 :D
« Last Edit: June 12, 2009, 11:45:04 pm by ui »

Offline Xion

  • 0100
  • ***
  • Posts: 1550
  • Karma: +0/-0
    • View Profile
    • FourbitFriday

Re: Hexquisite Corpse Collab

Reply #143 on: June 10, 2009, 03:44:59 am
53 please :)
D-D-D-Done.
« Last Edit: June 10, 2009, 08:05:52 am by Xion »

Offline Dr D

  • 0010
  • *
  • Posts: 415
  • Karma: +0/-0
  • Not a real doctor.
    • View Profile
    • PJ Gallery

Re: Hexquisite Corpse Collab

Reply #144 on: June 10, 2009, 04:13:01 pm
May I cancel my subscription to my tile? Sorry.

Offline Jad

  • 0100
  • ***
  • Posts: 1048
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #145 on: June 11, 2009, 12:44:41 am
77!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

IN AN EXPLODING MANNER
' _ '

Offline ilkke

  • 0010
  • *
  • Posts: 234
  • Karma: +0/-0
  • pix off
    • iLkKke
    • http://pixeljoint.com/p/9270.htm
    • View Profile
    • 'daily' art blog

Re: Hexquisite Corpse Collab

Reply #146 on: June 11, 2009, 12:49:04 am
iclaimtilenumber91!
DONE
« Last Edit: June 12, 2009, 04:05:27 pm by ilkke »
i

Offline Alarash

  • 0001
  • *
  • Posts: 5
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #147 on: June 11, 2009, 09:30:57 am
#41 !!! DONE
« Last Edit: June 12, 2009, 02:29:01 pm by Alarash »

Offline philipptr

  • 0010
  • *
  • Posts: 261
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #148 on: June 11, 2009, 05:42:40 pm
57.
DONE
« Last Edit: June 14, 2009, 07:58:40 pm by ptoing »

Offline Stratto

  • 0001
  • *
  • Posts: 52
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #149 on: June 11, 2009, 07:18:37 pm
Im kind of a noob here, but i want to participate in this, so are the green tiles claimabale? may I claim 72?
Done
« Last Edit: June 12, 2009, 02:07:33 pm by ptoing »

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #150 on: June 12, 2009, 01:35:35 am
Whoa, completely land-locked by some pretty funky tiles - gimme gimme #46!  (please)   

EDIT*  on second thought, let big brother fight through that one, hehe
« Last Edit: June 12, 2009, 05:03:00 am by Mathias »

Offline big brother

  • 0010
  • *
  • Posts: 340
  • Karma: +0/-0
  • herculeanpixel.com
    • View Profile
    • Portfolio Site

Re: Hexquisite Corpse Collab

Reply #151 on: June 12, 2009, 02:07:10 am
Oh man! Not 46! I'll trade you 81 for it, Mathias!

DONE! And thanks for the trade, buddy!
« Last Edit: June 14, 2009, 12:28:17 am by big brother »

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #152 on: June 12, 2009, 04:31:05 am
Oh man! Not 46! I'll trade you 81 for it, Mathias!

Haha! It's a deal! Glad yer participating BIG B, let the pixels flow. ptoing, can I get #81 instead?  DONE! wooh wooh
« Last Edit: June 15, 2009, 01:24:27 pm by Mathias »

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab

Reply #153 on: June 12, 2009, 05:28:46 am
Man, and 46 looked so juicy!  I'll gladly take 59 off that board's hands though.
DONE
« Last Edit: June 14, 2009, 07:47:31 pm by Argyle »
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline robotriot

  • 0010
  • *
  • Posts: 168
  • Karma: +0/-0
  • Tubby mechanical friend
    • View Profile
    • robotriot

Re: Hexquisite Corpse Collab

Reply #154 on: June 12, 2009, 12:11:28 pm
Boohoo, I wanted to try my hands at 46. Now I can't claim any new tiles since they're all bordering my own :(
WELCOME TO BATTLE SQUADRON

Offline tocky

  • 0011
  • **
  • Posts: 503
  • Karma: +0/-1
  • doublepostokrates
    • View Profile
    • my blog

Re: Hexquisite Corpse Collab

Reply #155 on: June 12, 2009, 02:39:43 pm
84 please
done
« Last Edit: June 13, 2009, 02:56:38 pm by tocky »

Offline infinity+1

  • 0010
  • *
  • Posts: 166
  • Karma: +0/-0
  • the real deal
    • View Profile

Re: Hexquisite Corpse Collab

Reply #156 on: June 12, 2009, 02:55:27 pm
79. hold the mustard.
make it a combo!
i'm in.

time over
« Last Edit: June 16, 2009, 11:09:28 pm by ptoing »

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab

Reply #157 on: June 12, 2009, 04:27:48 pm
Woah, robotriot and I have been adjacent to each other for 3 of the 4 tiles I've claimed.  Iiiiit's a smaaalll grid aaaafter aaallll[/sing it]
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline Rawsushi

  • 0010
  • *
  • Posts: 185
  • Karma: +1/-0
    • View Profile
    • Terrormisu - The Art of B Rosaschi

Re: Hexquisite Corpse Collab

Reply #158 on: June 12, 2009, 11:44:28 pm
52!

52 is DONE.
« Last Edit: June 14, 2009, 02:50:31 pm by Rawsushi »

Offline eckered

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #159 on: June 13, 2009, 06:00:42 pm
75 GET!

edit: ARGH >:(
« Last Edit: June 13, 2009, 08:02:03 pm by eckered »

Offline Larwick

  • 0011
  • **
  • Posts: 734
  • Karma: +1/-0
    • Larwick
    • http://www.pixeljoint.com/p/3794.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #160 on: June 13, 2009, 06:16:04 pm
75 GET!

Only the green tiles are available.

I'm excited. Although i have a feeling it'll be quite a mess. A very awesome mess though.

Offline peculiarapparat

  • 0001
  • *
  • Posts: 9
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #161 on: June 13, 2009, 06:28:20 pm
77!

Was it totally worth it registering here just for this or yes.

DONE!
« Last Edit: June 14, 2009, 04:26:36 pm by peculiarapparat »

Offline alkaline

  • 0010
  • *
  • Posts: 235
  • Karma: +0/-0
  • may be caustic
    • designflaw
    • awstenn
    • View Profile

Re: Hexquisite Corpse Collab

Reply #162 on: June 14, 2009, 04:46:59 am
aww it's a curse, no one can finish a tile bordering mine  :'(

Offline robotriot

  • 0010
  • *
  • Posts: 168
  • Karma: +0/-0
  • Tubby mechanical friend
    • View Profile
    • robotriot

Re: Hexquisite Corpse Collab

Reply #163 on: June 14, 2009, 02:50:07 pm
71 - done
« Last Edit: June 14, 2009, 08:16:17 pm by robotriot »
WELCOME TO BATTLE SQUADRON

Offline pgil

  • 0001
  • *
  • Posts: 65
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #164 on: June 14, 2009, 05:58:10 pm
87 please!
Never mind. I won't have time. 87 is free!
« Last Edit: June 14, 2009, 09:55:31 pm by pgil »

Offline tomic

  • 0001
  • *
  • Posts: 84
  • Karma: +0/-0
  • red is my green, but yellow is yellow.
    • @tomicpixel
    • http://www.pixeljoint.com/pixels/new_icons.asp?owner=6236&ob=search&dosearch=1
    • pixeltom
    • View Profile
    • piexeln.de

Re: Hexquisite Corpse Collab

Reply #165 on: June 14, 2009, 08:10:54 pm
75 please.

done! mit danone
« Last Edit: June 15, 2009, 09:51:21 pm by tomic »
looking forward to the secret santa hexqusite corps 2017

Offline Don risotto

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #166 on: June 14, 2009, 10:31:41 pm
87 please!
Never mind. I won't have time. 87 is free!
I'll buy that for a dollar!

