AuthorTopic: Mockup Frenzy #5: Horrorween!  (Read 37844 times)

Offline AdamAtomic

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Mockup Frenzy #5: Horrorween!

on: October 16, 2007, 12:47:48 am
Mockup Frenzy #5: Horrorween!



Resolution: 160x146
Colors: Up to 32
Theme: Horror
Start Day: October 15th, 2007
Deadline: October 31st, 2007
Notes:  Halloween is coming up, so MF5 is all about horror!  160x146 is the itsy-bitsy screen size on the Sega Game Gear, which had a lot of horror...err horrible games, at the very least.  For extra credit, which is worth nothing, pick your 32 colors from a palette of 4,4,4.  This means each of the RGB values is between 0 and 15, instead of 0 and 255!  Good luck!



Is this your first Mockup Frenzy?  Why not check out the rules & results from Mockup Frenzy #1: Mobility!, Mockup Frenzy #2: Ninjas!, Mockup Frenzy #3: GB Demakes!, and Mockup Frenzy #4: Invasion!



RESULTS:

mice, faktablad, atum, arachne:


infinity+1, atum, bengoshia, griffy6:


MaDsk8tard, Rebel-CD32, VisMaior, Darien:


Great job everybody!
« Last Edit: July 15, 2009, 03:47:47 am by AdamAtomic »

Offline pkmays

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Re: Mockup Frenzy #5: Horrorween!

Reply #1 on: October 16, 2007, 02:10:04 am
For extra credit, which is worth nothing, pick your 32 colors from a palette of 4,4,4.  This means each of the RGB values is between 0 and 15, instead of 0 and 255!  Good luck!

Um, so I guess this means the red, green, and blue color channels are each 4 bit, yes? And by 0-15, you mean the 16 possible 4 bit values, not the actual RBG values? I'm pretty sure that's what you meant, or else we're gonna get some super dark mockups.

A quick setup in Pro Motion tells me these are the literal RBG color values allowed:

0, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240

Offline AdamAtomic

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Re: Mockup Frenzy #5: Horrorween!

Reply #2 on: October 16, 2007, 05:25:29 am
yep that's exactly correct :)  in hex they would be:

00, 10, 20, 30, 40, 50, 60, 70, 80, 90, A0, B0, C0, D0, E0, F0

So whichever of those floats y'all's respective boats is cool.  Just please do not use 0-15 out of 255!!

Offline mjau

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Re: Mockup Frenzy #5: Horrorween!

Reply #3 on: October 16, 2007, 12:55:49 pm
Hm, wouldn't this be better?

00, 11, 22, 33, 44, 55, 66, 77, 88, 99, aa, bb, cc, dd, ee, ff

Offline mice

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Re: Mockup Frenzy #5: Horrorween!

Reply #4 on: October 16, 2007, 01:07:15 pm
Quote from: trick
Hm, wouldn't this be better?

00, 11, 22, 33, 44, 55, 66, 77, 88, 99, aa, bb, cc, dd, ee, ff
Until someone opens up one of these devices and checks the actual values of the 4 resistors, we will never know.
Even then, it depends on your monitor and your gfx card as well.

wipone

wiptwo

wipthree

This is still fun...
« Last Edit: October 18, 2007, 02:09:26 pm by mice »

Offline AdamAtomic

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Re: Mockup Frenzy #5: Horrorween!

Reply #5 on: October 16, 2007, 04:34:56 pm
I'm just going by Promotion, I'm sure there is plenty of variance on the actual units just as mice says.  For the sake of the activity I suppose you can use either scale, but I really don't think it makes much of a difference.

Offline Xion

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Re: Mockup Frenzy #5: Horrorween!

Reply #6 on: October 16, 2007, 07:26:42 pm
I still don't get it.

Offline MoD

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Re: Mockup Frenzy #5: Horrorween!

