AuthorTopic: The CC suggestion thread.  (Read 137554 times)

Offline Panda

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The CC suggestion thread.

on: June 07, 2007, 05:04:20 pm
Since we finally got our latest commercial critique up and running, that time has come again!
Your task will be simply to suggest games you would like to see featured on the next CCs.
The games can range from your favourite ones to those you had mixed feelings with, or simply the funkiest ones you have seen. Anything goes!
But before you reply, here are some guidelines:

- Please only suggest games where clean pixel perfect screenshots can be provided. (Otherwise it defeats the point of the CCs)
- If the game you are suggesting has different versions, please add any extral info needed for better recognition of the game you want (mention platform, year of publication etc)
- Do not repeat, second nor vote for an already suggested game on this thread for avoiding any confusion and mess. Once the time comes, we will set a poll for you to choose from.
- Do not chitchat here commenting about the games that have been suggested (unless if you are pointing out the lack of pixel art in a game, adding something constructive to them or similar cases), this thread should be solely for suggesting games.
- And of course, only suggest games with pixel art.

So, start posting!


Suggested games:

- The Legend of Zelda: The Minish Cap
- Commander Keen 6
- Cruise for a Corpse
- Metal Slug
- Nosferatu
- Cosmo
- Prince of Persia
- Secret of Evermore
- Streets of Rage 2
- Kid Chameleon
- Lemmings
- Pitfall 95
- Pocky & Rocky
-The Misadventures of Flink
- Banshee
- Sigma Star Saga
- X-Men: The Official Game
- Justice League Heroes: The Flash
- Pokémon Diamond/Pearl
- Start Ocean - Blue Sphere
- Darkmere
- Cadaver
- Chuck Roll II
- Superfrog
- Wonder dog
- Ruff'n'Tumble
- Flashback
- Gods
- Lionheart
- Disposable Hero
- Project-X
- Super Ghouls and Ghosts (Arcade)
- Dungeons and Dragons: Shadow over Mystara
- Tales of Phantasia
- Slamtilt
- Dragon Quest III
- Manic Miner
- Super Contra
- Edward Randy
- Super Double Dragon
- Darkstalkers
- Cho Aniki
- Gourmet Sentai Bara Yarou
« Last Edit: November 30, 2007, 09:58:00 am by Panda »

Offline Rosse

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Re: The CC suggestion thread.

Reply #1 on: June 07, 2007, 05:13:58 pm
My vote goes to the minish cap (gba zelda)
« Last Edit: June 07, 2007, 05:15:49 pm by MarkusRosse »

Offline Gil

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Re: The CC suggestion thread.

Reply #2 on: June 07, 2007, 05:58:08 pm
I propose Commander Keen 6

This game has a lot of "bad" pixel art we can improve upon. It also uses a 16 colour palette which is nice to play around with. On top of that there's some really good stuff too (player animations for example)

Offline Mr.Modem

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Re: The CC suggestion thread.

Reply #3 on: June 07, 2007, 06:02:25 pm
I'd say we go for an adventure game this time (or maybe some other game that isn't tile/sprite based).
My suggestion would (once again) be Cruise for a Corpse http://hol.abime.net/3134/screenshot
I think it has a really nice atmosphere and style that would be both fun to analyze and try to imitate.



Mental note: I should post here more often...
« Last Edit: June 15, 2007, 10:38:58 am by Mr.Modem »
Nobody is perfect. I'm nobody.

Offline 9_6

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Re: The CC suggestion thread.

Reply #4 on: June 07, 2007, 06:27:00 pm
Did you have metal slug yet?
If not, it's about time.
Does scaling an image blur it?
Opera fix Firefox fix

Offline ptoing

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Re: The CC suggestion thread.

Reply #5 on: June 07, 2007, 06:36:48 pm
Metal slug has some stuff to analyse, pretty much nothing to critique tho. It's one of the games (up to number 3, everything after 3 imo is not Metal Slug but cack, not the same team and it shows) where everything is awesome and all the art is done with an immense amount of attention to detail and love.
There are no ugly colours, only ugly combinations of colours.

Offline Krut

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Re: The CC suggestion thread.

Reply #6 on: June 07, 2007, 06:52:43 pm
Nosferatu for the Snes/SFC
I think it has a great sense of style, its somewhat unknown, and it has some funky use of pixels that confuses me.



-Krut

Offline dragonrc

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Re: The CC suggestion thread.

Reply #7 on: June 07, 2007, 07:14:29 pm
Cosmo:



One of the first games I ever played.
I think it will be fun to mess around with a pallette like this one.

Offline Feron

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Re: The CC suggestion thread.

Reply #8 on: June 07, 2007, 07:25:40 pm
Prince of Persia, this was perhaps the first computer game i ever played and i think its quite legendary as it is still being made (for nex gen consoles though,  :-\).  It was released on many platforms and i can't decide which one looks best:

Atari St


Macintosh - the first one i think i played.
Big image:  http://upload.wikimedia.org/wikipedia/en/5/55/PrinceofPersia-Mac.png

ZX Spectrum - People who like tough restrictions would have fun remaking this one,


NES i know lots of you like good ol' NES restrictions.