#87 please  :D SOLD! Done!!.

« Last Edit: June 15, 2009, 10:39:44 pm by Don risotto »

Offline robotriot

  • 0010
  • *
  • Posts: 168
  • Karma: +0/-0
  • Tubby mechanical friend
    • View Profile
    • robotriot

Re: Hexquisite Corpse Collab

Reply #167 on: June 15, 2009, 04:07:47 pm
Come on, somebody take 89, let's finish this!
* robotriot is impatient :D
WELCOME TO BATTLE SQUADRON

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #168 on: June 15, 2009, 04:13:34 pm
Come on, somebody take 89, let's finish this!
* robotriot is impatient :D

#89!

Offline robotriot

  • 0010
  • *
  • Posts: 168
  • Karma: +0/-0
  • Tubby mechanical friend
    • View Profile
    • robotriot

Re: Hexquisite Corpse Collab

Reply #169 on: June 15, 2009, 04:48:04 pm
#89!

You can't take it, you've got two adjacent tiles :( But thanks for trying ;)
WELCOME TO BATTLE SQUADRON

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab

Reply #170 on: June 15, 2009, 05:06:35 pm



I'll take the case!  89

Masna can have it.  I'm still at work and have already had a few tiles already.  I'll give more people a shot  ;D
« Last Edit: June 15, 2009, 06:04:58 pm by Argyle »
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline robotriot

  • 0010
  • *
  • Posts: 168
  • Karma: +0/-0
  • Tubby mechanical friend
    • View Profile
    • robotriot

Re: Hexquisite Corpse Collab

Reply #171 on: June 15, 2009, 05:08:14 pm
Argyle to the rescue! \o/
WELCOME TO BATTLE SQUADRON

Offline Masna

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #172 on: June 15, 2009, 05:37:21 pm
#89 -- I'll take it!  Please?  :D

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab

Reply #173 on: June 15, 2009, 06:06:51 pm
I'll give up the rights to 89 for Masna, haven't seen them on the grid yet so I'll give more collaborators a chance  :D
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline Gil

  • 0100
  • ***
  • Posts: 1539
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: Hexquisite Corpse Collab

Reply #174 on: June 15, 2009, 06:12:34 pm
That's really nice of you Argyle :y:

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #175 on: June 15, 2009, 06:17:57 pm
#89!

You can't take it, you've got two adjacent tiles :( But thanks for trying ;)


You guys are too sharp for me, but it was worth a try.

Offline infinity+1

  • 0010
  • *
  • Posts: 166
  • Karma: +0/-0
  • the real deal
    • View Profile

Re: Hexquisite Corpse Collab

Reply #176 on: June 15, 2009, 08:48:44 pm
i'll have mine in by the end of tonight.
everyone's so fast!

Offline Masna

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #177 on: June 15, 2009, 11:13:09 pm
Thanks guys!   :lol:

Offline Shrike

  • 0010
  • *
  • Posts: 413
  • Karma: +1/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #178 on: June 16, 2009, 12:30:58 am
umm, 82 doesn't blend with any of the other tiles?  Sorry to be rude, Lollige, but I just don't see it.  Might snag a last tile.   :D

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #179 on: June 16, 2009, 01:08:16 am
umm, 82 doesn't blend with any of the other tiles?  Sorry to be rude, Lollige, but I just don't see it.  Might snag a last tile.   :D

Actually, 69 was done first, then 83, then Lollige's 82. So most adjacent tiles weren't done yet. Just check the previous versions, they're all right there.

So both of my tiles next to his don't seam real well, but it was very difficult to rectify the differences of tiles around both of those that I did. I actually focused more on pixel tech than really meshing perfectly with the scene, although my tiles should be decently blended once this thing gets totally revealed, can't wait. Somehow I learned a lot about the C64 pal doing my 3 tiles. I'll now refocus on my developing game and apply that learning to it's GFX. I guess this collab demanded a different approach, using the C64 pal, than I'd been faced with before. And hey, my pixels got fused with some great pixellers here; everybody wins.
« Last Edit: June 16, 2009, 01:23:49 am by Mathias »

Offline ndchristie

  • 0100
  • ***
  • Posts: 2425
  • Karma: +2/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #180 on: June 16, 2009, 01:45:33 am
76!  Before they are all gone D:.

time over
« Last Edit: June 19, 2009, 11:18:23 am by ptoing »
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Don risotto

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #181 on: June 16, 2009, 04:46:43 am
I guess this collab demanded a different approach, using the C64 pal, than I'd been faced with before. And hey, my pixels got fused with some great pixellers here; everybody wins.

It was good fun, I learnt a lot too. Mostly about implied colour. This pallette forced me to do things I wouldn't try normally.  Just hope nobody hates me for my efforts! :p

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab

Reply #182 on: June 16, 2009, 05:01:22 am
Hear hear, same with me.  Great challenge!
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline lollige

  • 0010
  • *
  • Posts: 183
  • Karma: +0/-0
  • MrLollige
    • View Profile
    • MrLollige blog

Re: Hexquisite Corpse Collab

Reply #183 on: June 16, 2009, 08:38:06 am
umm, 82 doesn't blend with any of the other tiles?  Sorry to be rude, Lollige, but I just don't see it.  Might snag a last tile.   :D

Actually, 69 was done first, then 83, then Lollige's 82. So most adjacent tiles weren't done yet. Just check the previous versions, they're all right there.

So both of my tiles next to his don't seam real well, but it was very difficult to rectify the differences of tiles around both of those that I did. I actually focused more on pixel tech than really meshing perfectly with the scene, although my tiles should be decently blended once this thing gets totally revealed, can't wait. Somehow I learned a lot about the C64 pal doing my 3 tiles. I'll now refocus on my developing game and apply that learning to it's GFX. I guess this collab demanded a different approach, using the C64 pal, than I'd been faced with before. And hey, my pixels got fused with some great pixellers here; everybody wins.

Indeed. I see what you mean, the match is hard to find on 82 vs 81, but mine was there first ;)

Offline Don risotto

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #184 on: June 16, 2009, 12:57:53 pm
hey, I just noticed something. Ptoing, which tile are you going to make green next and why?

Offline tomic

  • 0001
  • *
  • Posts: 84
  • Karma: +0/-0
  • red is my green, but yellow is yellow.
    • @tomicpixel
    • http://www.pixeljoint.com/pixels/new_icons.asp?owner=6236&ob=search&dosearch=1
    • pixeltom
    • View Profile
    • piexeln.de

Re: Hexquisite Corpse Collab

Reply #185 on: June 16, 2009, 01:17:49 pm
hey, I just noticed something. Ptoing, which tile are you going to make green next and why?

79 (again) probably. deadline+1
looking forward to the secret santa hexqusite corps 2017

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #186 on: June 16, 2009, 01:21:48 pm
Indeed. I see what you mean, the match is hard to find on 82 vs 81, but mine was there first ;)

Hehe, yup, well I had a hard time interpreting the edges of 82 as anything other than the fringes of an abstract swirl of pixels, it has an obvious clockwise motion to it. So, my 90 came out pretty realistic, but my 81 more abstracted, though I was up until 5:30am rushing to get it done, constantly checking here to make sure my time hadn't ran out. Technically it's not even finished, but I had to get it turned in, it'll work.

Offline lollige

  • 0010
  • *
  • Posts: 183
  • Karma: +0/-0
  • MrLollige
    • View Profile
    • MrLollige blog

Re: Hexquisite Corpse Collab

Reply #187 on: June 16, 2009, 02:54:47 pm
Indeed. I see what you mean, the match is hard to find on 82 vs 81, but mine was there first ;)

Hehe, yup, well I had a hard time interpreting the edges of 82 as anything other than the fringes of an abstract swirl of pixels, it has an obvious clockwise motion to it. So, my 90 came out pretty realistic, but my 81 more abstracted, though I was up until 5:30am rushing to get it done, constantly checking here to make sure my time hadn't ran out. Technically it's not even finished, but I had to get it turned in, it'll work.
Hahaha, I see what you mean now!
But thats all just done by accident, the image is by far not a swirl!

