AuthorTopic: Punch Animation (woud love to get critic)  (Read 6241 times)

Offline DieMango

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Punch Animation (woud love to get critic)

on: March 15, 2017, 06:08:01 pm


Never did a attack animation and just asking how to improve this one >.>
« Last Edit: March 17, 2017, 01:14:02 pm by DieMango »

Offline heyguy

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Re: Uppercut Animation (woud love to get critic)

Reply #1 on: March 16, 2017, 09:12:36 am
Hello! I really like your design! I think your timing is too slow by half. Sped up the timing and made a small change to the punch.



There's bit of anticipation to his wind back. Almost as if he/she is telegraphing the attack, giving the player a small window to dodge if fast enough.

I'm sorry if you didn't want me to edit your design. I realized I should have gave you my comment first then makes an edit if you wanted. Anyway, I think you need to speed up the overall timing of the animation and pause as the character winds up his punch  ;D

Offline DieMango

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Re: Uppercut Animation (woud love to get critic)

Reply #2 on: March 16, 2017, 09:37:58 am
Nah i dont mind ^^ I dont treat my pices like little special snowflakes (thats why i post it here)

Thanks for the edit! seems way better...i think i shoud make the arm look a little like moving from back to front to give it a more realistic animation.

Offline Kairos

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Re: Uppercut Animation (woud love to get critic)

Reply #3 on: March 17, 2017, 12:32:18 am
It needs to make itself smaller in anticipation of the punch and it needs to stretch further as it launches the uppercut because right now with the angle it looks like it's punching itself.

Offline DieMango

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Re: Uppercut Animation (woud love to get critic)

Reply #4 on: March 17, 2017, 08:18:43 am

Now he charges at you (just the keyframes and not to fluid) have to animte the fire and active the thrusters....
« Last Edit: March 17, 2017, 08:36:21 am by DieMango »

Offline MysteryMeat

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Re: Uppercut Animation (woud love to get critic)

Reply #5 on: March 17, 2017, 08:31:40 am
Uh
Bit of corruption there

Criticism though: I honestly think you need to rework the animation entirely here.
The movement simply doesn't read as an uppercut.
Try looking at some of lil mac's animations from smash 4 for ideas, try to take note of how he shifts his weight to drive the strike! Good punches utilize the whole body, from the legs to the shoulders.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline DieMango

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Re: Uppercut Animation (woud love to get critic)

Reply #6 on: March 17, 2017, 01:14:57 pm
Uh
Bit of corruption there

Criticism though: I honestly think you need to rework the animation entirely here.
The movement simply doesn't read as an uppercut.
Try looking at some of lil mac's animations from smash 4 for ideas, try to take note of how he shifts his weight to drive the strike! Good punches utilize the whole body, from the legs to the shoulders.

I think a normal punch fits better because this enemy shoud fly towrds you with a punch...then this animation woud fit...right?

Offline eishiya

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Re: Punch Animation (woud love to get critic)

Reply #7 on: March 17, 2017, 02:29:39 pm
Not really, as the enemy doesn't lead with their arm and there's still no force behind it.

What's the perspective of this game? Is it from above, a side scroller, or...?

Offline DieMango

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Re: Punch Animation (woud love to get critic)

Reply #8 on: March 17, 2017, 03:16:24 pm
Not really, as the enemy doesn't lead with their arm and there's still no force behind it.

What's the perspective of this game? Is it from above, a side scroller, or...?

Its top-down...a simple Shoot'em up.

Sure...force..right...but what do you mean with leading he arm?

Offline DieMango

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Re: Punch Animation (woud love to get critic)

Reply #9 on: March 17, 2017, 03:20:51 pm


Here is the animation a tad slower and with a frame i cut out because...reasons (sorry for the white parts...dont have time to transferr it into my school PC to remove the white BG with photoshop)