There were others, but they were either similar to these, or just not very good.
The background graphics were good, but i think they could have been a lot better.  The character animation is pretty damn good, aswell as various wall animations.

It was a good game, but there is a lot of stuff that could be remade/critiqued.

Offline fil_razorback

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Re: The CC suggestion thread.

Reply #9 on: June 07, 2007, 10:13:29 pm
Secret of Evermore on the SNES.
The game has often been considered as a poor Secret of Mana clone...but it's not. The graphics have a really different (and more intersting IMO) style.
There are both intersting things to look at and to correct.


 

Offline AdamAtomic

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Re: The CC suggestion thread.

Reply #10 on: June 07, 2007, 11:29:27 pm
Streets of Rage 2




Kid Chameleon




Lemmings

« Last Edit: May 19, 2008, 04:17:00 pm by AdamAtomic »

Offline fawel

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Re: The CC suggestion thread.

Reply #11 on: June 08, 2007, 12:05:32 am
Pitfall 95

Offline Xion

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Re: The CC suggestion thread.

Reply #12 on: June 08, 2007, 04:17:27 am
Pocky and Rocky:




Sorry for the fairly empty screens. I took them myself (:)) So, uh, I had to sorta wait for a lull in the action.

Offline Helm

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Re: The CC suggestion thread.

Reply #13 on: June 08, 2007, 09:40:00 am
Pitfall has little pixel art of note. I think.



holy shit I didn't remember the the lighting on that floor was made with various 8x8 tiles! NEON 80'S POWER
« Last Edit: June 08, 2007, 09:41:32 am by Helm »

Offline philipptr

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Re: The CC suggestion thread.

Reply #14 on: June 10, 2007, 12:22:40 pm
I suggest The Misadventures of Flink (amiga,genesis)

and Banshee (amiga)

Offline Rosse

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Re: The CC suggestion thread.

Reply #15 on: June 10, 2007, 03:39:40 pm
One of the three games or all three together (similar style, imho):

- Sigma Star Saga
- X-Men: The Official Game
- Justice League Heroes: The Flash

Some of the artists come from this forum. Maybe we can get some insider information graphic-wise?

Offline Faceless

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Re: The CC suggestion thread.

Reply #16 on: June 12, 2007, 04:43:03 pm
I suggest Pokemon Diamond/Pearl.
It uses a lot of pixel techniques badly, and I think is one of the major contributing factors to newcomers using selout (or light based outlining or whatever it's called now) poorly.

The sprites are also extremely easy to find, and due to the diversity of designs it has a lot of potential for interesting challenges. Anything from upgrading the sprites to be better, to animating them or making your own monster/trainer/whatever.



Pretty much everything here, and here:
http://spriters-resource.com/nintendo/pokemon/pkmndp/
http://www.pokemonelite2000.com/sprites.html

Although TSR has a propensity to add random fan-made sprites into the mix.

Offline Conzeit

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Re: The CC suggestion thread.

Reply #17 on: June 14, 2007, 05:02:27 pm
I have a proposition few for CCs

we all know they are educative in purpose, and we need teaching material to realize them, the growth of the CCs usually depends on the influx of said material. This is usually left in the background and not talked about, maybe because it implies use of emulators, but I belive the 

I propose whatever CC we chose, we go and hunt around the net for the most respectable ripping comunity, and ask them to aid us in this analysis effort by making a ripping activity to complement our own analysis thread. The discussions made in pixelation would very much interest the artists in a ripping comunity, and I do belive it is something that would warrant whatever work it could signify to them.

now for actual game suggestions, the first one is

STAR OCEAN BLUE STAR

why?
SIMPLICITY OF EXECUTION EXUBERANCE IN DESIGN

MERIT

this game would be a great teaching tool, the restrictions are enough to make sure only the strictly necesary tools are used, yet the freedom is enough whatever could be learnt would be applicable to a high-end 2D game.

on the topic of teaching material, I have a few ripped tilesets, mostly from the first area, and some early animations as well.



The tiling of the game is quite creative, and adapts to the necesity of the area.



For example the fact that all the tree-scape of this forest is done.....
Only with these tiles


The game even executes diferent projection points mixed together, something rarely seen.





The animations are BASIC, whitout excessive amount of frames they imply sub-pixel animation, and they achieve all sorts of diferent actions with mostly keyframes and good timing.

PRAGMATIC ADVANTAGES/LIMITATIONS IN ACHIEVING THE CC

For acquiring more teaching material, there is a downisde, the game is in japanese, however there are extensive faqs on the many systems of the game and some cheats. There is also a ripping comunity very heavily knowledgeable as well as heavily interested in it which ripped most of the above screens
http://www.rpgfan.com/pics/so-bs/index2.html

Offline saimo

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Re: The CC suggestion thread.

Reply #18 on: June 14, 2007, 09:26:24 pm
Here come my suggestions:

* for ISO RPGs lovers: Darkmere and Cadaver;
* for platforms lovers: Chuck Rock II, Superfrog, Wonder Dog and Ruff'n'Tumble;
* for plaform/adventure lovers: Flashback, Gods and Lionheart;
* for shmups lovers: Disposable Hero and Project-X.