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #188 on: June 16, 2009, 03:04:08 pm
there is a free tile.

There are no ugly colours, only ugly combinations of colours.

Offline Zenobia

  • 0010
  • *
  • Posts: 149
  • Karma: +0/-0
    • View Profile
    • Zententia.net

Re: Hexquisite Corpse Collab

Reply #189 on: June 16, 2009, 03:14:30 pm
Ah fine, one more. 63!
Edit: oh and I will do it very fast! Happy?
« Last Edit: June 16, 2009, 03:38:11 pm by Zenobia »

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #190 on: June 16, 2009, 04:11:37 pm
Do it well.

There are no ugly colours, only ugly combinations of colours.

Offline Zenobia

  • 0010
  • *
  • Posts: 149
  • Karma: +0/-0
    • View Profile
    • Zententia.net

Re: Hexquisite Corpse Collab

Reply #191 on: June 16, 2009, 04:26:17 pm
It's great. Just not sure yet what to do with the green thing. Spaceship? Large fish? Alien rain cloud?

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #192 on: June 16, 2009, 04:59:09 pm
It's great. Just not sure yet what to do with the green thing. Spaceship? Large fish? Alien rain cloud?

Bwahahaha har, wouldn't you like to know

Offline Zenobia

  • 0010
  • *
  • Posts: 149
  • Karma: +0/-0
    • View Profile
    • Zententia.net

Re: Hexquisite Corpse Collab

Reply #193 on: June 16, 2009, 05:38:58 pm
Bwahahaha har, wouldn't you like to know

Or I might turn it into an island that will turn out to be attached to something part fish, part spaceship.

Offline Masna

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #194 on: June 16, 2009, 08:21:47 pm
Oh, Ptoing.  When I claimed 89 there was a gray line where 89 and 82 met, so I worked with it.  Now you've removed it, it no longer blends as well.  It might have been a mistake, but would you mind putting it back?

Offline ilkke

  • 0010
  • *
  • Posts: 234
  • Karma: +0/-0
  • pix off
    • iLkKke
    • http://pixeljoint.com/p/9270.htm
    • View Profile
    • 'daily' art blog

Re: Hexquisite Corpse Collab

Reply #195 on: June 16, 2009, 08:57:04 pm
Oh, Ptoing.  When I claimed 89 there was a gray line where 89 and 82 met, so I worked with it.  Now you've removed it, it no longer blends as well.  It might have been a mistake, but would you mind putting it back?



What gray line?
You mean that dotted line of black pixels? I doubt that they 'blend' into anything. Must be som eother gray line that I don't see?
i

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #196 on: June 16, 2009, 09:06:41 pm
Oh, Ptoing.  When I claimed 89 there was a gray line where 89 and 82 met, so I worked with it.  Now you've removed it, it no longer blends as well.  It might have been a mistake, but would you mind putting it back?

Eh, I'm pretty certain ptoing isn't editing tiles at random. Looking back at previous versions I see no such grey line, Masna.

EDIT* oh I guess ilkke found it.


Bwahahaha har, wouldn't you like to know


Or I might turn it into an island that will turn out to be attached to something part fish, part spaceship.

do a unicorn. double-dog dare.
« Last Edit: June 16, 2009, 11:34:21 pm by Mathias »

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab

Reply #197 on: June 16, 2009, 09:27:49 pm
Yeah it did get removed when he colored the tile red for Masna.  I remember it being there because I was thinking "What the heck would I do with that" when I first thought of claiming it. Should go back imo, since that's what was there when Masna started working on it as well as since when Lolige placed his tile.
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #198 on: June 16, 2009, 11:07:32 pm
That grey stuff was my fault, no clue how it happened.

There are no ugly colours, only ugly combinations of colours.

Offline miscdude

  • 0010
  • *
  • Posts: 124
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #199 on: June 16, 2009, 11:47:24 pm
can I have 78?  ;D

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab

Reply #200 on: June 17, 2009, 04:48:31 pm
*explodes*

The suspense is killing me!  It just looks so.... epic!
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #201 on: June 17, 2009, 05:55:07 pm
*explodes*

The suspense is killing me!  It just looks so.... epic!

Indeed! What surprises me the most is the participant roster, there was a great turn-out for this. Some real talent in it.

Offline Don risotto

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #202 on: June 17, 2009, 06:20:54 pm
I don't envy whoever gets that last tile... looks hard   :hehe:

Offline Atnas

  • Moderator
  • 0100
  • *
  • Posts: 1054
  • Karma: +2/-0
  • very daijōbs
    • paintbread
    • clement.wolfram
    • paintbread
    • View Profile
    • lolipopsicle

Re: Hexquisite Corpse Collab

Reply #203 on: June 17, 2009, 06:40:51 pm
*gets ready to pounce* >:3

Offline Masna

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #204 on: June 17, 2009, 08:23:30 pm
DONE!

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #205 on: June 17, 2009, 09:01:29 pm

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab

Reply #206 on: June 17, 2009, 09:56:11 pm
DONE!

Are you sure?

I'm with Mathias on this, there sure was some selective blending going on with your tile.  Even with the accidental black pixels that were removed from Lollige's tile that wouldn't mesh.  *tsk tsk*
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline Masna

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #207 on: June 17, 2009, 09:58:52 pm
Yeah, I guess I'll remove all of that.  The only reason that blackis-gray part is there is because it blended with the black line.  But sure, I'll go in and butcher it up again.  I admit though, that the blue blob doesn't really blend, either.  On it now, though.

Offline tomic

  • 0001
  • *
  • Posts: 84
  • Karma: +0/-0
  • red is my green, but yellow is yellow.
    • @tomicpixel
    • http://www.pixeljoint.com/pixels/new_icons.asp?owner=6236&ob=search&dosearch=1
    • pixeltom
    • View Profile
    • piexeln.de

Re: Hexquisite Corpse Collab

Reply #208 on: June 18, 2009, 12:09:32 am
wtf masna, 5 out of your tile's 6 sides have clashes. :mean:

guys, don't screw up the whole thing in the final moments, please. it was too much fun.
« Last Edit: June 18, 2009, 12:31:59 am by tomic »
looking forward to the secret santa hexqusite corps 2017

Offline Masna

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #209 on: June 18, 2009, 12:37:50 am
I know, I know!  I'm sorry.  :'(

It should be done soon.  And it blends MUCH better now.

EDIT: DONE!
« Last Edit: June 18, 2009, 12:56:51 am by Masna »

Offline miscdude

  • 0010
  • *
  • Posts: 124
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #210 on: June 18, 2009, 01:21:49 am
blarg, I have to attend to a different project  :'(
78 is free

Offline Atnas

  • Moderator
  • 0100
  • *
  • Posts: 1054
  • Karma: +2/-0
  • very daijōbs
    • paintbread
    • clement.wolfram
    • paintbread
    • View Profile
    • lolipopsicle

Re: Hexquisite Corpse Collab

Reply #211 on: June 18, 2009, 01:23:57 am
78 I snatch. c:

Offline Doppleganger

  • 0010
  • *
  • Posts: 279
  • Karma: +2/-0
  • Fall!
    • View Profile

Re: Hexquisite Corpse Collab

Reply #212 on: June 18, 2009, 04:53:43 am
79 Please

If it is free. It looks like infinity had it but ran out of time. Hopefully I didn't miss out on this, it'd be sad.