Reply #7 on: October 16, 2007, 08:01:53 pm
Evrey color has ist own RGB triple, except now instead of 256 (0-255) possibilities for R, G, and B, each now has 16 (0-15). However, color pickers don't support color scales with a maximum of 15 so we need to map that onto the 255 scale. This can be done by multiplying (I use trick's scale because it has a maximum of 255 instead of 240) each of the values in the 0-15 scale by 17 (11 in hex). For example, we have arbitrary color (0,4,6) in the 15 scale as (0,68,102) in 255-scale RGB. In hexadecimal that 255-scale color is (00,44,66). This 16x16x16 color space gives a full palette of 4096 (16^3) colors from which you pick your 32, as opposed to the 16,777,216 (256^3) colors in the 255 scale. So our 15-scale RGB color space has the same range as the 255-scale one (min=0; max=255 after conversion because 17*15=255) but less precision of color picking because of its smaller size.

To simplify, each color's R, G, and B values should be multiples of 17. :D

Offline AdamAtomic

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Re: Mockup Frenzy #5: Horrorween!

Reply #8 on: October 16, 2007, 08:07:03 pm
bleargh!  YOU PEOPLE.  This part is optional!  Anyways, if you use Promotion, you can just set the channel depth to 4,4,4 and be done with it.  Everybody else, use multiples of 16 or 17 when selecting your colors.  IF you even want to follow this optional rule.  If this math is still blowing your mind, just use this!

Offline Darien

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Re: Mockup Frenzy #5: Horrorween!

Reply #9 on: October 16, 2007, 09:31:45 pm
I'm afraid to ask..but how did tiling work (8x8?) and how many colors per sprite?  Thanks for posting the palettte, as well.

Offline AdamAtomic

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Re: Mockup Frenzy #5: Horrorween!

Reply #10 on: October 16, 2007, 10:00:30 pm
I don't have a clue :P  *waits for Baccaman21 to give a deep and informed response*

also, nice start mice!  figure isn't making sense to me yet but i like the background...

Offline pkmays

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Re: Mockup Frenzy #5: Horrorween!

Reply #11 on: October 16, 2007, 11:25:56 pm
While he's at it, I'd also like to know if Game Gear used a stretched (multiples of 17) or non stretched (multiples of 16) based palette, or something completely different.

Offline Faktablad

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Re: Mockup Frenzy #5: Horrorween!

Reply #12 on: October 16, 2007, 11:56:34 pm


I ignored the optional palette restrictions, because they confused me.  :D  10 colors.  Since it's a limited color count, I'd need to go back and optimize it, because I just color-picked based on need for this scene.

This would be a simple mystery game with arrow key movement and point-and-click interaction with various story elements.  An emphasis on mood would be critical.  For example, in this part of the game, you have no flashlight, and you're walking through the woods until you come upon this scene.  That's all I have for now.

Offline Darien

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Re: Mockup Frenzy #5: Horrorween!

Reply #13 on: October 17, 2007, 12:04:39 am
Awesome, Faktablad.  You've done a lot with a little there.

Offline AdamAtomic

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Re: Mockup Frenzy #5: Horrorween!

Reply #14 on: October 17, 2007, 12:36:16 am
ditto, VERY nice!!  It implies so much...though the text is a *bit* superfluous, as its quite obvious that the headlights are still working :P  maybe say something like "the hood is still warm" or "you hear footsteps" or something?

Offline Faktablad

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Re: Mockup Frenzy #5: Horrorween!

Reply #15 on: October 17, 2007, 12:39:18 am
Yeah, the next line would be "This didn't happen too long ago..." or maybe just "Holy shit".  :lol:

But the idea for this scene, which I think would be cool, is not being able to see your character at all.  You move and you see the background move and nothing else up until this scene.
« Last Edit: October 17, 2007, 12:40:50 am by Faktablad »

Offline Atum

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Re: Mockup Frenzy #5: Horrorween!

Reply #16 on: October 17, 2007, 03:40:12 am
first time entering a challenge!

WIP  ;)



Jason in the water  :D

Offline JonathanOfDrain

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Re: Mockup Frenzy #5: Horrorween!

Reply #17 on: October 17, 2007, 04:18:59 am
I don't have a clue :P  *waits for JonathanOfDrain to give a deep and informed response*

also, nice start mice!  figure isn't making sense to me yet but i like the background...
Since you called, I am here.
 Maximum sprites: 64
 Sprite size: 8x8 or 8x16

I have an odd idea for my entry, I hope I finish it.

Offline pkmays

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Re: Mockup Frenzy #5: Horrorween!

