AuthorTopic: Official OT-Creativity Thread 2  (Read 811460 times)

Offline gennoveus

  • 0001
  • *
  • Posts: 17
  • Karma: +0/-0
    • View Profile

Re: Official OT-Creativity Thread 2

Reply #1800 on: January 03, 2017, 03:36:40 pm
Apologies for the necro but this seemed like the most relevant thread.
I missed out on SS this time so here's something for Alcopop.


[fullres]

Based off of this, other 2 are in the works but I figured I'd submit this as a humble New Years gift.

Still some issues to be cleaned up but I hope you enjoy :y:

I really like this! I remember seeing the original on pixeljoint a while ago. You've captured the expression in the face as well as the overall feel of the picture really well. Any chance of seeing it in an interesting pose?

Is there a community specific to this kind of "lowpoly combined with pixel art" style or am I in the right place? I'm really looking into getting better at it.

Thanks!

Offline Atnas

  • Moderator
  • 0100
  • *
  • Posts: 1074
  • Karma: +2/-0
  • very daijōbs
    • paintbread
    • paintbread
    • View Profile

Re: Official OT-Creativity Thread 2

Reply #1801 on: January 03, 2017, 09:30:07 pm
Awesome work pistachio!

Is there a community specific to this kind of "lowpoly combined with pixel art" style or am I in the right place? I'm really looking into getting better at it.

Polycount might be a better bet because this forum is very inactive, but if you do interesting stuff people will come to help you, as this is the place with the most concentrated amount of pixel artists who also do 3d, maybe. But I don't really think pixel art needs to be held to as high a standard as 2d pieces when its used as a texture, so I wouldn't put too much excess worry on that. Can't really say for sure about Polycount because I don't go there, but take a look.

Offline NowvaB

  • 0001
  • *
  • Posts: 93
  • Karma: +0/-0
    • View Profile
    • Tumblr

Re: Official OT-Creativity Thread 2

Reply #1802 on: January 03, 2017, 10:46:23 pm
Polycount has a low-poly section where you'll often find models with pixel art textures.
http://polycount.com/discussion/41232/lowpoly-sub-1000-triangle-models/p278

There is a guy there who goes by tennis who does pixel art textures exclusively so he might have some creations that suit you.

Offline Indigo

  • Administrator
  • 0011
  • *
  • Posts: 946
  • Karma: +0/-0
  • Artist, Indie Game Dev
    • DanFessler
    • DanFessler
    • http://pixeljoint.com/p/849.htm
    • DanFessler
    • DanFessler
    • View Profile
    • Portfolio

Re: Official OT-Creativity Thread 2

Reply #1803 on: January 04, 2017, 02:27:19 am
There is a guy there who goes by tennis who does pixel art textures exclusively so he might have some creations that suit you.

And tennis is our very own Kenneth Fejer, though he's not too active here these days.

So i've been playing around with Substance Designer and i'm really loving it.  Here's a brick material I made with it. 100% procedural




and here's the graph for it:

Offline gennoveus

  • 0001
  • *
  • Posts: 17
  • Karma: +0/-0
    • View Profile

Re: Official OT-Creativity Thread 2

Reply #1804 on: January 04, 2017, 07:53:58 am
Awesome work pistachio!

Is there a community specific to this kind of "lowpoly combined with pixel art" style or am I in the right place? I'm really looking into getting better at it.

Polycount might be a better bet because this forum is very inactive, but if you do interesting stuff people will come to help you, as this is the place with the most concentrated amount of pixel artists who also do 3d, maybe. But I don't really think pixel art needs to be held to as high a standard as 2d pieces when its used as a texture, so I wouldn't put too much excess worry on that. Can't really say for sure about Polycount because I don't go there, but take a look.

Polycount has a low-poly section where you'll often find models with pixel art textures.
http://polycount.com/discussion/41232/lowpoly-sub-1000-triangle-models/p278

There is a guy there who goes by tennis who does pixel art textures exclusively so he might have some creations that suit you.