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab

Reply #213 on: June 18, 2009, 05:14:51 am
Gotta wait for 78 before 79 can be jumped on now that it's become free and claimed AGAIN.  These tiles are cursed, somebody for the love of god, please finish what you claim!  haha
« Last Edit: June 18, 2009, 12:11:21 pm by Argyle »
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline tomic

  • 0001
  • *
  • Posts: 84
  • Karma: +0/-0
  • red is my green, but yellow is yellow.
    • @tomicpixel
    • http://www.pixeljoint.com/pixels/new_icons.asp?owner=6236&ob=search&dosearch=1
    • pixeltom
    • View Profile
    • piexeln.de

Re: Hexquisite Corpse Collab

Reply #214 on: June 18, 2009, 01:20:41 pm
It should be done soon.  And it blends MUCH better now.

blends better. dunno about "MUCH better" though, but meh, i don't wanna be the guy bitching around

anyway guys,
just asking cause i'm generally interested in ppls modus opperandi (also concerning older projects like the isocollab):
do you (A) think about possible executions of a tile prior to claiming it or do you (B) just claim it and try to improvise with the option of giving it back or start some trade?

i'm type A
looking forward to the secret santa hexqusite corps 2017

Offline infinity+1

  • 0010
  • *
  • Posts: 166
  • Karma: +0/-0
  • the real deal
    • View Profile

Re: Hexquisite Corpse Collab

Reply #215 on: June 18, 2009, 01:21:28 pm
yeah, i submitted my tile a day too late.
i'm a jerk.
i'm really excited to see this finished though.

when it's all said and done, maybe i can throw mine up here for all to see.

Offline Don risotto

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #216 on: June 18, 2009, 01:29:52 pm
It should be done soon.  And it blends MUCH better now.

blends better. dunno about "MUCH better" though, but meh, i don't wanna be the guy bitching around

anyway guys,
just asking cause i'm generally interested in ppls modus opperandi (also concerning older projects like the isocollab):
do you (A) think about possible executions of a tile prior to claiming it or do you (B) just claim it and try to improvise with the option of giving it back or start some trade?

i'm type A.



well, why wouldn't you be? I know for me, the hardest part of anything is the beginning ;), and with something like this, it's already done. sweet.
« Last Edit: June 18, 2009, 02:40:10 pm by Don risotto »

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab

Reply #217 on: June 18, 2009, 02:50:37 pm
do you (A) think about possible executions of a tile prior to claiming it or do you (B) just claim it and try to improvise with the option of giving it back or start some trade?

For 2 of my tiles it was A.  But for my other two it was mostly B, except without the option of giving it back or trading for the purpose of challenging myself further.
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #218 on: June 18, 2009, 03:50:05 pm
It should be done soon.  And it blends MUCH better now.

"wtf masna, 5 out of your tile's 6 sides have clashes.

guys, don't screw up the whole thing in the final moments, please. it was too much fun."
+
blends better. dunno about "MUCH better" though, but meh, i don't wanna be the guy bitching around

anyway guys,
just asking cause i'm generally interested in ppls modus opperandi (also concerning older projects like the isocollab):
do you (A) think about possible executions of a tile prior to claiming it or do you (B) just claim it and try to improvise with the option of giving it back or start some trade?

i'm type A


I hate to be negative too, but there's no excuse for such poor blending. This is just a community collaboration, and meant to be fun, but that doesn't mean you can just slap down some quick crap just to be a part of it, c'mon. I tried to treat this very seriously. Still though, I'm glad so many different people particpated. Including Masna. He'll only improve.


As for your survey, which I'm really curious about too, I'm a mix, yet I never considered admitting failure and reliquishing the tile, I forced myself to stick with it -

--(A)  #31's concept idea jumped out at me instantly and I knew I had to do it, I couldn't and didn't want to do anything else. And that was before ilkke's #1 got revealed. I think it'll make good sense once revealed, like a wierd continuation of ilkke's character above.

--(B)  #90 was a battle to figure out. #'s 85, 83 and 82 where there already; dark on one side, light on the other. I wanted to hurt JJ Naas for that gradient! haha, in the end it worked out, but I think I cheaped out with how I married the light and dark areas. Very curious to see Tocky's interpretation although it already looks he completely violated my main subject matter haha, but hey that's what it's all about, man. Violating others' art, right? ehrrrr

--(B all the way) #81, uhggg, no joke I spent hours just trying to figure this one out. By that I mean figure out what to do with it, not figure out what was actually in the neighboring tiles, you really can't. And in the end what I submitted is cliché garbage, as well as rushed and unfinished due to deadline  -BUT-  I feel that my pixel tech imrpoved quite a bit so I'm still happy.


Then I'm also curious if anyone cheated and PM'ed they're tiles to buddies so they could design with continuity, not an acqusation, just a wonder, hehe. I didn't do it, it would decrease the spontaneity, the essence of 'exsquisite corpse' activities.

Offline Larwick

  • 0011
  • **
  • Posts: 734
  • Karma: +1/-0
    • Larwick
    • http://www.pixeljoint.com/p/3794.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #219 on: June 18, 2009, 04:25:59 pm
(B) for mine (mainly cus i wanted to be next to Reo), although as i was looking for others to pick (none of which i actually had the guts to pick in the end) it would have been (A).
Being the last tile 79 has a very pleasing placement, don'tchya think?  :)

Offline Atnas

  • Moderator
  • 0100
  • *
  • Posts: 1054
  • Karma: +2/-0
  • very daijōbs
    • paintbread
    • clement.wolfram
    • paintbread
    • View Profile
    • lolipopsicle

Re: Hexquisite Corpse Collab

Reply #220 on: June 18, 2009, 04:36:15 pm
78 complete

chiming in:

i had no plan whatsoever

guess we'll be able to see who's which type when all is revealed hohoho~!

Offline Perciv@l

  • 0001
  • *
  • Posts: 24
  • Karma: +0/-0
    • View Profile
    • www.prr-art.com

Re: Hexquisite Corpse Collab

Reply #221 on: June 18, 2009, 04:52:04 pm
79 for me please!
DONE!
« Last Edit: June 20, 2009, 10:40:26 pm by Perciv@l »

Offline Don risotto

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #222 on: June 18, 2009, 09:37:50 pm
ohboyohboyohboy  :D

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab

Reply #223 on: June 19, 2009, 12:52:17 am
55 minutes, ndchristie!

Pleeeeaaaase say you're just finalizing your post to PM ptoing!  ;D  Yes?
« Last Edit: June 19, 2009, 03:07:49 am by Argyle »
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline robotriot

  • 0010
  • *
  • Posts: 168
  • Karma: +0/-0
  • Tubby mechanical friend
    • View Profile
    • robotriot

Re: Hexquisite Corpse Collab

Reply #224 on: June 19, 2009, 11:37:00 am
76 is free again, argh. This will never be finished D:
WELCOME TO BATTLE SQUADRON

Offline Mirre

  • 0010
  • *
  • Posts: 191
  • Karma: +0/-0
  • Pokémon Trainer
    • View Profile
    • LINNEART

Re: Hexquisite Corpse Collab

Reply #225 on: June 19, 2009, 12:22:22 pm
I claim #76! DONE!
« Last Edit: June 22, 2009, 03:42:40 am by Mirre »

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #226 on: June 19, 2009, 01:02:20 pm
c'mon you pansies, push those pixels!  hyaah hyaaahhh
« Last Edit: June 19, 2009, 03:40:53 pm by Mathias »

Offline ui

  • 0001
  • *
  • Posts: 66
  • Karma: +0/-0
  • Venezuela
    • View Profile
    • http://www.iloveui.com

Re: Hexquisite Corpse Collab

Reply #227 on: June 19, 2009, 02:13:38 pm
aahhhhh!!!!!!!  :lol:

if Mirre dont take it... i will!!!  :P

i claim the 76 just in case (im on the waitlist)

... All our operators are busy, please keep waiting ...


edit ptoing: no such thing as waitlists  :n:>:(

edit ui: jajajajajaja  :lol:.... i said IN CASE and then i made a ""joke"", like i wasnt really serious  :crazy: just clarification in case ppl see me like a dump or asshole
« Last Edit: June 20, 2009, 03:28:14 pm by ui »

Offline infinity+1

  • 0010
  • *
  • Posts: 166
  • Karma: +0/-0
  • the real deal
    • View Profile

Re: Hexquisite Corpse Collab

Reply #228 on: June 19, 2009, 03:27:24 pm
this is painful

Offline Reo

  • 0010
  • *
  • Posts: 197
  • Karma: +0/-0
  • aka MechaBarbarian
    • MechaBarbarian
    • http://pixeljoint.com/p/11318.htm
    • View Profile

Re: Hexquisite Corpse Collab

Reply #229 on: June 19, 2009, 05:46:19 pm
yeah, i submitted my tile a day too late.
i'm a jerk.
i'm really excited to see this finished though.

when it's all said and done, maybe i can throw mine up here for all to see.

