AuthorTopic: WayForward Contest #2: Sprite modelling (updated rules)  (Read 115169 times)

Offline AdamTierney

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #90 on: February 24, 2006, 08:54:06 am
To update, people can enter anytime up until end of tomorrow. No further extensions. Either after midnight PST or early Saturday I'll comb through the entries and put them all on one sheet. On Monday, the other directors and I will each vote on our top 3 of each, we'll cross-reference and tally and see who wins. If there's no clear winner based on the votes, we'll narrow it down to the clear winners and then revote on them.

- Adam

Offline viestituote

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #91 on: February 24, 2006, 09:14:14 pm
Ok I guess this is my final entry.
and

My aim with the Boktai one was to be honest to the perspective, which was a thing I don't think anyone here managed to do correctly. And frankly, I realized it was just too awkward for me as well to make look right. That planometric is very weird when you're used to see the world in that old game isometric way.

Oh well. I'll be off for a week now, will be back next sunday. viestituote@gmail.com is where you should contact me if you need to. Good luck to everybody, I'm really suprised of the level of the entries for this competition, some excellent pixel art of all flavours in here! :O

Offline Toby

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #92 on: February 24, 2006, 09:33:47 pm
Pheewh! I made it just and just :) I got back from Spain this afternoon and took a few hours to finish ( or actually create from scratch ) the boktai version. So here's my input, all of it.




edit: I like how the kid-popey came out, better than I had intended in the beginning :)
« Last Edit: February 24, 2006, 09:38:05 pm by Toby »

Offline AlexHW

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #93 on: February 24, 2006, 10:39:42 pm
thought id try a couple more with a more experimental feel:

Offline Grey Knight

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #94 on: February 25, 2006, 04:11:26 am
Is there a prize for 2nd and 3rd place?

GreyKnight

Offline David

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #95 on: February 25, 2006, 05:42:42 am

I made an alternate.

Offline AdamTierney

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #96 on: February 25, 2006, 08:05:40 am
Contest cutoff. No more entries. A winner will be selected and posted Monday.

"Is there a prize for 2nd and 3rd place?"

Maybe on the next contest but none was planned here. However it's no secret these contests are to scout talent for future WF games, and I think we used 3 or 4 people from the animation contest. So 2nd and 3rd place will probably be offered some GBA work. Not a prize, but it's kind of better than a prize.

- Adam

Offline pixelaro

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #97 on: February 26, 2006, 09:28:06 pm
i know I'm a bum..  Had made these within the time limit but I was gone for the weekend. No excuse, I know. Well,l i said i would make some so I'll just post them here anyway.. =/



Fuck iiiit.. even if I know I never could have won.
« Last Edit: February 26, 2006, 09:29:42 pm by pixelaro »
:::....

Offline Toby

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #98 on: February 26, 2006, 09:58:38 pm
i know I'm a bum..  Had made these within the time limit but I was gone for the weekend. No excuse, I know. Well,l i said i would make some so I'll just post them here anyway.. =/



Fuck iiiit.. even if I know I never could have won.


Dude, you're underestimating yourself. I hope Adam makes an exception on your part, because your sprites are awesome :) Functional, original and good capture of the essence of popey. You'd have good chances of winning to my mind. 

Offline AdamTierney

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #99 on: February 27, 2006, 05:05:08 am
I'll accept them. To try and make it fair, we won't be looking at the entries until at least noon tomorrow PST so if anyone else wants to slip one in before then, go for it.

- Adam