AuthorTopic: CC Challenge - Dodonpachi Assembly Line  (Read 74893 times)

Offline ptoing

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CC Challenge - Dodonpachi Assembly Line

on: June 05, 2007, 12:17:51 am
The idea here is to analyse the style of the enemies and then make your own tank or ship in this style as good as you can :)

Here some enemies





 





And here two which i found stuck out a bit, esp the plane.

« Last Edit: June 05, 2007, 02:23:10 am by ptoing »

There are no ugly colours, only ugly combinations of colours.

Offline crab2selout.png

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #1 on: June 05, 2007, 05:20:46 am
Nice designs. Its a bit late for me, so ill be checking this out tomorrow. Some things I noticed to get this rolling.

1) modest hue shift. more like no hue shift actually
2) modest use of grey metallics. usually used as small decoration and to show weaponry
3) high contrast stripe patterns. in 90 or 45 degree angles only(except for angled edges)
4) details galore. I leave this for the next person, maybe we can spot some standard design elements?
5) outlines forbidden
6) eyeball/jewel target areas
7) theres a range of values used that i haven't quite figured out, but i think it key to the style. The red ship at the very bottom has a narrower range of values and I think this is why it sticks out. Almsot all have a full value white as a highlight or stripe which i think is important to the style. I'm not sure if there's a 000 black, but if there is it's used sparingly.

I also notice that there dont appear to be many 90 degree corners. Also important I think to note how highlights are used on the points where the ship angles.

MAybe someone could put together some palettes for a couple of these ships so we can look at the contrast of each shade

These designs are hot. Good night.

Offline Xooxer

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #2 on: June 05, 2007, 05:45:42 pm
Here's a few of the color tables I grabbed for 3 of the ships, including the odd red one, which is at the top. ground1 is the orange vehichle in the middle, and boss2 is the green tank below that. Another thing I noticed is the depth shading on the geometric shapes as they proceed down (away from the top layer). The shapes on top are a bit lighter, and get darker, for the mast part. This can readily bee seen on ground5, second from the left, third row down.



~X

Offline philipptr

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #3 on: June 05, 2007, 06:04:52 pm

any reason for including the c64 palette? cant see its used anywehere..

Offline ptoing

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #4 on: June 05, 2007, 06:05:40 pm
HAHA, those still have the c64 colours in there because I saved them in PS and was doing something with a C64 swatch beforehand.

Those colourtables are pretty useless without sorting them first I think.

Aaaanyway.

I made these like a year ago for a project that never took off :B
Will do some new ones soon.


There are no ugly colours, only ugly combinations of colours.

Offline philipptr

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #5 on: June 05, 2007, 08:20:29 pm

first try on this style... pretty bad. I might start a new one tomorrow.
@ptoing: great work, I especially like the green one. you've copied the style perfecty

Offline chigsam

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #6 on: June 05, 2007, 08:22:43 pm
wow these are pretty sweet  :D you must have tried hard :blind:

Offline Helm

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #7 on: June 05, 2007, 09:16:01 pm


step one

Offline Hishnak

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #8 on: June 06, 2007, 01:08:13 am


step one for me I guess...

Offline Ryumaru

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #9 on: June 06, 2007, 03:24:39 am
ive wanted to do a big boss ish sized thing like this in dodon style for a while, hopefully i can make some time.