Thanks for the replies and advice! I've heard of that Kenneth Fejer guy; I just bookmarked kennethfejer.com only a few days ago! Small world. He is amazing and so good at what he does. If polycount is where he hangs out then I'll definitely go there in the hope that I can learn something from him. Thanks again!

Offline pistachio

  • 0011
  • **
  • Posts: 639
  • Karma: +4/-0
  • Mostly lurking
    • http://pixeljoint.com/p/125138.htm
    • View Profile

Re: Official OT-Creativity Thread 2

Reply #1805 on: January 24, 2017, 08:27:30 am
Numero dos



[fullres]

Proportions are off, some parts better, some parts worse. Weapon is heavily WIP. I'll be releasing the 3rd then going back and polishing all of em. Tips on how to make these more consistent still appreciated.

Atnas/gennoveus:
Thanks man!
Joining polycount is something I've been considering for a long long time now, maybe since before the 8th gen. I know a few other guys hang about there too, ptoing is one.
I actually have some amateur 3d exp under my belt (not counting 3ds Max which I messed with in 2009), maybe 2 years of serious improvement, and my skills still ain't jack compared to a guy like pior's :lol:
For me low poly is where it's at though, it doesn't get much love and it's a good crossover to the higher spec stuff I've been doing.
If there's enough traction for that at polycount I'll look into joining.

Indigo:
Cool. Maybe less gloss on the edges of the bricks where it's worn or chipped, something about the overall shininess there gives it a plastic/lego vibe at grazing angles.

On texturing software, I've heard good things about quixel suite as well, albeit it has a pretty different workflow. Have you or your coworkers tried it out?
BTW, very late thanks for implementing the icons, more thanks for the changes to them. Subtle but it really adds that extra 10% to the extra 10%.
« Last Edit: January 24, 2017, 08:39:37 am by pistachio »

Offline EvilEye

  • 0011
  • **
  • Posts: 501
  • Karma: +1/-0
  • Game Developer Extroaordinaire
    • View Profile

Re: Official OT-Creativity Thread 2

Reply #1806 on: February 24, 2017, 07:45:15 am
I now have an art video collection on youtube for those interested. It's mostly me making 2 frame character art for my current game.

https://www.youtube.com/watch?v=4Dwjg7-g_Zo&list=PLqyBKiHbM__EK90ol0RyVf27N6qQnkzPg

Offline yaomon17

  • 0011
  • **
  • Posts: 660
  • Karma: +0/-0
    • YaomonKS
    • taiya.sun
    • http://pixeljoint.com/p/28472.htm
    • yaomon17
    • valedev
    • playvale
    • View Profile
    • portfolio

Re: Official OT-Creativity Thread 2

Reply #1807 on: February 24, 2017, 08:36:56 am
I now have an art video collection on youtube for those interested. It's mostly me making 2 frame character art for my current game.

https://www.youtube.com/watch?v=4Dwjg7-g_Zo&list=PLqyBKiHbM__EK90ol0RyVf27N6qQnkzPg

I think you got the king and golem titles mixed up.

Offline EvilEye

  • 0011
  • **
  • Posts: 501
  • Karma: +1/-0
  • Game Developer Extroaordinaire
    • View Profile

Re: Official OT-Creativity Thread 2

Reply #1808 on: February 24, 2017, 05:29:08 pm
I now have an art video collection on youtube for those interested. It's mostly me making 2 frame character art for my current game.

https://www.youtube.com/watch?v=4Dwjg7-g_Zo&list=PLqyBKiHbM__EK90ol0RyVf27N6qQnkzPg

I think you got the king and golem titles mixed up.

Thanks, should be fixed now.

Offline pistachio

  • 0011
  • **
  • Posts: 639
  • Karma: +4/-0
  • Mostly lurking
    • http://pixeljoint.com/p/125138.htm
    • View Profile

Re: Official OT-Creativity Thread 2

Reply #1809 on: August 02, 2017, 01:55:47 am
Long time no see...

Dumping this here for glory.
Original

[fullres]

There are flickering artifacts on the first 2, probably going to have to re-render them. There are other things that can be improved too, style inconsistency etc., let me know if you guys want a WIP thread.