Please do, it will be fun to see what you made out of the tile!

Offline Scuba Steve

  • 0010
  • *
  • Posts: 151
  • Karma: +0/-0
    • View Profile
    • Incredible Baron

Re: Hexquisite Corpse Collab

Reply #230 on: June 20, 2009, 05:11:11 am
So is 76 taken?
Glub Glub!

Offline 32

  • 0010
  • *
  • Posts: 476
  • Karma: +1/-0
    • @AngusDoolan
    • http://pixeljoint.com/p/19827.htm
    • angusdoolanart
    • View Profile

Re: Hexquisite Corpse Collab

Reply #231 on: June 20, 2009, 05:14:34 am
yes

Offline tomic

  • 0001
  • *
  • Posts: 84
  • Karma: +0/-0
  • red is my green, but yellow is yellow.
    • @tomicpixel
    • http://www.pixeljoint.com/pixels/new_icons.asp?owner=6236&ob=search&dosearch=1
    • pixeltom
    • View Profile
    • piexeln.de

Re: Hexquisite Corpse Collab

Reply #232 on: June 20, 2009, 04:58:35 pm
c'mon percival, mirre.
don't tell me you needa make use of the full 72 hours to finish this. :'(
looking forward to the secret santa hexqusite corps 2017

Offline Atnas

  • Moderator
  • 0100
  • *
  • Posts: 1054
  • Karma: +2/-0
  • very daijōbs
    • paintbread
    • clement.wolfram
    • paintbread
    • View Profile
    • lolipopsicle

Re: Hexquisite Corpse Collab

Reply #233 on: June 20, 2009, 05:27:38 pm
I've found that a watched egg never boils. NEVER D:

Wouldn't y'all be much happier not waiting around impatiently?

Offline lollige

  • 0010
  • *
  • Posts: 183
  • Karma: +0/-0
  • MrLollige
    • View Profile
    • MrLollige blog

Re: Hexquisite Corpse Collab

Reply #234 on: June 20, 2009, 06:26:24 pm
If again one of the tiles fails, how about this:

The fastest tile maker gets it, not the fastest claimer? Which means, in order to claim it, you must send the finished tile to Ptoing? Yes, that might result in you working on the tile and then someone else finishing it a bit quicker, but it solves the current problem.

Offline Don risotto

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #235 on: June 20, 2009, 06:29:26 pm
I've found that a watched egg never boils. NEVER D:

Wouldn't y'all be much happier not waiting around impatiently?
NO.

If again one of the tiles fails, how about this:

The fastest tile maker gets it, not the fastest claimer? Which means, in order to claim it, you must send the finished tile to Ptoing? Yes, that might result in you working on the tile and then someone else finishing it a bit quicker, but it solves the current problem.

not to be rude, but sounds like a meritocracy, which ptoing possibly deliberately but either way managed to avoid throughout.
« Last Edit: June 20, 2009, 06:36:46 pm by Don risotto »

Offline peculiarapparat

  • 0001
  • *
  • Posts: 9
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #236 on: June 21, 2009, 12:33:00 am
not to be rude, but sounds like a meritocracy, which ptoing possibly deliberately but either way managed to avoid throughout.

Rather the opposite, people who care less about finishedness would be submitting halfarsed hexes instead of doing any finer work (as much as that is possible with the palette & dimensions, anyway...) on it, with such rule.

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab

Reply #237 on: June 21, 2009, 01:06:24 am
A) This is not a competition for who gets the most tiles the fastest.
B) No.

There are no ugly colours, only ugly combinations of colours.

Offline robotriot

  • 0010
  • *
  • Posts: 168
  • Karma: +0/-0
  • Tubby mechanical friend
    • View Profile
    • robotriot

Re: Hexquisite Corpse Collab

Reply #238 on: June 21, 2009, 08:38:58 am
Almost done now, go Mirre :)
WELCOME TO BATTLE SQUADRON

Offline Mirre

  • 0010
  • *
  • Posts: 191
  • Karma: +0/-0
  • Pokémon Trainer
    • View Profile
    • LINNEART

Re: Hexquisite Corpse Collab

Reply #239 on: June 21, 2009, 07:46:28 pm
Almost done, but finding it a bit hard to unify the four types of sky in the adjacent tiles... :blind: Please start with the middle in the next HCC!

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab

Reply #240 on: June 22, 2009, 04:23:35 am
I claim #76! DONE!

That post will echo an eternity!  Now all we need is a ptoing to save the day.  :B


Oh, and maybe I'm just overly observant (or unobservant if this has been pointed out elsewhere on the boards) or my browser is broken, but do you have some sort of script on your site where your avatar is hosted, ptoing?  I've noticed that whenever you are not online, Memory bot doesn't bounce.  Does your site monitor your pixelation online status?  Are you overly OCD and swap out avatar GIFs whenever you go to bed in that directory?
« Last Edit: June 22, 2009, 04:31:14 am by Argyle »
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline Dr D

  • 0010
  • *
  • Posts: 415
  • Karma: +0/-0
  • Not a real doctor.
    • View Profile
    • PJ Gallery

Re: Hexquisite Corpse Collab

Reply #241 on: June 22, 2009, 05:07:10 am
I claim #76! DONE!

Whoa, 12:22:22, that's one number combination you managed to post at.

And ptoing's avvy always seems to bounce for me.

Anyways, I'm really excited to see it unveiled.

Offline Scribblette

  • 0010
  • *
  • Posts: 185
  • Karma: +0/-0
    • View Profile
    • Livejournal

Re: Hexquisite Corpse Collab

Reply #242 on: June 22, 2009, 05:12:59 am
Wow, that one finished quickly! I hopped on earlier today thinking I'd have time for one and there weren't any left.

Looks incredible so far.
Now reading: Animator's Survival Kit, Drawing On The Right Side Of The Brain, Fun With A Pencil. No time to pixel!
Pixelated Anatomy|Foliage

Offline miscdude

  • 0010
  • *
  • Posts: 124
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab

Reply #243 on: June 22, 2009, 05:54:05 am
I claim #76! DONE!

That post will echo an eternity!  Now all we need is a ptoing to save the day.  :B


Oh, and maybe I'm just overly observant (or unobservant if this has been pointed out elsewhere on the boards) or my browser is broken, but do you have some sort of script on your site where your avatar is hosted, ptoing?  I've noticed that whenever you are not online, Memory bot doesn't bounce.  Does your site monitor your pixelation online status?  Are you overly OCD and swap out avatar GIFs whenever you go to bed in that directory?

Pretty sure thats just you, it bounces constantly here.