Reply #18 on: October 17, 2007, 06:32:36 am


WIP. Been in an Amiga-ish mood lately.



WIP2. Decided against the freakishly large head.



WIP3. Rendered her chainsaw.
« Last Edit: October 18, 2007, 03:43:54 am by pkmays »

Offline Arachne

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Re: Mockup Frenzy #5: Horrorween!

Reply #19 on: October 17, 2007, 03:46:43 pm
Here's mine so far. I went with multiples of 16 for the palette. I still need to work on the tiles a bit, like making the corners more rounded. I also want to add a tree or something like that.



Edit: Now the sprites should all be using the same 16 color palette.

« Last Edit: October 17, 2007, 10:34:41 pm by Arachne »

Offline baccaman21

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Re: Mockup Frenzy #5: Horrorween!

Reply #20 on: October 17, 2007, 05:16:27 pm
RE: my long and informative post on how the GG works...

hmmm... yes... it was a looong time ago... and my memory probably fails me... off the top of my head.

you have 2 pallettes of 16 colors. (4,4,4 [as gone into exhaustive detail already])

#1 Pallette is your sprite pallette
#2 Pallette is your background pallette

(or the other way around)

1 bank of 256 characters (8x8's) - backgrounds. (and font)
1 bank of 256 characters (8x8's) - ALL your sprites

I'll stand corrected if that's incorrect... but like I said, it was a long time ago.

I've dug this up from the archive... tis genuine GameGear art... so it should have all those limitations mentioned... (haven't got all the character data unfortunatly for the back grounds, but this example may help)



Hope that clears that up!??

:)  :huh:



 

« Last Edit: October 17, 2007, 07:00:30 pm by ptoing »
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Offline infinity+1

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Re: Mockup Frenzy #5: Horrorween!

Reply #21 on: October 17, 2007, 10:19:31 pm


very WIP at this point, but the concept:
you're brother has run out into the woods, and you must find him before he is killed by (insert evil monster). The timer goes up and it's only function is to provide a player with time records and stuff. the other bar is the younger brother's life bar.
I'm going to add a little icon eventually (maybe like a shoe or something) with the intent of making it seem like you gather clues to find him faster. also, there will be an inventory, including items like a whistle, a stick and a flashlight

probably a lot deeper than it should be at this point. haha.

UPDATE:

« Last Edit: October 18, 2007, 12:58:45 am by infinity+1 »

Offline Atum

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Re: Mockup Frenzy #5: Horrorween!

Reply #22 on: October 17, 2007, 11:10:24 pm


Remade, and its a WIP

Story line: A camp leader goes outside to the docks in search of a lost camp member, he slips off the dock into the lake where jason is there waiting for him. It was a trap! You must try to run through waist deep water away from jason before he catches you!

Offline MrMister

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Re: Mockup Frenzy #5: Horrorween!

Reply #23 on: October 18, 2007, 03:06:20 am
Heavy WIP..
it might be a one shot deal

Offline bengo

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Re: Mockup Frenzy #5: Horrorween!

Reply #24 on: October 18, 2007, 03:40:49 am

Those poor kids going to the pool do not realize it is infested with aids, it must be closed before they get there!
Will add fight with longcat scene later, kinda like rpg-ish.
Note: I probably won't finish this.... I uh, usually never finish any piece.
« Last Edit: October 18, 2007, 11:28:27 pm by bengoshia »

Offline Rynen10K

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Re: Mockup Frenzy #5: Horrorween!

Reply #25 on: October 18, 2007, 02:38:37 pm


I kinda like the freakishly large head, actually :)

Offline infinity+1

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Re: Mockup Frenzy #5: Horrorween!

Reply #26 on: October 18, 2007, 09:31:22 pm
if we're voting, i'd go with the smaller head.

Offline griffy6

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Re: Mockup Frenzy #5: Horrorween!

Reply #27 on: October 18, 2007, 09:51:08 pm

This is my first contest and the third topic I've ever replied to. I am kinda new to the pixel art thing, so I decided to start off easy and make a simple Halloween-styled puzzle game. In the game, you stack the shapes and try to get three in a row, making them disappear. Then the above blocks drop down, creating combos and so on.

