AuthorTopic: Veteran 3D technician trying pixel art for the first time  (Read 178 times)

Offline juguefre

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Hello,

I been doing modeling, texturing, rigging, animations and shaders for games for several years, if required I can provide links to my portfolio and samples of animations, rigs, shaders, etc, (I refrain from posting that right now because I don't want to break any rules)

OK now as I said I'm brand new at pixel art and by experimenting with some ideas I was able to render 3D images out of a 2D engine using pixel art and of course it does look kind of boring and that's what I need help with.

Please check this video to see the 3D effect I was able to render on the 2D engine:



I would love to experiment with this idea a lot more and see how much more can be squeezed out of it, I already stablished a pipeline to create at a fast speed the images needed to create this kind of effect but it comes out with flat colors (as in the video) so I strongly suspect these images will require the retouch of a skilled pixel artist.

So right now it would be good to know what you think about that car? colors are poorly mixed? shape does not help? any comment or critique is welcome. If there is an adventurous soul who wants to join me in this experiment please contact me.

Thank you for your time and I'm sorry for the long post.
« Last Edit: June 10, 2017, 07:38:38 am by juguefre »

Offline MysteryMeat

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Re: Veteran 3D technician trying pixel art for the first time

Reply #1 on: June 10, 2017, 07:28:08 am
Neat! I've seen stuff like this before but if you can get that to actually export models I expect you could get something rad going!
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline juguefre

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Re: Veteran 3D technician trying pixel art for the first time

Reply #2 on: June 10, 2017, 07:59:19 am
if you can get that to actually export models I expect you could get something rad going!

Hi,

I'm not completely sure what you mean with export models, I think you are looking at this from the wrong perspective, please allow me to explain.

I create a set of 2D images, I'm using very low resolution right now because I'll try to aim for low spec devices, once the 2D images are created I render them in the 2D engine in a very specific way (insert a bunch of technical stuff here) and the 3D effect is created.

So the images are created before taking them into the engine therefore there is no need to export any models, if any modification or retouch is needed it can be performed in the 2d images at any time and it will be shown the next time the engine renders these images.

Hope that makes sense   :)

Offline Darien

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