Offline Morre

  • 0001
  • *
  • Posts: 4
  • Karma: +0/-0
    • View Profile
    • x2d.org

Re: Hexquisite Corpse Collab

Reply #244 on: June 22, 2009, 06:27:27 am
It's worth noting that the bounce speed of ptoing's avatar is significantly different in different browsers. Opera plays the animation much faster than Chrome, for whatever reason. I'm not sure which of the two speeds is correct, if either.

I'm so looking forward to seeing this. ;D
« Last Edit: June 22, 2009, 06:29:21 am by Morre »

Offline JJ Naas

  • 0010
  • *
  • Posts: 409
  • Karma: +1/-0
    • View Profile
    • My Deviantart page

Re: Hexquisite Corpse Collab

Reply #245 on: June 22, 2009, 10:47:43 am
That was fast, Mirre.  :y:

F5, F5, F5... I bet it's gonna be awesome. Know any relevant C64 sites we should alert, so they can admire the C64 palette awesomeness as well?

Offline robotacon

  • 0010
  • *
  • Posts: 221
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #246 on: June 22, 2009, 11:19:43 am
That's an acid trip if ever I saw one.

Offline masterpt

  • 0001
  • *
  • Posts: 2
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #247 on: June 22, 2009, 11:28:41 am
Awesome!! I really liked! Congrats to all how could make the tiles!!!  ;D

Offline Don risotto

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #248 on: June 22, 2009, 11:41:27 am
:awesome:

edit: I'm thinking about printing a nice poster sized copy of this out. does anyone have a reference for c64->cmyk conversion? these colours are all pretty desaturated anyway but I'm not sure how to go about getting the contrast right.
« Last Edit: June 22, 2009, 06:21:36 pm by Don risotto »

Offline robotriot

  • 0010
  • *
  • Posts: 168
  • Karma: +0/-0
  • Tubby mechanical friend
    • View Profile
    • robotriot

Re: Hexquisite Corpse Collab - DONE!

Reply #249 on: June 22, 2009, 11:59:17 am
Wow, some of the transitions work really well and it's hard to tell where one tile ends and the next one begins. Good work everybody!
WELCOME TO BATTLE SQUADRON

Offline Larwick

  • 0011
  • **
  • Posts: 734
  • Karma: +1/-0
    • Larwick
    • http://www.pixeljoint.com/p/3794.htm
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #250 on: June 22, 2009, 12:00:53 pm
Wow, some of the transitions work really well and it's hard to tell where one tile ends and the next one begins. Good work everybody!

I totally agree! It's surprisingly great. Well done.

Offline Morre

  • 0001
  • *
  • Posts: 4
  • Karma: +0/-0
    • View Profile
    • x2d.org

Re: Hexquisite Corpse Collab - DONE!

Reply #251 on: June 22, 2009, 12:09:03 pm
Wow, that's crazy cool. Well done everyone!
(Damn, my tile looks ridiculously bad next to most of those...)

Offline tomic

  • 0001
  • *
  • Posts: 84
  • Karma: +0/-0
  • red is my green, but yellow is yellow.
    • @tomicpixel
    • http://www.pixeljoint.com/pixels/new_icons.asp?owner=6236&ob=search&dosearch=1
    • pixeltom
    • View Profile
    • piexeln.de

Re: Hexquisite Corpse Collab - DONE!

Reply #252 on: June 22, 2009, 12:40:04 pm
awesomly awesome.
took me 30 minutes to stop looking at it and restart working again (we've got a deadline here today!)

sorry to philliptr for the bad transition with the blocks btw.
looking forward to the secret santa hexqusite corps 2017

Offline Mirre

  • 0010
  • *
  • Posts: 191
  • Karma: +0/-0
  • Pokémon Trainer
    • View Profile
    • LINNEART

Re: Hexquisite Corpse Collab - DONE!

Reply #253 on: June 22, 2009, 12:42:37 pm
Haha, this is so awesome! Great effort and creativity everyone! There's so much great stuff to look at here, but I especially like Peach's little austronauts + Larwick's cans, JJ Naas' girl whose hair turns into spaghetti in big brother's tile at the bottom there, ilkke/huZba's robot and Perciv@l's monsters.

Offline Reo

  • 0010
  • *
  • Posts: 197
  • Karma: +0/-0
  • aka MechaBarbarian
    • MechaBarbarian
    • http://pixeljoint.com/p/11318.htm
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #254 on: June 22, 2009, 01:49:11 pm
Incredible!
You just keep on finding more and more cool stuff!
  :D

Offline ilkke

  • 0010
  • *
  • Posts: 234
  • Karma: +0/-0
  • pix off
    • iLkKke
    • http://pixeljoint.com/p/9270.htm
    • View Profile
    • 'daily' art blog

Re: Hexquisite Corpse Collab - DONE!

Reply #255 on: June 22, 2009, 01:50:24 pm
Bestestestest collab evar!

Now a new one :D
i

Offline generatedanomaly

  • 0001
  • *
  • Posts: 2
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #256 on: June 22, 2009, 02:23:36 pm
Wow! What a collab!! I especially love JJ Naas's pic of the girl at the bottom - it looks like she's thinking everything! X) Totally FANTASTIC. Well done everyone!

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 3048
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • ptoing bloing

Re: Hexquisite Corpse Collab - DONE!

Reply #257 on: June 22, 2009, 02:38:03 pm
Glad this came out so cool and everyone had fun. If all goes well I will start a new one next month :)

There are no ugly colours, only ugly combinations of colours.

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

what gestalt!

Reply #258 on: June 22, 2009, 03:28:50 pm
I can't stop looking at it, so much detail, and I keep finding more. This is one of those things where you can't prevent yer eyes from bouncing around randomly, too much crazy visual interest everywhere; no priority but it's wonderful.
Sure there's a few tragically non-descript tiles but the really good ones more than make up for the imbalance. Some transitions are nicely surreal.
This was well worth it. I look forward to the next one, but I hope it's different somehow. Different palette definitely, although as it turned out the C64 pal looks great here!
I'm really impressed with the pixel tech effort put forth by tomic and big b, and others of course. I've learned alot from this.

Offline Gunne

  • 0010
  • *
  • Posts: 182
  • Karma: +0/-0
  • hello..
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #259 on: June 22, 2009, 04:40:17 pm
Wow, this came out really great! Well done everyone! :y:
in the shadows, lurking.

Offline pgil

  • 0001
  • *
  • Posts: 65
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #260 on: June 22, 2009, 06:30:26 pm
Holy shit, this is beautiful! I've made this my desktop wallpaper. I can't find any of my icons, but I don't care  ;D

Offline Peach

  • 0001
  • *
  • Posts: 60
  • Karma: +0/-0
  • Compile Me!
    • View Profile
    • The Peach Portfolio.

Re: Hexquisite Corpse Collab - DONE!

Reply #261 on: June 22, 2009, 07:01:54 pm
GREAT!
I love it
it's a nice trip to look at!

again ! another one !
"It's all fun and games, until someone loses an eye". - mom

Offline JJ Naas

  • 0010
  • *
  • Posts: 409
  • Karma: +1/-0
    • View Profile
    • My Deviantart page

Re: Hexquisite Corpse Collab - DONE!

Reply #262 on: June 22, 2009, 07:20:49 pm
It's awesome. Good work. My favourite bits are tomic's Ocean Liner, big brother's spaghetti hex, especially the hands and the glass and Mathias' Sphinks has some very smooth handling of the C64 palette.

Offline ui

  • 0001
  • *
  • Posts: 66
  • Karma: +0/-0
  • Venezuela
    • View Profile
    • http://www.iloveui.com

Re: Hexquisite Corpse Collab - DONE!

Reply #263 on: June 22, 2009, 07:33:27 pm
pffffff man this looks AWESOME!!! :DDDDDDDD

the next one just 1 squere/hex for each person plz :DDD so let moar ppl join with a different style.