All these games are Amiga production from the 90s, and so had to deal with the technical limitations of the time - most notably, restricted number of colours (some of them even use dual-playfield, so that they have only an 8-colour background plus a 7-colours foreground) and little memory space.

edit: sorry if any of the games listed has already been CC'ed in the past: I'm relatively new to Pixelation...

saimo
« Last Edit: June 15, 2007, 08:52:35 am by saimo »

Offline Omenith

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Re: The CC suggestion thread.

Reply #19 on: June 14, 2007, 11:57:35 pm
I would like to suggest Super Ghouls and Ghosts (Arcade) and Dungeons and Dragons: Shadow over Mystara (Arcade).



Both Capcom arcades  :-\

Sidenote: Banshee reminds me alot of Soldiers of Fortune for SNES. Is it also made by the bitmap brothers?
« Last Edit: June 15, 2007, 12:22:17 am by Omenith »

Offline Ragnarok

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Re: The CC suggestion thread.

Reply #20 on: June 15, 2007, 05:58:53 am
Tales of Phantasia?


« Last Edit: June 15, 2007, 06:04:22 am by Ragnarok »
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GIVE IN TO THE CHAOS!

Offline saimo

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Re: The CC suggestion thread.

Reply #21 on: June 15, 2007, 09:27:27 am
It's me again... I forgot Slamtilt, a perfect pinball game which sports great flashy graphics and tons of wonderful dot-matrix animations. The game kind, besides not being very common, has some peculiar requirements, so maybe it could be interesting...

edit: go here to see it in action - I just hope the guy managed to show all the (sub-)missions ;)

saimo
« Last Edit: June 15, 2007, 10:10:22 am by saimo »

Offline saimo

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Re: The CC suggestion thread.

Reply #22 on: June 15, 2007, 01:03:46 pm
I suggest The Misadventures of Flink (amiga,genesis)
Panda, I hope you don't mind if I provide a link to more screenshots (a hundred!) from Flink: (F)link.

edit: removed some stuff as Gil's comment below made me suspect I was breaking the guidelines as regards commenting the games. I hope the link above can remain. Apologies - I only meant to provide people with more information for chosing.

saimo
« Last Edit: June 15, 2007, 03:17:24 pm by saimo »

Offline Kren

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Re: The CC suggestion thread.

Reply #23 on: June 15, 2007, 05:12:53 pm
Tales of Phantasia?



hmm, I prefer snes graphics, ToP of gba has chibi sprites.
here is the snes one:

well, here are the three different graphic version, the top row is psx according to a forum, the middle one is snes, and the one bottom one is gba :P:

Offline Arne

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Re: The CC suggestion thread.

Reply #24 on: June 24, 2007, 01:26:55 pm
Dragon Quest III for GameBoy Color
DQ3 @ MobyGames
DQ3 @ IGN
DQ3 @ GameSpot
DQ3 @ Official site
This game barely looks like a GBC game, it really pushed the limits. The enemies are well animated too.

Manic Miner for GameBoy Advance
MobyGames
I don't know what to say.


« Last Edit: June 24, 2007, 01:35:23 pm by Arne »

Offline Jad

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Re: The CC suggestion thread.

Reply #25 on: June 25, 2007, 11:40:55 am
Manic Miner for GameBoy Advance
MobyGames
I don't know what to say.




The only thing to discuss with that game is not so much the pixelation in it but rather the lack of it. Eugh. And pillow-shading, yay!

Regarding Tales of Phantasia, I'd say that the SNES graphics are the most consistent and work the most well. Personal opinion, of course, but I thought I'd voice it here.







The woods and many of the other scenes are VERY beautifully rendered. If this game gets chosen, I could crank up an emulator and get some quality screens to dissect. The SNES version has pixel-art that really is worth checking out and learning from. And moreso, art direction and consciousness about color-choices, something that the remakes lack, at points. After all, the pixel-forest in ToP is what inspired my PRPG piece. Not that it says much.

Anyhow, though that would be at least a bit relevant.
' _ '

Offline Ed Oscuro

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Re: The CC suggestion thread.

Reply #26 on: June 30, 2007, 07:43:51 pm
Hello, I'm new here!

My suggestion is Super Contra (Konami, arcade, 1988).

Lots of screens, I'll take some out if this is flooding anybody's screen. I hope everybody's running 1600x1200!



Offline Rosse

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Offline Phlox

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Re: The CC suggestion thread.

Reply #28 on: August 13, 2007, 07:09:48 pm
Super Double Dragon for snes.

 

Offline Drake

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Re: The CC suggestion thread.

Reply #29 on: August 17, 2007, 01:52:28 pm
Darkstalkers
Demetri Maximoff
http://tsgk.captainn.net/dld.php?s=arc&f=darkstalkers3_demitrimaximoff_sheet.png

Most of them seem to be the same but i'd think they'd come in use  :)
« Last Edit: August 17, 2007, 07:00:06 pm by Panda »

Offline JonathanOfDrain

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Re: The CC suggestion thread.