I followed the color limit thing and all of the colors are multiples of 17...or so I think. Correct me if I'm wrong. :)

Edit Here is my second entry.

AUGHHHH! INDEX ART! :'(
« Last Edit: October 18, 2007, 11:10:37 pm by griffy6 »
 

Offline Atum

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Re: Mockup Frenzy #5: Horrorween!

Reply #28 on: October 18, 2007, 11:07:14 pm
pkmays i love your piece so far  :'( i wish mine was that good

Offline pkmays

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Re: Mockup Frenzy #5: Horrorween!

Reply #29 on: October 19, 2007, 01:46:38 am
Thanks Atum, your second attempt a huge improvement in color and composition. Keep it up!

Griffy, that second one truly is terrifying :^))



WIP4. Gonna keep the small head. Up to 24 colors so far. Not gonna worry about separate sprite/background palettes. Sentence fragments. Weeee.

Offline griffy6

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Re: Mockup Frenzy #5: Horrorween!

Reply #30 on: October 19, 2007, 07:48:30 pm
pkmays: I love the look of your piece so far, but what kind of game would this be? Maybe it's a platform fighter/adventure or something, but with the character taking up such a large chunk of the screen, it's hard to imagine how the game would play.
 

Offline Atum

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Re: Mockup Frenzy #5: Horrorween!

Reply #31 on: October 20, 2007, 12:48:27 am
uuuhgg Im never satisfied with my peices, so im redoing AGAIN.  :blind:



Im kinda digging my new start...SAW


WIP2 takes place in a bathroom
« Last Edit: October 20, 2007, 05:07:25 am by Atum »

Offline Conzeit

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Re: Mockup Frenzy #5: Horrorween!

Reply #32 on: October 20, 2007, 04:15:58 am
Atum...both your pieces have quite a lot going on, dont put yourself down so much!.
That Jason looks pretty good, everything that's in there looks great, it looks like it's just about to show it's best and it needs just a liiiiitlle nudge to get there...so it's kinda sad to see you drop out on it...however, I understand when as an artist you just dont feel your piece gets there.....

.....plus I really really like that face of the mask's in the new one (something about the shadows on the forehead and the face painting just gets me) so finish whatever piece you feel the most like finishing, but promiss me you wont put yourself down like that next time!
« Last Edit: October 20, 2007, 04:19:00 am by Conceit »

Offline madPXL

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Re: Mockup Frenzy #5: Horrorween!

Reply #33 on: October 20, 2007, 11:29:23 am
my entry :) (work in progress)
it's a sort of smash the mole but with skeletons !
I'm still not happy with colors, it's not easy to make good night colors...



[EDIT] update the wip with this time the 4,4,4 channels for colors (14 colors used included transparency)



[EDIT2] finally I think I have the good palette :)

« Last Edit: October 20, 2007, 09:19:56 pm by MaDsk8tard »

Offline Atum

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Re: Mockup Frenzy #5: Horrorween!

Reply #34 on: October 20, 2007, 06:59:13 pm


gettin somewhere...

Offline Reldros

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Re: Mockup Frenzy #5: Horrorween!

Reply #35 on: October 21, 2007, 05:36:24 am
 :-[

My grayscale Wolfenstein mockup. [WIP]

Offline Rebel-CD32

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Re: Mockup Frenzy #5: Horrorween!

Reply #36 on: October 22, 2007, 01:33:22 pm
This is bizarre. On the 15th of October, my friend and I started working on a little Halloween platform game for the Amiga. I've been drawing blocks and sprites over the last few days for it, then I noticed this topic on here. Now, the old OCS/ECS Amigas (Amiga 500 for example) used the same 4096 colour palette as the GameGear, with colour values from 0-15, so all my graphics are already using the specified colour rules. All the sprites are in multiples of 8, so everything shown in my mockup is possible on a Game Gear, and I've drawn them using only 16 colours. When I transferred the image to my PC's LCD monitor it looks a bit dark, but on a PAL CRT monitor they look bright and crisp.

Since this is going to actually be a real game, and I started drawing it before I knew about this thread (even though I started on the same day that the competition started) I'm not going to enter, but I'll post my mockup anyway.