Tomic, that giraffe is really ROX!!! i love it :DDD
Ilkke, what about that dig/ass head at top! jajajajaj THE KING!!!
Arachne, those guys looks perfect in that specific parT :P
Argyle... WTF??? jajajajajajajajaj that fat mustache guy!! juasjuajajaja
Robotriot and Mirre.... AWESOME PART jajajaa it fix perfect
ptoing... jajaja what's that??? i have like 3 minutes trying to understand what kind of MONSTER is! he looks like he smooking a joint! and the ghost beside is saying... GIVE ME GIVE ME!!!
all that space part an bottom just rules
THX TO ALL FOR PARTICIPE!!!! I JUST LOVE IT!!!!!!
i will print a poster of this!

PTOING, thx for let it us participe :D and for this great idea and collab :D.... I WANT MOARR :ddd

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab - DONE!

Reply #264 on: June 22, 2009, 08:29:34 pm
I was thinking of doing the same when I get a chance to refill my cartridges - print out a blown up version of tile sections and lay them out as a wall hanging.

Words cannot describe how well this turned out.  I just love them all.  ilkke's creatures are all just so silly and fun, Mathias has reinvented the obsurd notion of what my mind pictured under his tile masks, Arachne went places with Snoopy's head I never could have dreamed could happen; This would just be a big post if I let it become one but wow.  Deliciously excellent!

Quote from: ui
Argyle... WTF??? jajajajajajajajaj that fat mustache guy!! juasjuajajaja
:P The absolute weirdest part to me is that I claimed that tile specifically because the first thing I saw in the definition of robotriot's rocky edge was the outline of a fat belly, a mangled but extended arm with wrist bent, and a boob.  It all fell together that way in my head oddly enough.

Running out the door to head home for the day but I had to say something.  This was just so much fun and I really learned a lot.  MORE!
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline robotriot

  • 0010
  • *
  • Posts: 168
  • Karma: +0/-0
  • Tubby mechanical friend
    • View Profile
    • robotriot

Re: Hexquisite Corpse Collab - DONE!

Reply #265 on: June 22, 2009, 08:45:46 pm
:P The absolute weirdest part to me is that I claimed that tile specifically because the first thing I saw in the definition of robotriot's rocky edge was the outline of a fat belly, a mangled but extended arm with wrist bent, and a boob.  It all fell together that way in my head oddly enough.

Haha, this is also one of my favorite parts. Very imaginative :D

Among my other favorites are Arachne's retroish scifi scene, tomic's ship, big brother's spaghetti dish, ilkke's animal in #91 and the monsters in the sports arena by Perciv@l. But really, there are so many great areas and tiles by everyone, your eyes just keep jumping around from point of interest to point of interest.
WELCOME TO BATTLE SQUADRON

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #266 on: June 22, 2009, 09:25:27 pm
It's awesome. Good work. My favourite bits are tomic's Ocean Liner, big brother's spaghetti hex, especially the hands and the glass and Mathias' Sphinks has some very smooth handling of the C64 palette.

I'm honored, JJ. Thanks!

Offline Dr D

  • 0010
  • *
  • Posts: 415
  • Karma: +0/-0
  • Not a real doctor.
    • View Profile
    • PJ Gallery

Re: Hexquisite Corpse Collab - DONE!

Reply #267 on: June 22, 2009, 10:13:29 pm
I have to give you more props Mathias, you perhaps created some of my favorite pieces in the collab, your mastery of the palette is astounding. Just look at that skull, that AA is amazing, beautiful work.

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab - DONE!

Reply #268 on: June 22, 2009, 10:27:07 pm
I'm throwing together a WIP animation of the grid if that's ok.  I'm just revealing the grid in the order in which it happened from start to finish based on each of the sequential images that you have archived in the image database.  I will probably just be showing the images unmasked without names, nothing flashy.
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #269 on: June 22, 2009, 11:17:24 pm
I have to give you more props Mathias, you perhaps created some of my favorite pieces in the collab, your mastery of the palette is astounding. Just look at that skull, that AA is amazing, beautiful work.

Thanks, bro!!


With a new Hex collab on the way, all interested in participating need to go make their voices heard, over at the Hexquisite Corpse Suggestion Thread, so it can be set up in a way everyone can enjoy contributing to the most, within reason of course (can't please everyone).

I'm hoping we at least put a new spin on this, one way or the other.

« Last Edit: June 23, 2009, 01:20:47 am by Mathias »

Offline Shrike

  • 0010
  • *
  • Posts: 413
  • Karma: +1/-0
    • View Profile

HOLY SHIT

Reply #270 on: June 23, 2009, 12:30:40 am
OMFG
I'm not one of the people to sit there, continuing to refresh browsers waiting for the image to be unveiled, but even as a latecomer (relatively) I'm god damn amazed!

IT KICKS ASS.  I honestly was not expecting this good of a turnout.  It's like post-modern art but awesome and c64y.  I freaking love it, this is going on my facebook.  Also this is the first time I've been motivated to save anything to my hard drive, challenge wise.
« Last Edit: June 23, 2009, 12:37:21 am by Shrike »

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab - DONE!

Reply #271 on: June 23, 2009, 12:40:45 am
http://img.photobucket.com/albums/v254/argylesock/Hexquisite-WIP-ANIMATION.gif

WIP animation constructed!

Each step is in 2 second steps, and it hangs at the final frame for 20 seconds and loops forevah!

Just pop it into your animation program if you wish to view each frame of the animation at your own pausable pace.  If I were a greater man and didn't have a baby that enjoyed banging on my keyboard when I do stuff with her on my lap I would have considered scripting up a flash applet with mouseovers et cetera but this is more than enough haha.

Hyperlinked to it instead of posting it up so that it wouldn't be halfway through the frame loop by the time people scrolled down to it in the thread.
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline ilkke

  • 0010
  • *
  • Posts: 234
  • Karma: +0/-0
  • pix off
    • iLkKke
    • http://pixeljoint.com/p/9270.htm
    • View Profile
    • 'daily' art blog

Re: Hexquisite Corpse Collab - DONE!

Reply #272 on: June 23, 2009, 08:50:11 am
http://img.photobucket.com/albums/v254/argylesock/Hexquisite-WIP-ANIMATION.gif

WIP animation constructed!

Each step is in 2 second steps, and it hangs at the final frame for 20 seconds and loops forevah!

Just pop it into your animation program if you wish to view each frame of the animation at your own pausable pace.  If I were a greater man and didn't have a baby that enjoyed banging on my keyboard when I do stuff with her on my lap I would have considered scripting up a flash applet with mouseovers et cetera but this is more than enough haha.

Hyperlinked to it instead of posting it up so that it wouldn't be halfway through the frame loop by the time people scrolled down to it in the thread.

Very nice to view it like that.
However, tile 21 is moved down one pixel :P
i

Offline Dusty

  • 0100
  • ***
  • Posts: 1107
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #273 on: June 23, 2009, 09:23:47 am
I was skeptic at how well this was going to flow, but wow.

Also, I really like how the bottom-most tile is the girl, and everything seems to be flowing out of her head -- like they're all her ideas and such.

I think this is just going to be another one of those things from Pixelation that end up floating around the internet.

Offline Scribblette

  • 0010
  • *
  • Posts: 185
  • Karma: +0/-0
    • View Profile
    • Livejournal

Re: Hexquisite Corpse Collab - DONE!

Reply #274 on: June 23, 2009, 09:29:51 am
Also, I really like how the bottom-most tile is the girl, and everything seems to be flowing out of her head -- like they're all her ideas and such.

Great way for JJ naas to steal the thunder - I bet he knew what he was doing, too XD

I tease. That's one of my favorites. I love how BB turned her hair into a meal!
Now reading: Animator's Survival Kit, Drawing On The Right Side Of The Brain, Fun With A Pencil. No time to pixel!
Pixelated Anatomy|Foliage

Offline JJ Naas

  • 0010
  • *
  • Posts: 409
  • Karma: +1/-0
    • View Profile
    • My Deviantart page

Re: Hexquisite Corpse Collab - DONE!

