AuthorTopic: Feature 06 - Razor, leader of the Blades (Fallout fan-art)  (Read 192339 times)

Offline skw

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Re: [wip] Razor, leader of the Blades (Fallout fan-art)

Reply #30 on: May 27, 2008, 06:55:29 am
well, yep, I think this *is* somehow connected with the calm lips arrangement. anyway, here's my new little step:



everzthing said before was taken into account, except the mouth (for now).

we need some gif illustrating the process! done!





some extra things I found on chick websites (not pornsites! purely in the interests of learning, of course!):



Quote
The idea behind the classic shape for eyebrows is to frame your eyes with grace and symmetry. They draw attention to your eyes and make them sparkle without being over-bearing. [...] Beauty finds itself entwined with the science of symmetrical geometry [...] but the math is pretty simple, so don’t worry. Obviously, one thing you want to have for great looking eyebrows is two that are shaped the same.



never know when it might come handy!
« Last Edit: July 07, 2008, 01:28:08 pm by ptoing »
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Even a common man by obtaining knowledge becomes a Buddha.
sexual content, click at your own risk! https://www.facebook.com/szumprodukcje /also known as skurwy

Offline Anything!

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Re: [wip] Razor, leader of the Blades (Fallout fan-art)

Reply #31 on: May 27, 2008, 07:21:50 pm
... I'm a chick and I don't understand that.

Owell. It might really come in handy. You still keeping the marking on her cheek? I loved that--

Offline Presley

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Re: [wip] Razor, leader of the Blades (Fallout fan-art)

Reply #32 on: May 27, 2008, 07:50:18 pm
I really love this piece, especially the newest pallete change. The way you progress with the portrait is very interesting, but certainly very effective.

I think you might be able to provoke some emotion from her by curling the lips upward in a very mild smile and add some stress to her eyes (wrinkles around the eyes, bring the inner eyebrows down; lines above the eyebrows, forehead etc.) to give her eyes more emotion than the passive stare she's current wearing.

Offline AdamAtomic

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Re: [wip] Razor, leader of the Blades (Fallout fan-art)

Reply #33 on: May 27, 2008, 09:23:39 pm
Her corneas look way too square to me, too much AA there maybe?  Also they are copy-pasted which I find slightly odd...

Offline skw

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Re: [wip] Razor, leader of the Blades (Fallout fan-art)

Reply #34 on: May 27, 2008, 10:33:18 pm
thanks!



23 colors atm, keeping an empty slot by now.

slow.

Quote from: AdamAtomic
Her corneas look way too square to me, too much AA there maybe?  Also they are copy-pasted which I find slightly odd...
the whole eye was copy-pasted just to speed up the process. it must-a slipped my attention but I'll fix that, thanks.

thanks Presley, I'm about to do something with it.

Quote from: Anything!
You still keeping the marking on her cheek? I loved that--
sure I am but haven't yet thought of its design, you know, this is going to be something of a five razors tattoo. I didn't even started shaping her right cheek.
« Last Edit: July 07, 2008, 01:29:48 pm by ptoing »
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Even a common man by obtaining knowledge becomes a Buddha.
sexual content, click at your own risk! https://www.facebook.com/szumprodukcje /also known as skurwy

Offline Helm

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Re: [wip] Razor, leader of the Blades (Fallout fan-art)

Reply #35 on: May 28, 2008, 01:55:23 am
The color choice is really striking, but perhaps a bit too gold? I mean, it all comes down to color conditions, but perhaps the edge tint towards yellow could move in a different direction. Experiment.

The blue-green is pretty wonderful as a secondary color, though. Will be useful for rendering the jacket too.

This is a pretty inspirining piece of work, and foremost, process. Keep it up and it's getting featured. This sort of stuff is why Pixelation exists.

More bits and pieces of critique:

* Right side (ours) of the face, where the shadow of the cheek eases into the side of the nose, I think in that little gradient, you're neglecting that the nose is pretty much pyramid-shaped, so it has a \ surface there that both catches a bit more light, and even if it doesn't, really does not just gradient like a curved surface into darkness like you've got it going right now. If I am not being clear shout at me and I will do an edit.

* That mole is probably too blurry. Again, it depends on 'photography fidelity' and you can do whatever you feel like, but I'd personally sharpen that detail up a bit.

* some of the buffer shades for the highlights where you've got them all circly and rounded at the ends, perhaps it's time to start introducing just a bit more angle in there. Perhaps it's me.