Reply #30 on: September 07, 2007, 04:37:10 am
I'd love to see some CC for Metal Slug or even Cave Story (even thought it's technically not a commercial game). The CC Challenge for Metal Slug would be just down right splendid. $.02

Offline baccaman21

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Re: The CC suggestion thread.

Reply #31 on: September 07, 2007, 07:26:45 pm
Super Double Dragon for snes.

I did that on the Spectrum back in 1987- boy how time flies
Buy the book - The Animator's Survival Kit by Richard Williams

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Offline AdamAtomic

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Re: The CC suggestion thread.

Reply #32 on: September 17, 2007, 02:27:23 am
I'd love to see some CC for Metal Slug or even Cave Story (even thought it's technically not a commercial game). The CC Challenge for Metal Slug would be just down right splendid. $.02

Enjoy!  http://www.wayofthepixel.net/pixelation/index.php?topic=1394.0

Offline Skulkraken

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Re: The CC suggestion thread.

Reply #33 on: September 25, 2007, 11:01:43 am
I would recommend not choosing Pokemon Diamond/Pearl. The overworld in it is mostly flat polygons textured to look like sprites, and battles also seem to use 3d a fair bit, so there's not actually much pixel art to critique.

How about critiques of some amateur or fan games?

Offline HughSpectrum

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Re: The CC suggestion thread.

Reply #34 on: September 26, 2007, 03:15:07 am
Ristar (bunch of screenshots in the link).

I think Ristar will be a popular CC, because the game is just one huge hue shift.

Offline Jigsaw

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Re: The CC suggestion thread.

Reply #35 on: October 01, 2007, 12:09:08 pm
I would like to nominate Landstalker for the Megadrive. It's one of my favourite MD games, it has nice visuals but I always thought the tilesets were perhaps not as great as they could've been. Would be curious to hear other's thoughts on it.

I hope this does not fall under the "no chit-chat" rule, but I just wanted to point out that Super Ghouls'n Ghosts (Choumakaimura) is a SNES game. The game pictured in Omenith's post is the arcade game Ghouls'n Ghosts (Daimakaimura). Just thought it would be a good idea to clear up any potential confusion.

Offline Skulkraken

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Re: The CC suggestion thread.

Reply #36 on: October 09, 2007, 06:12:25 am
I want to nominate the recent Final Fantasy remakes on PSP (the art style of the remakes seems quite a bit different from the style used in the older games), but I haven't been able to find any good screen caps that could be used.

Offline sharprm

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Re: The CC suggestion thread.

Reply #37 on: October 28, 2007, 07:16:49 am
I want to suggest a point and click adventure game, maybe Monkey island 1 because they had some restricted palletes on some version that they used well for melee island. Also they have human animations, so theres some stuff to talk about there.
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline JJ Naas

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Re: The CC suggestion thread.

Reply #38 on: October 29, 2007, 05:30:02 pm
I want to suggest a point and click adventure game, maybe Monkey island 1 because they had some restricted palletes on some version that they used well for melee island. Also they have human animations, so theres some stuff to talk about there.

Excellent suggestion! I want a CC of this as well. M1 was the last hand pixeled game by Lucasarts and has been one of my major influences in terms of using colours and creating landscapes and scenes. Each scene is full of atmosphere and the camera angles are really varied and wild at times, and the animation is top notch.

I'm not quite sure which one would be the definite version for CC.. maybe not the 256 colour version.. this is the Amiga version which uses a 32 colour palette:





« Last Edit: October 29, 2007, 05:57:51 pm by JJ Naas »

Offline Jad

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Re: The CC suggestion thread.

Reply #39 on: October 29, 2007, 08:27:19 pm
It looks like color-reduced art with a wee bit of touch-up, but still not in some places (where some dithering would've been nice, but now it's just a bunch of garbled stuff :O)
' _ '

Offline JJ Naas

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Re: The CC suggestion thread.

Reply #40 on: October 29, 2007, 08:50:32 pm
It looks like color-reduced art with a wee bit of touch-up, but still not in some places (where some dithering would've been nice, but now it's just a bunch of garbled stuff :O)

That's probably because I think it IS a colour reduced version either from Atari ST version or PC version.. but there are so many versions out there, EGA, CGA, VGA, Amiga, Atari ST (  on which the Guybrush sprite looks quite a bit different) that I can't really put my finger on which one should be considered the original or the definite version.

Offline baccaman21

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Re: The CC suggestion thread.

Reply #41 on: October 29, 2007, 09:53:19 pm




I'd suggest the 256 color version... PC preferably...

I loved Monkey island... terrific artwork... superb script... crazy puzzles...

what ever happened to these kind of cerebral games that were genuinely entertaining and funny... we used to group around a single monitor at lunch at the office and all of us would play it... as a kind of group session... brilliant... just brilliant.

"I am rubber you are glue" - classic!

lol

Anyway... for art critique... I'm not so sure... my memories vague but I do recall they were painted and scanned backdrops... certainly the characters were pixelled but as for the rest... I'm not so sure.

[edit]
... but then again...

these aren't...







or certainly pixel painted?


