AuthorTopic: WayForward Contest #2: Sprite modelling (updated rules)  (Read 115401 times)

Offline AdamTierney

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #80 on: February 20, 2006, 04:40:19 am
It's not about how long it takes to pixel a few sprites, it's about people being too busy and trying to find a window they can work on the contest. If you want to compare it to game production, we shift deadlines based on artist availability all the time.

- Adam

Offline hondo

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #81 on: February 21, 2006, 06:05:16 pm
Well, I'm really glad this got extended.  Phew...

Okay, I'm in too.  Here's my Popeye and my Pokteye... hee hee hee. ^_^



Here's Pokteye on a background.



On a side note, I loved Boktai!  That game is excelent and the art is fantastic too.  I give it two thumbs up!   b ^_^ d

Offline Conzeit

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #82 on: February 22, 2006, 12:22:16 am
damn, I thought my child boktai looked a little crappy, so I went and made an edit.
it ended up looking much better than the other one...I may just make the adult one look like this one now :p

mockshot, ha!

 PS:I used his alternate hat, the sailor one.
« Last Edit: February 22, 2006, 01:24:23 am by Camus »

Offline initial_reality

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #83 on: February 22, 2006, 01:46:30 am
I made a little Popeye:


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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #84 on: February 22, 2006, 06:31:25 pm
Looks very unlikely I'll have time to do the boktai sprite.  Too much crap going on right now.  Good luck to everyone else though.

Offline viestituote

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #85 on: February 23, 2006, 09:02:14 pm
I too will be in quite a hurry tomorrow if I want to finish it. I'll try to make it during a train ride, I wonder how that will turn out.

Btw, I quite like .Takam's and Omenith's freestyle sprites, you better take fine-tuning seriously, you guys have good changes of winning! :O

Offline David

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #86 on: February 23, 2006, 10:36:04 pm


10 + T

I should have a Boktai-inspired piece up soon.
« Last Edit: February 23, 2006, 10:37:44 pm by David »

Offline xegnma

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #87 on: February 23, 2006, 10:59:29 pm
Looking at the overall quality of all the entries, I have to say, this is one of the best showcases of talent I've seen in a while.
Schu still has the best free style character sprite, but Camus is coming on pretty strong, especially where raw ingenuity is concerned. There is a range of diversity throughout. People are coming up with some nifty interpretations of the popeye character while still capturing his essence. As for myself, I did my best and my hopes are up, but with this calibre of quality output there's no telling for sure who will win. Best of luck to all, and may the best pixel-pusher win.

Offline David

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #88 on: February 23, 2006, 11:40:54 pm




I'll probably change them again before tomorrow, but at least they're posted.

Offline Darion

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #89 on: February 24, 2006, 12:17:22 am
David wins. I think i'm going to do one.
@darionmccoy