AuthorTopic: Mockup Frenzy #8: Megaman!  (Read 296547 times)

Offline Rosse

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Re: Mockup Frenzy #8: Megaman!

Reply #160 on: August 30, 2008, 09:47:56 am
LordAsh>
Quote
mine is very similar to Rosse's, but his is much better
Stop saying such foolish things! Or I stop posting my pixels here and that would be very bad for my further growing as an artist.. do you want that?

Quote
I am hoping it is not too similar
I don't think so. Maybe it has a familiar color scheme, but that's the case of the fixed palette, how colors work together and the intented look. I really like your Idea and I hope you continue to work on your mockup.
I suggest you put more different tiles in the foreground to break up the grid slightly and to push the volumes more. Maybe some technical gadgets like the gearwheels in the background (like pietepiet)? The lavastream could have a more down-ward direction, maybe with vertical lines this could be implied more.

AdamAtomic>
Thanks for the hint with the animated tiles - totaly forgot about them. I wanted to to everythinh with overlayed sprites first. I think in my secound mockup animated torched would look great. Is this heavily used in megaman games? On the nes I just played Zelda 1 (I never had a nes but Wii's Virtual Console is a great opportunity to play old games) and I can't remember animated tiles.
« Last Edit: August 30, 2008, 01:40:23 pm by Rosse »

Offline Zccc

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Re: Mockup Frenzy #8: Megaman!

Reply #161 on: August 30, 2008, 03:08:08 pm
I finished my mockups.



Mini-Boss



Boss Room

Offline Pietepiet

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Re: Mockup Frenzy #8: Megaman!

Reply #162 on: August 30, 2008, 08:17:35 pm
Here's all of my stuff:

Mugshot + Boss:


Mockup:



and a little bonus:



C+C?

Zccc: Really like that Mini-boss shot. I always loved those bosses that hid in the shadows.

Offline QuickSilva

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Re: Mockup Frenzy #8: Megaman!

Reply #163 on: August 31, 2008, 06:52:22 pm
Hi Guys, I`ve finally managed to get something together.

The challenge was actually a lot more difficult than I first imagined and I now know why Capcom were having trouble trying to hold back on the detail after several failed attempts of my own. Keeping things simple is the key I think. I really had to hold back on the AA as it seemed to take away from the authentic Megaman look. Anyway, I had lots of fun doing my mockup and I hope that you all did too. I`ve really enjoyed looking at everyones entries.

Here`s my take on a Megaman boss. I didn`t have enough time to draw my own version of a Met but I wanted to stick one (two actually) in anyway as the level somehow felt incomplete without some sort of enemy. Hope you guys don`t mind.

Enjoy :)

Jason.

   
« Last Edit: August 31, 2008, 06:54:11 pm by QuickSilva »

Offline Delkaes

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Re: Mockup Frenzy #8: Megaman!

Reply #164 on: August 31, 2008, 08:40:37 pm
Update :
sprites of monkeyman :

and the ugly avatar... looks like some simpson wolfman than my monkey man  :crazy:


update again : added an top. The level still feel blank, can someone point me how to improve ?
« Last Edit: August 31, 2008, 09:06:58 pm by Delkaes »

Offline xenobond

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Re: Mockup Frenzy #8: Megaman!

Reply #165 on: August 31, 2008, 10:57:08 pm
Maybe think of additional gameplay elements? Something like a waterfall, that they'd have to avoid, or maybe metal logs that they have to jump across.?
I like the color combo in the background. Kind of sells a hot misty jungle.

Offline vierbit

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Re: Mockup Frenzy #8: Megaman!

Reply #166 on: September 01, 2008, 12:02:45 am
@Delkaes
From the technical standpoint I must say that some things wouldn´t work.
There are several spots with to many colors. Take for example the tree(where megaman stands on).
Here you have black, three greens and the low saturated yellow and green from the background, 6 colors.

Appart from the technical stuff, Some graphics could be done a bit cleaner. The hanging grass at the three platform,
or the stone on the left side for example. Your monkeyman is actually quit good, good readable.
He only looks not very robotic though.

@QuickSilva
Nice! looks really magaman-ish.

@Zccc
Love the liquid honeydrops.
« Last Edit: September 01, 2008, 12:08:40 am by vierbit »

Offline Stefano

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Re: Mockup Frenzy #8: Megaman!

Reply #167 on: September 01, 2008, 01:40:52 am
Tsc. I don't think I'll manage to finish until midnight. :ouch:

EDIT: oh. It was past midnight already.
« Last Edit: September 01, 2008, 01:46:37 am by Stefano »

Offline Delkaes

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Re: Mockup Frenzy #8: Megaman!

Reply #168 on: September 01, 2008, 07:30:43 am
@ Vierbit : Thx a lot for the tips, i thought the tiles can have transparency :s, i ll go changing that so. The rock is still wip arghhh i need to finish it. Changing the monkeyman too, its true it needs some cybernetics thingys.

@xenobond : i'll try to add some elements you pointed out, thx too !

Argh midnight, must worry  :D

Offline ptoing

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Re: Mockup Frenzy #8: Megaman!

Reply #169 on: September 01, 2008, 10:40:05 am
It's no problem if you submit later, it's not like there are prizes to be won :D
There are no ugly colours, only ugly combinations of colours.