AuthorTopic: Feature 04 - Tank  (Read 47486 times)

Offline Ryumaru

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Re: Tank

Reply #10 on: February 25, 2007, 03:02:07 am
ugh, i did an edit earlier today using interlaced dithiring but then thought for some reason you knew it, so i ddint save it.
edit:
here you go, fresh off the plate.
« Last Edit: September 16, 2007, 04:05:23 pm by Panda »

Offline Stwelin

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Re: Tank

Reply #11 on: February 25, 2007, 03:36:25 am
Souly, with a piece this small, using dither techniques other than 1x1 is just going to make the metal look MORE dull. If you switch up the dithering style it will just look like blemishes. 1x1 looks fine.

@opacus, the 1x1 is much cleaner than that example. stick with the old(er) one.

Offline Souly

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Re: Tank

Reply #12 on: February 25, 2007, 04:11:44 am
Well I actually like ryu's interlaced dither.

Offline Ryumaru

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Re: Tank

Reply #13 on: February 25, 2007, 05:51:59 am
i havent even really done a piece using it so someone like helm would be better to discuss it with.( i think pep introduced me to the tecnique when he showed an example of it to someone)

Offline Opacus

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Re: Tank

Reply #14 on: February 25, 2007, 12:01:24 pm
Thanks alot Ryu :)
I tried it, I kinda like it:

Tell me what you think.
And even if it isn't that great, was a good practice anyway.
« Last Edit: September 16, 2007, 03:59:36 pm by Panda »

Offline Helm

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Re: Tank

Reply #15 on: February 25, 2007, 02:04:27 pm
I am not sure myself of how much interlace is too much and so. I think it's useful for showing rough texture... I wouldn't use it on metal a lot unless I wanted rust and such, and I'd always offset it with nondithered bodies of color. I like the piece, but what I feel it suffers from is lack of volumetric distinction. It's too blobish. Where are the corners? Sharper, defined edges and flats is what you need I think.

Offline Opacus

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Re: Tank

Reply #16 on: February 25, 2007, 03:08:47 pm
I am not sure myself of how much interlace is too much and so. I think it's useful for showing rough texture... I wouldn't use it on metal a lot unless I wanted rust and such, and I'd always offset it with nondithered bodies of color. I like the piece, but what I feel it suffers from is lack of volumetric distinction. It's too blobish. Where are the corners? Sharper, defined edges and flats is what you need I think.
Good point there Helm, never really thought alot about the forms, but I think you are right.
Tell me if this works:
« Last Edit: September 16, 2007, 04:00:02 pm by Panda »

Offline Vertigo-zero

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Re: Tank

Reply #17 on: February 25, 2007, 03:25:33 pm
No it doesnt :P maybe it will work if you take 1 pixel of the ends to make it less pointy and then make all other end more pointy (looks like you only did the ends that are next to the white back) anyway keep it up

oh and your tank jump, so it has an angle, keep that angle on the door on top! (thats no problems with you other versions)

Offline alkaline

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Re: Tank

Reply #18 on: February 25, 2007, 03:52:25 pm
by corners he also means not just the edges. if it's square in shape then add more edges on the inside too.

Offline Evil-Ville

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Re: Tank

Reply #19 on: February 25, 2007, 04:01:33 pm
Maybe this edit will help?
« Last Edit: September 16, 2007, 04:07:19 pm by Panda »