AuthorTopic: [C+C] My unconfident approach to pixel art  (Read 5926 times)

Offline UnsureSoul

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Re: [C+C] My unconfident approach to pixel art

Reply #10 on: April 17, 2017, 02:08:43 pm
i dont understand if is a run or a walk ahah!

actually mine main languages is c# and java. If unity will continue to upgrade the 2d support ,c# gonna be the best language for 2d developer imho!

It is supposed to be a running animation lol

Yeah Unity is fine. But it is so slow compared to game maker for prototyping
I'm an unsure, unconfident, aspiring game developer.
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Offline Ergo__proxy

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Re: [C+C] My unconfident approach to pixel art

Reply #11 on: April 17, 2017, 03:07:26 pm
just a tweaking on your second and 6th frame!

Offline UnsureSoul

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Re: [C+C] My unconfident approach to pixel art

Reply #12 on: April 17, 2017, 05:01:40 pm
just a tweaking on your second and 6th frame!


Thank you Ergo__proxy! :). Honestly i made the leg was just too high lol.
I'm an unsure, unconfident, aspiring game developer.
Thank you for any suggestions.

Offline UnsureSoul

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Re: [C+C] My unconfident approach to pixel art

Reply #13 on: April 17, 2017, 09:48:32 pm


Another char. I like him so much, but I know there is something wrong with the pose and all the pixels stuff. Please feed me with feedbacks! :)
I'm an unsure, unconfident, aspiring game developer.
Thank you for any suggestions.

Offline CFKaligula

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Re: [C+C] My unconfident approach to pixel art

Reply #14 on: April 18, 2017, 09:55:51 am
It mostly seems like your lighting is all over the place. Also places where you use darker and lighter shades make no on his arms.
The single red pixels in his hair and quiver don't read like anything, they just seem noise.

I think the pose and proportions are good tho.
You get in the bowl

Offline UnsureSoul

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Re: [C+C] My unconfident approach to pixel art

Reply #15 on: April 18, 2017, 01:56:31 pm
It mostly seems like your lighting is all over the place. Also places where you use darker and lighter shades make no on his arms.
The single red pixels in his hair and quiver don't read like anything, they just seem noise.

I think the pose and proportions are good tho.

Thank you! May I ask you, if you have the time, to show me the correct lightining on this character?


EDIT:

Meanwhile...I made the tribal char in another style....but I DONT KNOW....there is something wrong!

« Last Edit: April 18, 2017, 07:41:44 pm by UnsureSoul »
I'm an unsure, unconfident, aspiring game developer.
Thank you for any suggestions.