AuthorTopic: Possible activity discussion.  (Read 154268 times)

Offline PypeBros

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Re: Possible activity discussion.

Reply #150 on: December 01, 2011, 02:50:19 pm
I see a lot of character/monster design potential in that sheet.

I see space invaders meeting spelunky.
Just need some tool that adapt the behaviour of the sprite to its shape (e.g. wing-shape make it fly, legs shape make it jump, sting-shape make it shoot) and we're ready for unlimited blast-off !

Offline #36005A

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Re: Possible activity discussion.

Reply #151 on: December 19, 2011, 02:39:17 am
Amazing work surt! I love this tool. I'm getting good results (and similar to yours, Atnas) with 100% horizontal reflection and falloff set to "cosine".

btw, have you considered using sliders (html5: input type="range") for the probabilities? just so that there isn't as much typing numbers.

EDIT: Also, for Chrome, you might want to use add the new CSS property "image-rendering: -webkit-optimize-contrast;".
« Last Edit: December 19, 2011, 02:46:53 am by #36005A »

Offline surt

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Re: Possible activity discussion.

Reply #152 on: December 19, 2011, 03:06:46 am
btw, have you considered using sliders (html5: input type="range") for the probabilities? just so that there isn't as much typing numbers.
I considered it but thought I would have to code it in JS and couldn't be arsed. I never knew about the range type. I'll chuck it in if it degrades nicely to a standard text field in FF (which doesn't support range yet).
EDIT: Also, for Chrome, you might want to use add the new CSS property "image-rendering: -webkit-optimize-contrast;".
So is this working in Chrome now? I did have it in there but it had no effect for me.

EDIT:
Sliders in.
Still blurry in Chrome, even with Canary.
« Last Edit: December 19, 2011, 09:02:54 am by surt »

Offline #36005A

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Re: Possible activity discussion.

Reply #153 on: December 20, 2011, 01:32:24 am
Working for me, thanks for adding it! Perhaps it's this issue:
http://code.google.com/p/chromium/issues/detail?id=106662

Looks like a problem in the Windows implementation of Webkit.

Offline janiczek

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Re: Possible activity discussion.

Reply #154 on: January 03, 2012, 11:38:12 am
Well, it's already being done with canvas, so why not zoom it programmatically? (I might help if the author isn't sure how to do that.)
If it was a server-side generated image, spanning the width and height CSS would make sense, but with canvas you don't have to think about how browsers stretch images and how to force nearest-neighbour ...

Edit: and, oh, here's some info about how it renders on OSX:
Chrome Canary (18.0.993.0) - blurry.
Firefox 8.0.1 - fine! yay.
Safari 5.1.2 - blurry AND non-random (repeating sprites for whole rows - JS issue)
Opera 11.60 - blurry.

I really think doing it in canvas would be better and easier and would work for everybody.
« Last Edit: January 03, 2012, 03:02:58 pm by janiczek »

Offline tyrannotorus

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Re: Possible activity discussion.

Reply #155 on: March 18, 2012, 04:51:30 am
There's something very similar to the sprite generator here as well!
http://levitated.net/daily/levInvaderFractal.html

[Challenge Suggestion]
I'm making a star wars game in the river city ransom beat'em up style. You can see it here http://tyrannotorus.blogspot.ca/p/star-wars-demo.html with my official beg for help in the unpaid work section here http://www.wayofthepixel.net/pixelation/index.php?topic=13755.0

Regardless, it would make a great challenge to make star wars characters (for my game ::)). I would really like to make it a community project actually. The demo has a new and functioning Load Character option, so pixelers can share and play the character they pixeled right away in a functioning game. Plus, it's pretty fun to pixel chibi-ish characters. And who doesn't like Star Wars?

Offline Starstew

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Re: Possible activity discussion.

Reply #156 on: October 15, 2012, 05:13:28 pm
I'd like to propose an activity. More like invite you all to an activity, I suppose. I'm developing a pixel-art collaboration called Yono. The structure of Yono is that each new piece added extends another piece already in the structure by inserting itself in between the halves of the "parent". Each image can have two children -- one in the horizontal direction (inserted between left/right halves), one in the vertical direction (inserted between the top/bottom halves).

Here's an animated logo for the project I made that shows how images insert inside other images:


So, as images continue to get added, the Yono structure becomes a tree of images that you can only see by crawling around interactively, expanding and collapsing links. You really have to see it to fully grasp the nature of this beast. I have made a prototype navigator -- http://sito.org/yono/navigatorBeta.html -- for this. Try it out and let me know what you think!

If you'd like to add pieces to this growing project, just drop me a line here or via links on the main Yono page -- http://www.sito.org/yono -- and I'll set you up with a slot. Pieces are 64x64, with a mutating 16-color palette. Each image uses the palette of its parent image, but may change up to 4 colors.

Currently, I'm putting it all together by hand (editing the data files, uploading the images), but our ultimate goal is to automate the entire thing so people can reserve/upload their pieces via the web. Also, we want to set it up so articipants can set up their own custom Yono Uchus (cosmoses) with specific parameters.

Offline surt

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Re: Possible activity discussion.

Reply #157 on: March 13, 2013, 12:21:28 pm
Picked up my spritegen toy again. A few more options, palettes, scalers.
spritegen.html

Offline Conzeit

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Re: Possible activity discussion.

Reply #158 on: March 22, 2013, 06:17:06 am
that's crazy good surt. Before it was a neat anecdotal thing, but somehow multi color just blows my mind. I'll go to your toy when I'm stuck artistically and I want awesome iconic nes sprite inspiration. IDK if Arne knows about this but he should dig the hell out of it with his habit of drawing illos from convoluted sprites...someone should make an activity out of this O_O some very nice person

PS: what number is black in NES pal ?

PS2: are you Happymonster or am I remembering the authorship of this tool wrong?
« Last Edit: March 22, 2013, 06:28:18 am by Conceit »

Offline surt

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Re: Possible activity discussion.

Reply #159 on: March 22, 2013, 07:31:15 am
Not Happymonster, this toy is inspired by his tool though.
NES black is 55. I've got to get around to setting a sensible default for background when changing palette.