AuthorTopic: Mockup Frenzy #5: Horrorween!  (Read 66508 times)

Offline baccaman21

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Re: Mockup Frenzy #5: Horrorween!

Reply #20 on: October 17, 2007, 05:16:27 pm
RE: my long and informative post on how the GG works...

hmmm... yes... it was a looong time ago... and my memory probably fails me... off the top of my head.

you have 2 pallettes of 16 colors. (4,4,4 [as gone into exhaustive detail already])

#1 Pallette is your sprite pallette
#2 Pallette is your background pallette

(or the other way around)

1 bank of 256 characters (8x8's) - backgrounds. (and font)
1 bank of 256 characters (8x8's) - ALL your sprites

I'll stand corrected if that's incorrect... but like I said, it was a long time ago.

I've dug this up from the archive... tis genuine GameGear art... so it should have all those limitations mentioned... (haven't got all the character data unfortunatly for the back grounds, but this example may help)



Hope that clears that up!??

:)  :huh:



 

« Last Edit: October 17, 2007, 07:00:30 pm by ptoing »
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Offline infinity+1

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Re: Mockup Frenzy #5: Horrorween!

Reply #21 on: October 17, 2007, 10:19:31 pm


very WIP at this point, but the concept:
you're brother has run out into the woods, and you must find him before he is killed by (insert evil monster). The timer goes up and it's only function is to provide a player with time records and stuff. the other bar is the younger brother's life bar.
I'm going to add a little icon eventually (maybe like a shoe or something) with the intent of making it seem like you gather clues to find him faster. also, there will be an inventory, including items like a whistle, a stick and a flashlight

probably a lot deeper than it should be at this point. haha.

UPDATE:

« Last Edit: October 18, 2007, 12:58:45 am by infinity+1 »

Offline Atum

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Re: Mockup Frenzy #5: Horrorween!

Reply #22 on: October 17, 2007, 11:10:24 pm


Remade, and its a WIP

Story line: A camp leader goes outside to the docks in search of a lost camp member, he slips off the dock into the lake where jason is there waiting for him. It was a trap! You must try to run through waist deep water away from jason before he catches you!

Offline MrMister

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Re: Mockup Frenzy #5: Horrorween!

Reply #23 on: October 18, 2007, 03:06:20 am
Heavy WIP..
it might be a one shot deal

Offline bengo

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Re: Mockup Frenzy #5: Horrorween!

Reply #24 on: October 18, 2007, 03:40:49 am

Those poor kids going to the pool do not realize it is infested with aids, it must be closed before they get there!
Will add fight with longcat scene later, kinda like rpg-ish.
Note: I probably won't finish this.... I uh, usually never finish any piece.
« Last Edit: October 18, 2007, 11:28:27 pm by bengoshia »

Offline Rynen10K

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Re: Mockup Frenzy #5: Horrorween!

Reply #25 on: October 18, 2007, 02:38:37 pm


I kinda like the freakishly large head, actually :)

Offline infinity+1

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Re: Mockup Frenzy #5: Horrorween!

Reply #26 on: October 18, 2007, 09:31:22 pm
if we're voting, i'd go with the smaller head.

Offline griffy6

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Re: Mockup Frenzy #5: Horrorween!

Reply #27 on: October 18, 2007, 09:51:08 pm

This is my first contest and the third topic I've ever replied to. I am kinda new to the pixel art thing, so I decided to start off easy and make a simple Halloween-styled puzzle game. In the game, you stack the shapes and try to get three in a row, making them disappear. Then the above blocks drop down, creating combos and so on.

I followed the color limit thing and all of the colors are multiples of 17...or so I think. Correct me if I'm wrong. :)

Edit Here is my second entry.

AUGHHHH! INDEX ART! :'(
« Last Edit: October 18, 2007, 11:10:37 pm by griffy6 »
 

Offline Atum

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Re: Mockup Frenzy #5: Horrorween!

Reply #28 on: October 18, 2007, 11:07:14 pm
pkmays i love your piece so far  :'( i wish mine was that good

Offline pkmays

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Re: Mockup Frenzy #5: Horrorween!

Reply #29 on: October 19, 2007, 01:46:38 am
Thanks Atum, your second attempt a huge improvement in color and composition. Keep it up!

Griffy, that second one truly is terrifying :^))



WIP4. Gonna keep the small head. Up to 24 colors so far. Not gonna worry about separate sprite/background palettes. Sentence fragments. Weeee.