The finished Amiga version will have a larger screen of course, but I managed to squeeze a few things into this little pic. You play a girl dressed in a sexy witch costume who has to battle nasties, collect candy, and rescue the children.

Offline Skull

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Re: Mockup Frenzy #5: Horrorween!

Reply #37 on: October 22, 2007, 09:59:19 pm


gettin somewhere...

That idea is nothing short of awesome.


MaDsk8tard:
Love the style you're working in. The colours work excellently.

Offline Atum

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Re: Mockup Frenzy #5: Horrorween!

Reply #38 on: October 22, 2007, 10:03:36 pm
I hope that means you like my idea skull  :D

WIP #3?



right side isnt even close to being done, and still tweaking some of the left side.
« Last Edit: October 22, 2007, 11:30:37 pm by Atum »

Offline VisMaior

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Re: Mockup Frenzy #5: Horrorween!

Reply #39 on: October 23, 2007, 01:45:36 pm
WIP. I hope its not too bad...



Its a horror strategy game.

Offline Darien

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Re: Mockup Frenzy #5: Horrorween!

Reply #40 on: October 25, 2007, 01:35:40 am
Well, I hate posting WIPs, but I'm pretty sure that I'll give up if I don't.  I'm very rusty and tiles were always a weakness of mine to begin with.

I'd appreciate heavy critique and any and all of this, in particular the face, gun, and seats.  All my tiles always come out so bland.

The floorboards are not tiled, just trying out stuff to see what works.

Offline locust

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Re: Mockup Frenzy #5: Horrorween!

Reply #41 on: October 25, 2007, 12:28:54 pm
Darien: perhaps lighten the background, its very dark and its hard to see anything...
pay attention to backwards!

Offline Helm

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Re: Mockup Frenzy #5: Horrorween!

Reply #42 on: October 25, 2007, 02:39:50 pm
Darien: perhaps lighten the background, its very dark and its hard to see anything...

Disagree. Monitor issues?

Offline KAT

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Re: Mockup Frenzy #5: Horrorween!

Reply #43 on: October 25, 2007, 06:15:39 pm
Too dark for me too. But i have ~8 years old monitor.

Offline philipptr

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Re: Mockup Frenzy #5: Horrorween!

Reply #44 on: October 25, 2007, 06:21:37 pm
dark, but readable enough (calibrated my monitor yesterday ;))

Offline Kren

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Re: Mockup Frenzy #5: Horrorween!

Reply #45 on: October 25, 2007, 11:50:30 pm
In my monitor is really hard to read, I though it was a naked man o.O but he seems to be wearing a jacket at x2

Offline reverb

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Re: Mockup Frenzy #5: Horrorween!

Reply #46 on: October 26, 2007, 06:30:32 pm
Atum:  That 3rd WIP is really awesome!  But I think the light in the doorway is almost too bright and too big for the doorway.
You got that rainbow feel... but the rainbow has a beard - Cream

Offline Elk

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Re: Mockup Frenzy #5: Horrorween!

Reply #47 on: October 26, 2007, 11:09:15 pm
Thanks Atum, your second attempt a huge improvement in color and composition. Keep it up!

Griffy, that second one truly is terrifying :^))



WIP4. Gonna keep the small head. Up to 24 colors so far. Not gonna worry about separate sprite/background palettes. Sentence fragments. Weeee.

maybe make her mouth a bit smaller by 1 pixel? :o
it looks so big...
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Offline Reldros

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Re: Mockup Frenzy #5: Horrorween!

Reply #48 on: October 29, 2007, 04:59:58 am
[WIP 2]


Not much of an update, and I probably won't finish in time.  :yell:

Offline Atum

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Re: Mockup Frenzy #5: Horrorween!

Reply #49 on: October 31, 2007, 10:19:24 pm


final  :D

Offline ndchristie

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Re: Mockup Frenzy #5: Horrorween!

Reply #50 on: November 06, 2007, 12:51:12 am
16 + 14 = -6!

sadness!

i actually have had some spare time the last few days too....
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline AdamAtomic

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Re: Mockup Frenzy #5: Horrorween!

Reply #51 on: November 06, 2007, 12:52:48 am
yea sorry end of the month was INSANE for me, i will probably wait til middle of this month to launch the new activity, but I promise it will rock!!