Reply #275 on: June 23, 2009, 09:39:15 am
Thanks all for the comments about the girl. The hair flowing out of the hex wasn't what I initially started working on, I did her on a profile at first but figured after a while that it sort of just had to be that way.

The advantages of being the first to grab a hex. ;)

Offline skw

  • 0010
  • *
  • Posts: 390
  • Karma: +0/-0
  • Stuck in the Nineties.
    • View Profile
    • Johnny Theodore Customs

Re: Hexquisite Corpse Collab - DONE!

Reply #276 on: June 23, 2009, 01:56:35 pm
HOLY BALLS! :o  That's more than awesome!  Congratulations!

Pity I missed this one. . . :(
Quote
Even a common man by obtaining knowledge becomes a Buddha.
sexual content, click at your own risk! https://www.facebook.com/szumprodukcje /also known as skurwy

Offline Conzeit

  • 0100
  • ***
  • Posts: 1451
  • Karma: +3/-0
  • Camus
    • conzeit
    • View Profile
    • CONZEIT

Re: Hexquisite Corpse Collab - DONE!

Reply #277 on: June 24, 2009, 09:09:58 am
=D ptoing is a fuckin genius...hexagons are an excellent shape for an exquisite corpse  ;D

Offline philipptr

  • 0010
  • *
  • Posts: 261
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #278 on: June 24, 2009, 03:08:15 pm
awesomly awesome.
took me 30 minutes to stop looking at it and restart working again (we've got a deadline here today!)

sorry to philliptr for the bad transition with the blocks btw.

Didn't give you much to blend with and your tile turned out awesome, so no hard feelings here ;)

Offline Conzeit

  • 0100
  • ***
  • Posts: 1451
  • Karma: +3/-0
  • Camus
    • conzeit
    • View Profile
    • CONZEIT

Re: Hexquisite Corpse Collab - DONE!

Reply #279 on: June 24, 2009, 11:13:42 pm
as an innocent bystander I'd like to say I think the transition fits rather well with the blockyness..... :D

This is a very beautiful thing, I really like how by just giving everyone their space and letting them mesh with everybody else everything turned out soooo pretty. Like a little anarchic miracle or something =) it's really beautiful and I HAVE to be in the next one  :o

The fact I just watched Synecdoche new york probably fuels my optimism here...but I really belive what I just said =)

I wonder if we could make one of these to tell a story...?

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Hexquisite Corpse Collab - posting about a poster

Reply #280 on: June 26, 2009, 04:17:26 am
Looks great in print. Bit of a pain to trim, though!
It's about 35" (90cm) tall. Thanks for the great decoration, everyone.



*EDIT - changed "pixelation.net" to "pixelation"
« Last Edit: June 30, 2009, 07:12:24 pm by Mathias »

Offline Conzeit

  • 0100
  • ***
  • Posts: 1451
  • Karma: +3/-0
  • Camus
    • conzeit
    • View Profile
    • CONZEIT

Re: Hexquisite Corpse Collab - DONE!

Reply #281 on: June 26, 2009, 11:39:37 am
 :o that is incredible!!!! :yay:

And I thought I was clever for making it my desktop :crazy:

EDIT: One thing I learnt from the HexCorpse collab......dont try to fit in :p I mean seriously in the ISO one we were all aware of what eachother was doing and tried to make things fit....the outcome was less creative in its use of color and everything (not to mention some overly obsessive individuals who dragged it on forever cause of tryin to force a plot on it :p )....here everyone did their thing only worryin about transitions and I even came to like the C64 pallete :D I wonder what an ISO collab would be like if the tiles were obscured
« Last Edit: June 27, 2009, 05:38:58 am by Conceit »

Offline Larwick

  • 0011
  • **
  • Posts: 734
  • Karma: +1/-0
    • Larwick
    • http://www.pixeljoint.com/p/3794.htm
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #282 on: June 26, 2009, 12:08:41 pm
I always thought pixels looked very pretty when printed. A nice thing to have indeed!  :yay:

Offline vierbit

  • 0010
  • *
  • Posts: 158
  • Karma: +0/-0
  • 0.09 posts per day
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #283 on: June 26, 2009, 11:44:22 pm
That print looks totally awesome.

I say this collaboration is by far the most successful. And now I feel really lazy for only doing one tile :-[.
Well, there probably comes a next chance.

Offline Dr D

  • 0010
  • *
  • Posts: 415
  • Karma: +0/-0
  • Not a real doctor.
    • View Profile
    • PJ Gallery

Re: Hexquisite Corpse Collab - DONE!

Reply #284 on: June 27, 2009, 12:41:08 am
Every time I come to this thread, I become inspired and motivated.

Offline Scuba Steve

  • 0010
  • *
  • Posts: 151
  • Karma: +0/-0
    • View Profile
    • Incredible Baron

Re: Hexquisite Corpse Collab - DONE!

Reply #285 on: June 27, 2009, 01:56:46 am
Wow, astonishing work.  Accolades to all those involved.
Glub Glub!

Offline Scribblette

  • 0010
  • *
  • Posts: 185
  • Karma: +0/-0
    • View Profile
    • Livejournal

Re: Hexquisite Corpse Collab - DONE!

Reply #286 on: June 27, 2009, 02:30:39 am
Awesome poster, Matt :)

An obscured isometric challenge sounds like it'll be crazy at screwing with perspective.
Now reading: Animator's Survival Kit, Drawing On The Right Side Of The Brain, Fun With A Pencil. No time to pixel!
Pixelated Anatomy|Foliage

Offline HMC

  • 0001
  • *
  • Posts: 89
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #287 on: June 27, 2009, 03:29:53 pm
This was a great collaboration. That printed version is the tits. Good work, everyone.

Offline Argyle

  • 0010
  • *
  • Posts: 264
  • Karma: +1/-1
  • Futuristic beep boop.
    • View Profile
    • ArgyleBox | Designs by Carl Douglas

Re: Hexquisite Corpse Collab - posting about a poster

Reply #288 on: June 28, 2009, 03:47:18 am
Looks great in print. Bit of a pain to trim, though!
It's about 35" (90cm) tall. Thanks for the great decoration, everyone.



How did you print it, anyway?  Plain paper mounted on some thicker board material?  Cardstock?  In segments pasted together?  It looks great, I was planning on doing the same if I had any damned tonor for the printer :'(

Oh, and it'd be wayofthepixel.net, not pixelation.net.
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #289 on: June 28, 2009, 04:28:25 am
That's funny, I wasn't going to add ".net" to "pixelation" at first but ended up doing so anyway, but forgot to change it to the correct URL. I'll correct it Monday.

Printed on an HP designjet 5500, a wide-format printer which prints on a 42" (107cm) wide roll. Works great.

Offline Don risotto

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #290 on: June 30, 2009, 01:01:06 pm
Looks great mathias. I sent mine to a print shop but it still came out looking dull and greenish??

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #291 on: June 30, 2009, 07:17:54 pm
I hate printers that can't print. I hope you didn't pay for it. C64 pal is very printer friendly. Every color is pretty much within any professional printer's gamut except maybe the bright green, but it's not that bad.

Offline Helm

  • 0110
  • *****
  • Posts: 5142
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: Hexquisite Corpse Collab - DONE!

Reply #292 on: July 09, 2009, 04:52:09 am
Congrats on all artists. That's a nice print too!

Offline Mathias

  • 0100
  • ***
  • Posts: 1741
  • Karma: +2/-0
  • #COMPLACENT
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Collab - DONE!

Reply #293 on: April 13, 2011, 05:11:44 am
Holy krap, I just noticed 86 is that infuriating Thrustburst game. STUPID GAME