AuthorTopic: Mockup Frenzy #3: Game Boy De-Makes!  (Read 429334 times)

Offline AlienQuark

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #10 on: September 18, 2007, 04:55:17 am

I think i broke restrictions...
« Last Edit: September 18, 2007, 05:05:06 am by AlienQuark »

Offline CroM

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #11 on: September 18, 2007, 08:13:04 am
great entries so far...

here`s my try on a demake





CroM

Offline Dusty

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #12 on: September 18, 2007, 08:18:27 am
Hmm, I think people should post what game they're de-making. While some are quite obvious, others aren't.

Also, I just noticed the news box art up there, great job doing God of War, whoever did it! Despite being so small it reads so easily and just screams GoW.

EDIT: I was gonna post about a lot of games already having GB iterations, but I guess in the end that doesn't really matter as long as we don't rip from them. I was gonna do SotC but I don't think I'd be able to do the Colossi with the sprite limitations, even though I had a pretty good idea for how to do it.
« Last Edit: September 18, 2007, 08:23:44 am by Dusty »

Offline Helm

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #13 on: September 18, 2007, 10:30:31 am


Fight Night GB!

Mostly based on the old Cinemaware title 'TV Sports Boxing' for those that know their old games. Not sure if it's technically very possible. The dynamic ropes will be simple vector haxx. The character bodies would just be tiles that change, only the gloves (and parts of the extended arms) would be sprites so there's transparency where they have priority over the other body.

Offline baccaman21

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #14 on: September 18, 2007, 01:32:52 pm
you make it sound so simple helm...  :noob: If only it were as easy as that on DMG GB's...

I don't think it is possible. You'v only got the one playfield to upload characters to so no overlapping the boxers bodies, they'd get to a certain distance and then have to stop... hence the notion of sprites for arms... hmmm... that may work I guess.... but the boxers would have to move in character jumps (8 pixels a time) ... not sure about the ropes too... due to that one playfield limit you've got no where to write the graphic to so the boxers could overlay them? (same true about the camera flashes)

(PS. I count four colors in those fighters... <think> where's the mask color come from to set your priorities?) ;)

Having said all that... nice idea.
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Offline AdamAtomic

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #15 on: September 18, 2007, 01:57:09 pm
Hmm, I think people should post what game they're de-making. While some are quite obvious, others aren't.

Also, I just noticed the news box art up there, great job doing God of War, whoever did it! Despite being so small it reads so easily and just screams GoW.

EDIT: I was gonna post about a lot of games already having GB iterations, but I guess in the end that doesn't really matter as long as we don't rip from them. I was gonna do SotC but I don't think I'd be able to do the Colossi with the sprite limitations, even though I had a pretty good idea for how to do it.

So far its been Stalker, FFXII, and Bioshock :)  Though FFXII took me a second to pick out!

And thanks :)  It was fun!  Though the flames are a bit repetitive...anyone know if the GB could do the little sine transforms for the fake water/fire effect on bg tiles?

If you think you know how to pull off SotC i say go for it!!  That's what I wanted to do for the banner but I couldn't figure out how to make it work...

Offline baccaman21

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #16 on: September 18, 2007, 02:46:21 pm
Excuse my ignorance... SoTC?  :huh:

PS. Raster interrupts were possible on DMG GB...

<EDIT> AH SHADOW OF THE COLLOSUS!!

I's get ya!

I'd be curious to see Katamari Damacy...? (over to you ptoing) ;)
« Last Edit: September 18, 2007, 02:50:43 pm by baccaman21 »
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Offline AdamAtomic

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #17 on: September 18, 2007, 03:23:30 pm
PS. Raster interrupts were possible on DMG GB...

That is hot.  I was definitely born about 10 years to late!!  *mourns the missed opportunity to work on these amazing old systems*

Offline Schu

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #18 on: September 18, 2007, 03:28:47 pm

I totally thought that was Gun Smoke when I looked at it quickly XD Maybe it's just the cacti...
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Offline 1st

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #19 on: September 18, 2007, 03:41:03 pm
1. Can we make own 2bit colors or it's already done ( please show them if it's already 2bit colours )
 2. Should make own games in gameboy style or GBA games for an example?
3. Sorry my english : D

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