Copypaste if you feel like:
I recommend the lower one, though (:
Eh... why the lower one?
Because I have no sense of humor
And Atomic: Yeah, sure, but the case with podunkian is that he seriously didn't get how much he was jacking cave story's art style.
It's like he doesn't get the difference between inspiration and plagiarism. I imagine he started making the Underside and then he made the main character and then he went 'Man, I want simplistic backgrounds like in cave story because those sure are nice' and then he tried making them and 'what the heck, I can't nail the style
<' so he busted up some cave story screens and looked at them (he's said that he has done so himself) and then he 'nailed it'.
And so he was happy because the game looked like he wanted it to look.
Only problem: It looked just like cave story.
Especially with the accumulating-damage-damage-numbers and the health bars. Heh.
The only problem is, I can totally feel for him. If I was gonna do a game with numbers showing damage, I'd do it cave story style. And well, if you see my age old platform RPG mock-up, (still thinking about that game now and then, just never feel that I have the personal resources to make it now.
) it kind of rips the way of rendering the main character from cave story. Or at least I, after having played cave story kind of went 'Man, this flat shading style is so FRESH, I want to do animation with this, so effective time-wise!!'
I think this image is a bit douche-bag:y, but it's hilarious
Problem is, I want to play the game = A=