« Last Edit: October 29, 2007, 10:20:44 pm by baccaman21 »
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Offline ptoing

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Re: The CC suggestion thread.

Reply #42 on: October 29, 2007, 10:32:59 pm
MI 1 is all Deluxepaint. MI 2 has handdrawn, scanned and computercoloured backgrounds.
Another Lucasfilm Games game which would be easier to CC would be Loom, which has some really really nice EGA graphics (which also is the original and definite version)
There are no ugly colours, only ugly combinations of colours.

Offline sharprm

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Re: The CC suggestion thread.

Reply #43 on: October 30, 2007, 01:08:58 am
http://home.comcast.net/~ervind/threepmarl.html warning: lots of screenshots

In that link there are a few comparisons between the different versions of MI1 and i think we would want to crit the high color one becuase it looks
nicer, but 32 looks okay too.

That site has alot of Lucas art stuff, including a higher color version of loom.
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

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Re: The CC suggestion thread.

Reply #44 on: October 30, 2007, 06:58:35 am
sharprm: Awesome site. ;) Looking at it makes me think that it'd be quite difficult to talk about one version alone without making constantly references to other versions, so maybe ALL versions should be discussed as a whole.

Offline big brother

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Re: The CC suggestion thread.

Reply #45 on: November 28, 2007, 09:46:54 pm
How about one of these two?

CHO ANIKI
http://www.encyclopedia-obscura.com/gamescho.html

GOURMET SENTAI BARA YAROU
http://www.bogleech.com/snes-gourmet.html

Offline leroy

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Re: The CC suggestion thread.

Reply #46 on: December 07, 2007, 09:16:13 am
Blackthorne, 1994, Blizzard







Offline griffy6

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Re: The CC suggestion thread.

Reply #47 on: December 26, 2007, 06:23:10 pm


Starcraft - Blizzard
 

Offline Rosse

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Re: The CC suggestion thread.

Reply #48 on: December 26, 2007, 06:58:24 pm
Hmm, StarCraft ist mostly prerendered. I don't think it's suited for a pixel cc

Midnight Wanderers and Chariot together (have same style)





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Re: The CC suggestion thread.

Reply #49 on: December 26, 2007, 08:37:38 pm
I think all these games are very pretty and impressive, but let's be honest here, most of us here dont really know how to animate a full character OR make a varied working tileset.

we dont need to be looking at the highest acomplishments in pixelart, we need to get to the basics and Star Ocean Blue is so succint and so down to the basics in several presentations in both the tiling and the animation that it's just begging to be CCd

Plus, how many other games have the emulator that allow us to look at the tilesets and see clearly how each tile was used in each screen? Not only that, Star Ocean Blue even has the tilesets organized in a way in which it's easy to recognize how they would actually be tiled

Oh, and since so much time passed I would also suggest Trip World...maybe we can do a two-birds-one-stone thing, analyzing 2 good GB games that stick to the principles. One top down, one Sidescroller


EDIT: hey mods, somethings awry about the previous post...some code line might not've been finished correctly because when this post loaded it was merging with the previous one...and I didnt even use any code. 

Probably your page didn't load properly, since this thread is image heavy and all.
« Last Edit: December 26, 2007, 09:08:00 pm by Panda »

Offline Skulkraken

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Re: The CC suggestion thread.

Reply #50 on: February 12, 2008, 05:58:22 am
I'm not sure if it's been CC'd before, but how about one of the Fire Emblem or Super Robot Wars games?

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Re: The CC suggestion thread.

Reply #51 on: February 14, 2008, 05:01:27 am
I wouldn't mind seeing a CC challenge for the chaos engine.
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

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Re: The CC suggestion thread.

Reply #52 on: February 14, 2008, 06:52:14 am
I wouldn't mind seeing a CC challenge for the chaos engine.

http://www.wayofthepixel.net/pixelation/index.php?topic=1025.0

What about a single sub-sub-board (like Portfolios and Unpaid-Work) in the challenges? Just Moderators could open new threads, but users could post in old threads all the time. It's a pity that these good threads disappears and these games are never enough analysed.

thoughts?

Offline sharprm

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Re: The CC suggestion thread.

Reply #53 on: February 14, 2008, 11:10:07 pm
I said CC challenge, like the don pachi assembly line for chaos engine.
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

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Re: The CC suggestion thread.

Reply #54 on: February 15, 2008, 01:50:41 am
I wouldn't mind seeing a CC challenge for the chaos engine.

http://www.wayofthepixel.net/pixelation/index.php?topic=1025.0

What about a single sub-sub-board (like Portfolios and Unpaid-Work) in the challenges? Just Moderators could open new threads, but users could post in old threads all the time. It's a pity that these good threads disappears and these games are never enough analysed.

thoughts?

We thought about that and it is likely to happen once we get our asses in gear for the next CCs.
There are no ugly colours, only ugly combinations of colours.

Offline big brother

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Re: The CC suggestion thread.

Reply #55 on: March 05, 2008, 10:14:01 pm
How about:
Capcom's Trojan
http://www.mobygames.com/game/nes/trojan/screenshots
Pretty nice tiling for the NES.

