AuthorTopic: Tools, Resources and Linkage.  (Read 239381 times)

Offline yaomon17

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Re: Tools, Resources and Linkage.

Reply #140 on: March 03, 2015, 08:15:10 am
For animation, I think pro motion might be better. GG is still amazing though and should be enough for most anything you would need to animate.

Offline PixelPiledriver

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Re: Tools, Resources and Linkage.

Reply #141 on: March 03, 2015, 04:48:09 pm
Quote
Is Graphics Gale still the most commonly used and one of the best pixel art animation programs out there?
I can't answer either of those questions.
But yes, GG is wonderful for animation.
If you need help feel free to post some questions about it.
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Ai

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Re: Tools, Resources and Linkage.

Reply #142 on: March 10, 2015, 09:33:38 am
I made a slideshow explaining a way to deal with antialiasing irregular lines
(eg. 2-3-2, 4-5-4-4-5 etc) rather than 'deforming' them to fit better on the pixel grid.
(an example of 'deforming' would be turning 4-5-4-4-5 into 4-4-5-5-4 or 4-4-4-5-5 -- increasing the local regularity of the line segment pattern)


Putting it in slideshow format was an experiment, I'd appreciate any feedback you have on how well it works.

This is an animation showing the steps that are broken down in the tutorial


(duplicated so you can view it zoomed in and out at the same time in sync)

Antialiasing filled shapes is also addressed, it's really just a slight change in method.




EDIT: On a completely different subject, I finally found a perfectly medium grey GTK2 + GTK3 theme -- the "MediterraneanNight-mod2" theme packaged as part of the Oxide XFCE theme  (link includes screenshot). Pretty much ideal for graphical work IMO. Most other themes I have found claim to be medium grey but are basically light grey.

EDIT2: Another subject: Gimp 2.9 has realtime indexpainting support, including full greyscale alpha masks.
All tools work on indexed images fine.
Some examples:

(basically, ellipse tool and more ellipse tool. No manual painting at all, no need to manually re-indexize)

Then I touched it up a bit manually -- very little changes, am showing for comparison's sake.


Then I airbrushed it (Lighten and Darken modes):


Pretty pain-free. Gimp 2.9 also has high bit depth and linear colorspace support, which you can use to calibrate your sense of what gamma-correct, mathematically precise AA looks like:

(former is Ellipse tool, latter is Freehand select tool with all vertices snapped to pixel corners. All shapes in the latter image are polygonal, even though some appear curved, so they can be fully broken down into 1px-wide gradients.)
« Last Edit: March 26, 2015, 07:33:41 am by Ai »
New AA tutorial, about handling irregular lines.

'Better software looks like "people who know what their problem is and why they have it"'

Offline 8-bit_madness

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Re: Tools, Resources and Linkage.

Reply #143 on: March 30, 2015, 11:49:50 am
So after testing numerous programs I really like Graphics Gale for making sprites and Pyxel Edit for making tiles, also for the iPad/Mac there's Sprite Something which is nice for making simple sprites which I find is great for planning stuff out while on the go. Sprite Something is better for smaller sprites cos even on the larger iPads there's not really enough room to do detailed art but this problem isn't an issue on a mac. It's probably the easiest program I've tried out. 

I know GG is on the list so I'll just post a few links for the others:

Pyxel Edit (costs $9)
Main site: http://pyxeledit.com
Tutorials: https://www.youtube.com/watch?v=7iHm0QZIDWY

The second part of the tutorial covers tiling

Sprite Something (costs $12.99)
Tutorials from the creator: https://www.youtube.com/watch?v=dJW3uJ8irbI

Check out his other tutorials as well cos there's a lot
« Last Edit: March 30, 2015, 12:10:16 pm by 8-bit_madness »

Offline Berkay

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Re: Tools, Resources and Linkage.

Reply #144 on: August 28, 2015, 07:38:41 am
Sorry for bumping the topic, but I think in this case, it won't be much of a problem.
I think you may want to replace the dead old links for St0ven's Background Art Tutorials with links to Wayback Machine: Part 1 - Part 2 - Part 3.
And Zoggles: https://web.archive.org/web/20080722043211/http://www.zoggles.co.uk/asp/tutorials.asp?show=index
And Derek Yu: http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial
And Natomic: https://web.archive.org/web/20130706052015/http://www.natomic.com/hosted/marks/mpat/
And FoY Background Tutorial: https://web.archive.org/web/20130604154027/http://www.barnettcollege.com/tutorial1.htm
And Walk animation Tutorial:https://web.archive.org/web/20111229192117/http://www.manningkrull.com/pixel_art/tutorials/walking.asp


Also, a great tutorial: http://androidarts.com/pixtut/pixelart.htm#Noise
And another good one: http://www.pixel.schlet.net/
« Last Edit: August 28, 2015, 11:04:00 am by Berkay »

Offline Crow

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Re: Tools, Resources and Linkage.

Reply #145 on: August 28, 2015, 11:25:42 am
Thanks, I adjusted most of the dead links. The archive for Zoggles' website doesn't include the images, sadly.
No pixel expert, just a coding monkey (ω`)っ旦~~

Offline yrizoud

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Re: Tools, Resources and Linkage.

Reply #146 on: August 28, 2015, 12:15:05 pm
Could you please also change the link for Grafx2 ? Since 2007-2009, when people talk about Grafx2, they refer to the version revived by Pulkomandy, which is not even based on the Eclipse win32 port. The project is currently hosted at http://pulkomandy.tk/projects/GrafX2 (GoogleCode recently shut down, so the site http://grafx2.googlecode.com is already frozen and will be moved to Google Code Archive in 2016)

Offline Ai

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Re: Tools, Resources and Linkage.

Reply #147 on: August 28, 2015, 02:10:48 pm
Could you please also change the link for Grafx2 ? Since 2007-2009, when people talk about Grafx2, they refer to the version revived by Pulkomandy, which is not even based on the Eclipse win32 port. The project is currently hosted at http://pulkomandy.tk/projects/GrafX2 (GoogleCode recently shut down, so the site http://grafx2.googlecode.com is already frozen and will be moved to Google Code Archive in 2016)
Is the user manual on the new site? IIRC I've looked a few times and couldn't find it. I'm not really happy linking directly to the pulkomandy.tk site because of this.
New AA tutorial, about handling irregular lines.

'Better software looks like "people who know what their problem is and why they have it"'

Offline yrizoud

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Re: Tools, Resources and Linkage.

Reply #148 on: August 28, 2015, 06:29:35 pm
You're right, most of the documents are still only on googlecode. I'll need to at least update the link "Documentation" to point to it.

Offline DanielJohns

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Re: Tools, Resources and Linkage.

Reply #149 on: September 01, 2015, 03:23:38 pm
I also want to recommend a free service http://convertpng.com. I hope you will find it useful.