AuthorTopic: Tools, Resources and Linkage.  (Read 249365 times)

Offline ilkke

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Re: Tools, Resources and Linkage.

Reply #20 on: December 05, 2007, 04:53:46 pm
Just go to
http://www.squirreldome.com/cyberop.htm
and see for yourself.
I think I need an explanation, too.
i

Offline dkh

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Re: Tools, Resources and Linkage.

Reply #21 on: December 05, 2007, 05:23:11 pm
The Metal Slug Database is down and I have found several secondary sources which seem to confirm that the author of the page has said it wouldn't reappear anytime soon if ever, so you might want to take the link away or mark it broken or something. Shame, no other page that I know (and I've recently googled) was able to deliver nearly as many sprites from the game series.

Offline Matriax

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Re: Tools, Resources and Linkage.

Reply #22 on: December 10, 2007, 04:29:45 pm
I change my Url of tutorials, now is : http://www.matriaxweb.com/tutoriales/tuto.htm (I change the hosting), please edit the url in the list.

Offline Panda

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Re: Tools, Resources and Linkage.

Reply #23 on: December 13, 2007, 03:40:12 pm
Just cleaned and put away the chitchat, which shows clearly how people don't bother to read threads properly.  :mean:
And I'm specially looking at Helm, ilkke and Jad.
If I see you going OT again where you are not supposed to, you will get strikes!  !yus!


[edit]: Also updated the thread with all the new stuff.
« Last Edit: December 14, 2007, 09:46:16 am by Panda »

Offline Darien

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Re: Tools, Resources and Linkage.

Reply #24 on: December 16, 2007, 04:18:51 pm
Not pixel specific, but these may help Mac users run Pro Motion or other Windows programs, as I know there is a lack of good pixelling programs for the Mac:

Crossover - The Pro Motion trial seems to run completely fine in Crossover.  Unfortunately you'll have to buy Crossover if you want to use it for more than 30 days.
Darwine - I haven't tried Darwine yet, but it's supposed to do the same thing as Crossover.

Offline questseeker

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Re: Tools, Resources and Linkage.

Reply #25 on: December 16, 2007, 04:55:22 pm
A rather interesting tutorial from the Battle for Wesnoth forums: how to go from scanned sketches to small sprites. http://www.wesnoth.org/forum/viewtopic.php?t=16760

Offline Akira

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Re: Tools, Resources and Linkage.

Reply #26 on: December 16, 2007, 10:38:56 pm
http://www.posemaniacs.com/pose/thirtysecond.html
I've been trying to improve my traditional art skills in the last couple of years and i really wish i had found this earlier. it's great practice and i can really see my poses improving.
thanks Dogmeat!

Offline Andy Tran

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Re: Tools, Resources and Linkage.

Reply #27 on: December 19, 2007, 05:24:16 am
This dude used to be hella dope with game art until he wrote a very good guide on making pixels. He should wake up and finish that tile/bg tutorial and I'll be the happiest pixel artist ever. Here's his guide.

http://homepage1.nifty.com/take_hp/lesson2d/lesson2d.html

Offline Ai

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Re: Tools, Resources and Linkage.

Reply #28 on: December 20, 2007, 10:24:04 am
sfxr provides a simple sound generation system that is capable of producing almost any simple 8bit style sound effect
Posted here for its relevance to game making, do as you will with it.

http://www.imitationpickles.org/ludum/2007/12/13/sfxr-sound-effects-for-all/
(Windows/Linux)
AA tutorial about handling irregular lines.

If you're not at least a little uncomfortable, chances are you're not learning that much.

Offline surt

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Re: Tools, Resources and Linkage.

Reply #29 on: December 21, 2007, 09:43:33 pm
Pencil (http://www.les-stooges.org/pascal/pencil/):
GPL multiplatform (lin, mac, win) raster/vector animator.
Very nice for animation roughing, though not really practical for pixel end product.
Got some nice features: frame subordinate to layer, canvas rotation, simple clean gui.
Still a bit on the buggy side.