Offline ptoing

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Re: The CC suggestion thread.

Reply #56 on: March 18, 2008, 03:09:47 pm
There are no ugly colours, only ugly combinations of colours.

Offline .TakaM

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Re: The CC suggestion thread.

Reply #57 on: September 06, 2008, 12:18:36 pm
Comix Zone on the Genesis
http://www.mobygames.com/game/genesis/comix-zone/screenshots

I'm sure some of you will enjoy the hook to the graphics and I think it'd make for an interesting C+C discussion
plus it has a Z and an X in the name, so you know it's good
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Re: The CC suggestion thread.

Reply #58 on: September 12, 2008, 03:16:59 am
I agree about Comix Zone. it makes a nice bridge between the most celebrated hi-saturation prime color art styles in POP...Comics and Pixelart. In tiling it also has a very clever way of sidestepping "breaking the grid" with it's panel structure.

There is a very curious and pixelly effect in Genesis, because it used to blur vertical lines together...and many games took advantage of that to sort of fake an alpha blending(that Genesis never had) it'd be very interesting in a Computer Aesthetic kind of way because of that too.

That's without even mentioning the animation...that makes great use of timing to save some frames...specially in the more humanoid characters.

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Re: The CC suggestion thread.

Reply #59 on: November 24, 2008, 08:18:59 pm
I'd love to see "Star Ocean: Blue Sphere" as Conceit recommended. I've never played a single game from the series, but the game looks so promising. Check out the video too

http://www.youtube.com/watch?v=oeCYG12hMHs

One of the thing I love about pixel art is how the restriction made the development process a lot more fun then CG or anything else. In this case, the Star Ocean from Gameboy Color (I assume) clearly has a lot to talk about.
« Last Edit: November 24, 2008, 08:31:51 pm by Tobe »

Offline Panda

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Re: The CC suggestion thread.

Reply #60 on: November 24, 2008, 08:45:40 pm
The CC for that game has been prepared a couple of months ago.
We'll probably put it up as soon as the Secret Santa stuff is over.

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Re: The CC suggestion thread.

Reply #61 on: November 25, 2008, 04:11:22 pm
Yus, the next CC should be January 2009 :)
There are no ugly colours, only ugly combinations of colours.

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Re: The CC suggestion thread.

Reply #62 on: December 04, 2008, 03:25:01 pm
YAY! my birthday month. :D
Ahem.... *cough*

I think Super Metroid would be fun. I'm a metroid fanboy for the 2d games. Man, its been awhile. Maybe i should get off my ass and play it on the Wii's Virtual Console. That was fun. The pixel art was impressive too-






Some very nice atmospheric effects even now. Back in its day it was even more awesome.

Offline Darien

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Re: The CC suggestion thread.

Reply #63 on: March 13, 2009, 09:45:26 pm
I suggest superbrothers : http://superbrothers.ca/

The discussion would of course be less geared toward technique and more toward the aesthetic of the pixel in art (in particular emphasis of the pixel rather than the downplaying of it)

perhaps the challenge would be something that encouraged traditional pixel artists to do things that "break" the pixel, so to speak.

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Re: The CC suggestion thread.

Reply #64 on: March 14, 2009, 06:29:48 am
I know this is just for suggesting CC ideas, so if this is deleted then... eh, whatever. But there are something like 30 games in the list on the original post now, and I felt I had to say something. If you want to critique or comment on a game, then just start up a thread and do it. I say this because it seems that more often than not, the CCs seem to lack passion and interest and I think this is because they're arriving out of the blue without any sort of momentum to build on. Chances are if someone's curious about Minnish Cap now, then they aren't gonna be so interested in a couple weeks/months when they've moved onto other games. If you want to see a CC on some game, dig up some screenshots and start a convo about the styles, techniques, colour schemes, etc. you liked and things that make you wonder how they did x or y. If people find hte art adn discussion interesting, I'm sure they'll join. If not, well...

It just seems silly to me that people feel like they need permission to talk about video game art. I know that this is NOT what you mods intended and remember it being said on many occasions that people should not hesitate to start their own CCs. But this is how these CC suggestion and Official Commerical Critique threads come across to me and I think others. I also think it's unfair for you mods to have to take on the burden of organising and starting the discussion every time.

Maybe some people will think the above seems hypocritical because I don't try to start any of my own CCs or participate in them all that much, but I'm putting this out there for the people who are feeling passionate about a game now. You shouldn't waste that energy.

Offline Shrike

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Re: The CC suggestion thread.

Reply #65 on: May 20, 2009, 05:51:05 pm
crab2selout: Excellent point.  I have to agree.  But I will now disagree with a suggestion of my own!  :crazy:
Lost Vikings for the Sega Genesis, though the PC version might be easier screenshot-wise.

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Re: The CC suggestion thread.

Reply #66 on: May 21, 2009, 08:57:49 am
Shrike:  Why?  I think that as for a CC idea Super Metroids is a very hot title -- in the pixel terms it looks neglected in some places and pleads for some extra-touch.

So is Lost Vikings, though I think the pixel layout in there is still pretty neat, so we would be talking technique not remakes here.

