AuthorTopic: Cave Story for unrealisticly underpowered platforms  (Read 34658 times)

Offline DarkFalzX

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Hey there.
I've been replaying Cave Story for the umpteenth time this week, and stopped to wonder - could've it been down-ported to some old console, computer or a handheld...
My first thought - ZX Spectrum: )



Anybody wants to make a mockup for, say, NES, or EGA PC?
(I know, this is a somewhat silly topic, but this might be fun)
« Last Edit: May 14, 2008, 08:52:50 pm by DarkFalzX »

Offline AdamAtomic

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Re: Cave Story for unrealisticly underpowered platforms

Reply #1 on: May 13, 2008, 10:53:02 pm
Quicksilva beat you to the punch :)  Done for the GBA Demakes Mockup Frenzy:

Offline tocky

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Re: Cave Story for unrealisticly underpowered platforms

Reply #2 on: May 14, 2008, 12:57:39 am
The spectrum mockup is supersuper sexy.  Are the original graphics the right size for the spectrum, or did you resize them? They fit really well.

Offline DarkFalzX

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Re: Cave Story for unrealisticly underpowered platforms

Reply #3 on: May 14, 2008, 01:31:52 pm
tocky: Most graphics are the same size as the original, except for the portrait, which was reduced to 32x32 from 48x48. Now I wish someone actually codded it: )
AdamAtomic: Yeah - I've seen the GB mockup before, and actually participated in a heated "can it be done" discussion (short answer - "yes", long answer - "Yes, but it will have to be really watered down") I'm just saying I wanna see more of these: )

Offline AdamAtomic

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Re: Cave Story for unrealisticly underpowered platforms

Reply #4 on: May 14, 2008, 08:13:11 pm
Cool!  I also agree that the spectrum version turned out pretty good :)  that was a really crazy system...maybe work a fourth color into the background tiles there?

Offline ptoing

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Re: Cave Story for unrealisticly underpowered platforms

Reply #5 on: May 14, 2008, 09:38:06 pm
Looks nice. Technical nitpick, the way it is atm you could not have smooth scrolling without heavy colour fuckups. For that to work you would need 1 character of just black between a horizontal colourchange in a tile. And vertical as well if you want vertical scrolling.

R-Type on the speccy did thi (hori).
There are no ugly colours, only ugly combinations of colours.

Offline DarkFalzX

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Re: Cave Story for unrealisticly underpowered platforms

Reply #6 on: May 14, 2008, 09:56:13 pm
Yeah - the game would need to scroll in 8x8 intervals.. unless some crazy engine, like one in Soldier of Fortune http://www.worldofspectrum.org/infoseekid.cgi?id=0004631 (no relationship to the Bitmap Brothers game of the same name) is used. Come to think of it - SoF had some of the most CaveStory-friendly engines on Spectrum. There will be color-clash, but it might be worth it for smoother scrolling. 8x8 might allow for parallax though (like in Spectrum TMNT).

Offline ptoing

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Re: Cave Story for unrealisticly underpowered platforms

Reply #7 on: May 14, 2008, 10:38:12 pm
http://www.mobygames.com/game/zx-spectrum/r-type/screenshots

I think R-type did smooth scroll. You just have to colour the tiles cleverly so that they do not clash.
There are no ugly colours, only ugly combinations of colours.

Offline Conzeit

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Re: Cave Story for unrealisticly underpowered platforms

Reply #8 on: May 21, 2008, 05:01:12 am
dude! I didnt realize it was you. Camus here...remember me? like...the friend of Drewkovsky and whatnot...great seeing you around...you should post some of your original stuff!

Offline BG

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Re: Cave Story for unrealisticly underpowered platforms

Reply #9 on: May 25, 2008, 03:32:10 pm
This seemed pretty fun, so i gave it a try. Here's how it could have looked like on the Master System. About halway through i relised that I probably should have picked a less powerful console, since the results doesn't difer that much from the original (aside from way too bright colors and smaller resolution)