AuthorTopic: CC Challenge - Dodonpachi Assembly Line  (Read 119390 times)

Offline Helm

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #30 on: June 10, 2007, 09:41:42 pm
Actually I'd say Gas' piece is truer to the style.

Offline ptoing

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #31 on: June 10, 2007, 09:45:38 pm



They are both about equally close I would say, just off in different respects. Both still ace tho.
There are no ugly colours, only ugly combinations of colours.

Offline Ryumaru

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #32 on: June 11, 2007, 01:24:39 am
i think both of them are a bit more advacned than the style :P

Offline Gil

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #33 on: June 11, 2007, 04:09:40 pm
I like Helm's composition in this case more than the original. It stands a lot stronger, with a lot more depth. I can instantly see what it is, in contrast with DDP ships...

Offline Stwelin

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #34 on: June 11, 2007, 11:57:24 pm
Gas's and Helms are pretty spot-on, except for the use of smooth ramps, which are present mostly in Gas's. One thing to note on helms is how where the edges of two defined surfaces meet, there is actually a third color, making the edge appear less harsh, whereas in the DDP sprites, the edges of two surface's highlights almost never converge to make a third color.

They both do look amazing, nevertheless.

Offline Omenith

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #35 on: June 12, 2007, 11:26:30 pm
Vierbit: The design is really close. I think you should put some shadow underneath the two engines above, something like that little red/pinkish ship in the examples. Also the grey metallics in your ship have too much saturation.

Gas13: Like others have stated, theres too much AA and smoothing in your ship also the design is abit different and passive compared to the donpachi ships (more jagged, pointy, rectangles). I like how the holds together though, it has an organic feel to it which is great.

Helm: Your advanced use of colors is too much for the donpachi style. Theres also too much outlining, but as a Helm piece it is still beautiful.

Heres my shot at it. I made a tank since everyone made planes. :p
« Last Edit: June 12, 2007, 11:31:56 pm by Omenith »

Offline Presley

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #36 on: June 13, 2007, 10:32:23 am
Omenith, I think it's a bit too saturated for the style, but as a tank in a shooter it's lovely.

Offline Omenith

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #37 on: June 14, 2007, 01:17:02 am
Thanks Presley,

On my way to readjusting the colors I also noticed that the lighting didn't flow right from top the bottom like the DDP sprites do also parts of the tank were too segmented.

Heres an update.

Offline Gas 13

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #38 on: June 14, 2007, 07:47:33 am
Omenith,

Not sure if it makes any sense, still decided to let you know:



Since they are on the same surface and form another surface it's strange they have a different height. Maybe I read it wrong though.

Offline lollige

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #39 on: June 14, 2007, 09:39:07 am
I know.. its not very large,but im veery happy I was able to sort of  mimic style :)