Anyway, it'd take someone with a sufficient amount of time to handle this.  Anyone? ;)
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Offline Shrike

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Re: The CC suggestion thread.

Reply #67 on: May 21, 2009, 03:11:48 pm
Nostalgia is probably the only reason...  When I was younger, my older brothers (now 17, 24 and 26) found their old sega genesis and played lost vikings again..  I loved it.  Even though it wasn't my generation I found it awesome and I was young.  I love Super Metroid as well, but I played that like a year ago on the virtual console.  So yeah.  good point.   :-[ :-X

I have no time, even in the summer...  I need to start working so I can buy a Intuos4 for myself, and I need a bunch of other stuff as well as fundraising..  And I have a huge summer camp thing.  If I don't spend my entire summer on the computer I won't be able to.

Shrike

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Re: The CC suggestion thread.

Reply #68 on: May 31, 2009, 01:57:10 am
Commercial Critique: Street Rod

Getting a little apart from our main discussion, I'd like to introduce you to the Street Rod series.




There are two games, both written somewhere at the turn of 80s/90s by a group of Polish programmers based in California, namely California Dreams.  Those are set somewhere in the early sixties (Street Rod), and after 1969 (Street Rod 2), therefore the cars they present are mainly old limousines and muscle cars.  In the games, you buy/sell and take care of those rides, take part in street races, and collect more money.  The main challenge is to beat the king of the road, who drive the newest and the most pimped up wheels.



Just while reading through the Helm's Mandy discourse, I got a flashback of the series.  I'm aware some of you have never heard about them, that's why I'm sharing my thoughts here.  They both make use of EGA graphics, considerably detailed for their times.  It's easy to download them and play right away, since they both have the abandoned aplication status, or whatever it is named.

Below, there are some links and reviews, that will help you to get hold of them.

http://en.wikipedia.org/wiki/Street_Rod
http://en.wikipedia.org/wiki/Street_Rod_2

http://www.80sdos.com/streetrod.php
http://www.abandonia.com/en/games/177/Street%20Rod%201.html
http://www.abandonia.com/en/games/34/Street+Rod+2+-+The+Next+Generation.html



I'd gladly propose a challenge in which you would be asked to either make your own ride in the style of Street Rod, or pimp up the existing one a little bit*, with an animation seen as an additional asset.  I don't however know how would you like this idea.

*By this I mean using the ready-made cars you can find within the game and redoing them entirely, without the direct use of an existing material, of course.  Also, the things we know from some up-to-date street racing games, e.g. Need for Speed: Underground -- such as giving the ride a new set of shining chromed rims, or decals and whatnot.

Either way, I really urge you to try out the games and write how you like it. :)
« Last Edit: May 31, 2009, 02:01:39 am by johnnyspade »
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Offline Endpiece

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Re: The CC suggestion thread.

Reply #69 on: September 23, 2009, 05:48:08 pm
Could we have a Commercial Critique on Shantae for the GBC? I'd be interesting in hearing other peoples' thoughts on it, especially since it was released near the end of the handheld's lifespan.

Offline CharlesGabriel

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Re: The CC suggestion thread.

Reply #70 on: August 27, 2010, 12:12:16 pm
Sorry, don't mean to be greedy here with the suggestion system, but these three I'm actually surprised you guys haven't put on the list... that I would at least want to see one of them critiqued.

Dragon Ball Z - Hyper Dimension (SNES)






Seiken Densetsu 3 (SNES)










Chrono Trigger(SNES)









Please, at least one of them get them critiqued, I'm sure we can all learn from these games.
« Last Edit: August 27, 2010, 08:57:08 pm by Antifarea »

Offline Sleepless

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Re: The CC suggestion thread.

Reply #71 on: August 27, 2010, 06:14:13 pm
You convinced me to start playing Chrono Trigger again, I'll be on a rave, trust me. We should DEFINITELY do Chrono Trigger, as it is a classic SNES game, and there are lots of pixel art techniques to learn from it.
You know what would make life easier? Real-life CTRL+Z

Offline Helm

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Re: The CC suggestion thread.

Reply #72 on: August 27, 2010, 08:00:14 pm
here's the thing. The last commercial critique had a modest turnabout. Besides which game to do a CC on, could we discuss what to change about *how* we do them to attract more interest? The challenges are always fun, but we need to get people talking about the games more too. For example, I don't see so many techniques in Chrono Trigger that are in need of pixel-related scrutiny. It's good art, the skills used are the common ones ,there's some dirty stuff, a lot of banding but... what could we say about chrono trigger that hasn't been said before?

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Re: The CC suggestion thread.

Reply #73 on: August 27, 2010, 09:33:16 pm
I know that a couple of things from Chrono Trigger are things most of you guys already know... there is a lot to learn still imo, mostly for people like me who are still in the intermediate area experience-wise. I do observe games / pixel art from commercial games most of the time (funny enough the 16x18 3 color idea I got it from Chrono Trigger seeing as they use 3 colors on the characters)... although at my level there are a couple of things that I might not understand well enough to reproduce it propertly.

