AuthorTopic: Mockup Frenzy #7: Cinematendo!  (Read 130442 times)

yosh64

  • Guest

Re: Mockup Frenzy #7: Cinematendo!

Reply #30 on: March 03, 2008, 01:20:59 pm
hey

I dunno if this will help, but I just want to try and give some info behind the 1 palette per 2x2 tile block restriction. Hmm, it's all rather tricky, well at first it is anyhows, hehe :).

Anyhows for each 2x2 block of tiles, the upper 2 color bits are retreived from the Attribute Table, and the other 2 lower color bits are retreived in the Tile Pattern Table. Basically, the upper 2 bits refer to one of 4 palettes, and the lower 2 bits refer to one of 4 colors inside the palette (note, the first color of a palette is always transparent ;)).

So in other words, each 2x2 block of tiles share the same upper 2 color bits, which means 1 palette per 2x2 tile block, hehe :).

You might want to ignore this, as it may confuse you more. Anyhows each byte of the Attribute Table stores the upper 2 bits of each 4x4 block of tiles, and cause there are 4 sets of 2 bits in a byte, each 2 bits are shared across a 2x2 block of tiles ;). It's quite hard to explain, but if you are really interested then you should read Y0SHi's NES Documentation (not by me :P), as it explains things and has some diagrams and such :).

Gah, hopefully this is not too technical or something. Anyhows I won't go any further.

But yea, that image AdamAtomic posted sums up the restrictions very well :).

cyas
« Last Edit: March 03, 2008, 01:25:10 pm by yosh64 »

Offline QuickSilva

  • 0010
  • *
  • Posts: 125
  • Karma: +0/-0
    • View Profile

Re: Mockup Frenzy #7: Cinematendo!

Reply #31 on: March 03, 2008, 01:40:41 pm
Damn! I was going to do Big Trouble In Little China. Still, your mockup looks cool xenobond, good job so far :)

Jason.

Offline L___E___T

  • 0001
  • *
  • Posts: 40
  • Karma: +0/-0
  • -______'''''''_____TRO - P_¬
    • View Profile

Re: Mockup Frenzy #7: Cinematendo!

Reply #32 on: March 03, 2008, 01:48:12 pm
Hi everyone,

Are there any restrictions on what films we can and can't use?

I.E.  Films that already have NES games like TMNT, or STAR WARS etc.  Along with things like anime and cartoons.  I'm not making all that sense of what we can and can't do with character sprite overlays etc so maybe someone could elaborate a little more or put it in layman's terms.

I'm going to get started and if it needs a bit of alteration then I'll do my best. 

One more thing - are we allowed to animate it if we have time?  I couldn't help thinking why there's a parallax rule in there if this would be a problem.
_¬-¬-¬-¬¬_`--_¬--__¬_-_¬_-____/

Offline AdamAtomic

  • 0100
  • ***
  • Posts: 1188
  • Karma: +0/-0
  • natural born medic
    • View Profile
    • Adam Atomic

Re: Mockup Frenzy #7: Cinematendo!

Reply #33 on: March 03, 2008, 05:03:41 pm
There is no parallax rule, animate if it makes you happy!  As for the rest:

Quote
Your mission is to create your own NES mockup of a game based on a movie.  If you're dying to do a TV show instead...that's ok too.

Two of the examples given were based on an anime movie and an american cartoon, so...yeah.

Offline mice

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
    • View Profile

Re: Mockup Frenzy #7: Cinematendo!

Reply #34 on: March 03, 2008, 08:56:56 pm

[Removed].
Wasn't any good either way.
« Last Edit: March 04, 2008, 08:41:45 pm by mice »

Offline cave

  • 0001
  • *
  • Posts: 96
  • Karma: +0/-1
  • Strawberries! :3
    • View Profile
    • Colocada

Re: Mockup Frenzy #7: Cinematendo!

Reply #35 on: March 03, 2008, 10:50:51 pm
"Brokeback Mountain: Flat Tire"

Jack needs to avoid the wheel spanners thrown at him. If he's hit too many times the pressure in the tire will increase and finally blow up...

That is of incredible poor taste. Are you making a joke out of gay bashing?

Offline Ben2theEdge

  • 0011
  • **
  • Posts: 503
  • Karma: +1/-0
  • I'ma drink mah coffee!
    • View Profile
    • My Deviantart Gallery

Re: Mockup Frenzy #7: Cinematendo!

Reply #36 on: March 04, 2008, 03:10:16 am
Still need to add some details and enemies and whatnot, but here it is.
Anyone who guesses the movie gets a high five.
Anyone who guesses the game it's based on gets a cookie AND a high five.
« Last Edit: March 04, 2008, 03:33:01 am by Ben2theEdge »
I mild from suffer dislexia.

Offline Sherman Gill

  • 0011
  • **
  • Posts: 995
  • Karma: +0/-1
    • View Profile

Re: Mockup Frenzy #7: Cinematendo!

Reply #37 on: March 04, 2008, 03:38:43 am
Anyone who guesses the movie gets a high five.
Shoot 'em up, quite obviously.
Maybe you could replace the health points with carrots, or a carrot bar? :)
I think that movie gave me brain cancer, by the way :ouch:.
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline AdamAtomic

  • 0100
  • ***
  • Posts: 1188
  • Karma: +0/-0
  • natural born medic
    • View Profile
    • Adam Atomic

Re: Mockup Frenzy #7: Cinematendo!

Reply #38 on: March 04, 2008, 06:48:13 am
Nice one ben!!  And yeah, definitely from Shoot Em Up...not sure what game though...there are aspects of RCR in that shot, but that seems like a stretch...

Offline mice

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
    • View Profile

Re: Mockup Frenzy #7: Cinematendo!

Reply #39 on: March 04, 2008, 07:43:29 am

Quote from: cave
That is of incredible poor taste. Are you making a joke out of gay bashing?
Was there a bashing? Isn't that the primal question of the movie?