AuthorTopic: Feature 07 - Savage World (artistic nudity)  (Read 124083 times)

Offline Dr D

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Re: Savage World (artistic nudity)

Reply #100 on: March 11, 2009, 02:31:58 am
To me, Dark's edit looks quite bad-ass, and I prefer it over what bb has now. However, if that's not what he wanted, then what he has now is alright, too. Everything is rather lovely, either way. It's all a matter of personal taste, I suppose.

Offline Accident

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Re: Savage World (artistic nudity)

Reply #101 on: March 11, 2009, 03:52:20 am
How about a compromise? The existing armour, with a little something on top of the head? c:

Offline Helm

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Re: Savage World (artistic nudity)

Reply #102 on: March 11, 2009, 08:12:32 am
I don't know if weighing in here helps anything but I agree with blumunkees argumentation on the eagle armor and I think you should just CAVE IN UNDER THE PRESSURE and rework it. Is this close to being done? I think we should feature it.

Offline TrevoriuS

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Re: Savage World (artistic nudity)

Reply #103 on: March 11, 2009, 08:45:33 am
I think you should just CAVE IN UNDER THE PRESSURE and rework it.
I'm afraid I must disagree there if it's stated that plain. The cheaply strapped on armour is somewhat more primitive and savage. It could be designed to intertwine better with the eagle, but I don't think it shoulder lose it's feel of 'simple solution'.
Is this close to being done? I think we should feature it.
I hope it'll end up more than a mockup myself als I love what's coming by here, though it would make an awesomely inieresting feature

Offline big brother

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Re: Savage World (artistic nudity)

Reply #104 on: March 11, 2009, 02:10:08 pm
I've made some minor changes to the armor, but I haven't decided if I want to rework it entirely. I've also added a ground tile background layer and some floating points. I just have to finish a few more tiles on the second platform. So it's close to being done -- say 90%?

EDIT:


Tried another take on the armor. It's hard to compete with the clarity of the old version.
« Last Edit: March 11, 2009, 03:05:58 pm by big brother »

Offline Helm

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Re: Savage World (artistic nudity)

Reply #105 on: March 11, 2009, 03:25:23 pm
Yeah new one is worse. Here I'll give it a try.



I was thinking of a retractable blade that animates open when close to the hero.

Offline Ben2theEdge

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Re: Savage World (artistic nudity)

Reply #106 on: March 11, 2009, 06:14:22 pm
I say if you're gonna start putting blades and whatnot on him, don't play around, go completely overboard. :crazy:

EDIT: Those are blades. Not skis. But if your game has skiing eagles I'd still play it.
« Last Edit: March 11, 2009, 06:16:49 pm by Ben2theEdge »
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Offline Ryumaru

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Re: Savage World (artistic nudity)

Reply #107 on: March 11, 2009, 06:52:57 pm
Ben wins.
I don't think you can get too much clearer on the *EAGLE* * ARMOR* thing than that.

Offline Chris2balls

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Re: Savage World (artistic nudity)

Reply #108 on: March 11, 2009, 09:37:54 pm
I like Ben2theEdge's edit, but I'd do some claw extensions like Wolverine or Vega, rather than boring blades.
And I do think this should be featured! :)
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Offline Gil

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Re: Savage World (artistic nudity)

Reply #109 on: March 11, 2009, 11:38:28 pm
To me it's an issue of composition. The armor looks like it's fighting with the eagle for attention, because I do not view the two parts as one whole. The edit worked better because it integrates the eagle into the armor. I do not think you have to change much. Your newest edit fixes a lot by making the strap gold. I'd go with the old armor and the new shoulder strap in gold. That'll fix a lot.

Helm's edit also more or less (not completely) works, because it unifies the curvature of the armor to the eagle. We see a common shape structure and connect the armor to the eagle more.

I might just be crazy and your eagle might just need ski blades attached to its paws.