If you guys decide to go for something else, that is fine too by me... I hope that you guys cover RPGs from time to time (*hint* I got a couple of more suggestions ::) ) since there's only been one CCed so far.

Well to kill it off, here's two more suggestions, this time non-rpgs:

Super Street Fighter 2 (SNES)



X-men vs Street Fighter (ARC)





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Re: The CC suggestion thread.

Reply #74 on: September 03, 2011, 10:34:42 am
I liked the Shadow of the Beast -cc because while the graphics were interesting design -wise, the technique was far from being perfect. So, doing challenge graphics based on a game that already has near perfect graphics isn't as fun as "improving" some old graphics that had potential but weren't quite as good as they could have been.

Offline Dusty

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Re: The CC suggestion thread.

Reply #75 on: November 13, 2012, 07:45:40 pm
How about we critique some of the old Disney games? Many of them had solid art and animation, but look as though the pixel art were handled by good artists unfamiliar with pixel technique. It would be an interesting direction for a change, I think.

edit: oh god O.o sorry for bumping such an old(albeit stickied) thread, for some reason this was showing up as a new post; I had no idea it was a year old.

Offline kullenberg

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Re: The CC suggestion thread.

Reply #76 on: January 14, 2016, 02:03:24 pm
This section doesn't seem to be very active, but I'd love to see a topic on Ecco the dolphin.

Offline 7Soul

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Re: The CC suggestion thread.

Reply #77 on: February 01, 2016, 02:10:42 am
GIVE US ANOTHER COMMERCIAL CRITIQUE POST!!!

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Re: The CC suggestion thread.

Reply #78 on: February 01, 2016, 02:15:58 am
The next commercial critique is currently planned for June.

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Re: The CC suggestion thread.

Reply #79 on: February 01, 2016, 09:42:25 am
Is it megaman battle network, or megaman zero, or megaman zx? I love megaman.

Offline AlexHW

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Re: The CC suggestion thread.

Reply #80 on: February 05, 2016, 06:31:39 pm
The next commercial critique is currently planned for June.

If there are various things scheduled, it might be good to make such scheduling public in one place as a way to build anticipation for them. If members can look at what is scheduled, it might be good for the community since everyone probably doesn't keep up to date with discussions in every thread, etc.

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Re: The CC suggestion thread.

Reply #81 on: February 05, 2016, 08:57:03 pm
as soon as the commercial critique schedule is refined, we'll publish it.  For other activities, we do have a schedule, but due to the high possibility of us needing to shift things around, we'll just announce those as they happen.

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Re: The CC suggestion thread.

Reply #82 on: June 03, 2016, 08:28:50 pm
I'd like to suggest the Golden Sun series for the next commercial critique thread, there's a ton of great tilesets in that game that merit looking into.
I know there were proper spriterips floating about somewhere but all I've been able to find are bits and pieces like below:

PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Re: The CC suggestion thread.

Reply #83 on: June 03, 2016, 09:48:28 pm
Seconding Golden Sun. I've never liked the art that series, so it would be interesting to read better-informed people's opinions on it.
« Last Edit: June 03, 2016, 09:52:18 pm by eishiya »

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Re: The CC suggestion thread.

Reply #84 on: August 05, 2016, 06:45:22 am
How about critiquing The Immortal? It's a very challenging but really good looking game with great animations (although that combat screen could have been a little more "animated"...).
I see it was suggested here over 10 years (!) ago, so maybe it's time? xD

Offline fskn

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Re: The CC suggestion thread.

Reply #85 on: October 05, 2016, 03:31:55 am
Maybe Streets of Rage 3? It's got some really good character sprite work.

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Re: The CC suggestion thread.

Reply #86 on: January 04, 2018, 03:34:25 pm
Seiken Densetsu 3 (Secret of Mana 3)

The game was published by SquareSoft (now SquareEnix) in the mid 90's exclusively in Japan at the tail end of the SNES' life-cycle. For those that are aware of the title, it is renowned for its vibrant palette and intricate pixel work.

It was even featured in Tsugumo's De-Mystifying "The Greats" series.

High time this game got the Commercial Critique treatment.

EDIT: Fixed the link to Tsugumo's article
« Last Edit: January 09, 2018, 05:34:01 pm by xegnma »

Offline fskn

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Re: The CC suggestion thread.

Reply #87 on: January 04, 2018, 10:21:50 pm
It was even featured in Tsugumo's De-Mystifying "The Greats" series.
Just fixing the link.

By jove, this reCaptcha is so annoying...

Offline fskn

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Re: The CC suggestion thread.

Reply #88 on: April 16, 2018, 10:10:21 pm
How about Zelda II: The Adventure of Link? That game would benefit a lot from some serious tile doctoring.

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Re: The CC suggestion thread.

Reply #89 on: February 11, 2019, 06:16:47 pm
OG Metroid, on the NES?
Artist Omegachaino has demonstrated over on DA how Samus could look if they'd made her run animation with 12 frames, but that's both overkill and wouldn't fit on an NES cart (right? i guess it wouldn't...)


Source: https://www.deviantart.com/omegachaino/art/Metroid-Walk-Upgrade-703095424

Maybe this community could come up with a better 4-frame animation?