* I think the expression is determination now, is that what you want? If so, good.

* Will you dither this at the end? If so, that'll be a massive stage so be prepared. And try not to lose plane distinction by oversoftening with the dithers.

* I'd suggest you start going from generic to specific in the jacket here too, just so one part of the piece doesn't overdevelop over another and they end up disagreeing.

* Nice lip highlight


As a sidenote, think about how different this is and how much you're learning through the SCIENTIFIC!!!!1 process as opposed to copying a photo like the oldschool demoscene would do. Think about why they got stuck where they were for 15 years and where you'll be with the analytical approach in 15 years. Really inspiring.


Offline skw

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Re: [wip] Razor, leader of the Blades (Fallout fan-art)

Reply #36 on: May 28, 2008, 05:26:33 pm
thanks, those were really felicitous points!

Quote from: Helm
The color choice is really striking, but perhaps a bit too gold? I mean, it all comes down to color conditions, but perhaps the edge tint towards yellow could move in a different direction. Experiment.
I’m doing what I can but *can’t* get anything more convenient. it all becomes either too bland or too saturated. I remember once you were enforcing your pieces with some color theories and I'm really curious how would you manage it. an edit maybe?

Quote from: Helm
The blue-green is pretty wonderful as a secondary color, though. Will be useful for rendering the jacket too.
true. for the tattoo, too. (wow, alliteration!)

Quote from: Helm
This is a pretty inspirining piece of work, and foremost, process. Keep it up and it's getting featured. This sort of stuff is why Pixelation exists.
I’d be honored!

Quote from: Helm
* Right side (ours) of the face, where the shadow of the cheek eases into the side of the nose, I think in that little gradient, you're neglecting that the nose is pretty much pyramid-shaped, so it has a \ surface there that both catches a bit more light, and even if it doesn't, really does not just gradient like a curved surface into darkness like you've got it going right now. If I am not being clear shout at me and I will do an edit.
yea, I prolly got it, you think that’s ok now?

Quote from: Helm
* I think the expression is determination now, is that what you want? If so, good.
yes, I think it suits her fine.

Quote from: Helm
* Will you dither this at the end? If so, that'll be a massive stage so be prepared. And try not to lose plane distinction by oversoftening with the dithers.
well, frankly? I don’t really know. I remember some of, say, pkmays’ pieces being so subtle with no dithering at all on them that I ain’t convinced. now, it somewhat has characteristics of a sculpture and I really like it that way. on the other hand however, I love that mixed and effective dithering technique that you’re using, something derived from Dan Malone’s artworks, I think. sure, that would be a big deal and I’m in a big f-ing fear of it. I’m really in between.


« Last Edit: July 07, 2008, 01:30:11 pm by ptoing »
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Even a common man by obtaining knowledge becomes a Buddha.
sexual content, click at your own risk! https://www.facebook.com/szumprodukcje /also known as skurwy

Offline ptoing

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Re: [wip] Razor, leader of the Blades (Fallout fan-art)

Reply #37 on: May 28, 2008, 07:25:36 pm
This is coming along REALLY nicely. No really big crits from me apart from colours being a bit too washed out for my taste, so I made an edit.



I also liked the old jacket collar better :(

Looking forward to more updates on this.
« Last Edit: July 07, 2008, 01:30:23 pm by ptoing »
There are no ugly colours, only ugly combinations of colours.

Offline Arachne

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Re: [wip] Razor, leader of the Blades (Fallout fan-art)

Reply #38 on: May 29, 2008, 12:42:28 am
This isn't really supposed to be a palette edit, but I agree that it looks washed out. One thing I noticed is that her face seems to wide because of the way you've shaded the sides. Surfaces angled away from the light source should be darker. I also made her nose cast a bit more of a shadow. I'm not a fan of the angular shading, but I don't see why it wouldn't work as long as it's accurate.



Otherwise loving how it's coming along.  ;D
« Last Edit: July 07, 2008, 01:30:40 pm by ptoing »

Offline Helm

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Re: [wip] Razor, leader of the Blades (Fallout fan-art)

Reply #39 on: May 29, 2008, 12:45:53 am
more saturation certainly seems more fitting to the subject matter. However Arachne's edit I think pushed the model off to looking more like a dude than a girl in the mouth area. Also Skurwy, I read somewhere that women have lower scalps than men, do you think that's accurate? If so, I think that's a male hairline you have there, try to take it down some  5 pixels or so? Edits forthcoming! Keep at it!

I like the new jacket more, for what it's worth!