AuthorTopic: Dialogue portrait help  (Read 4768 times)

Offline eishiya

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Re: Dialogue portrait help

Reply #10 on: March 07, 2017, 01:53:54 pm
You have a whole lot of colours on the face with some nice hue variation, but almost no value variation. As a result, they all blend together and the face just looks flat and solid-coloured. Don't be afraid of contrast and shadows on the face.

There are some isolated pixels on the face, making it look noisy/textured. Unless she's got a blonde bears and moustache, you should probably avoid those.

Offline secretcat

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Re: Dialogue portrait help

Reply #11 on: March 07, 2017, 03:39:40 pm
Oh no! The 5 o'clock shadow can never be unseen!

How about this:

Offline dpixel

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Re: Dialogue portrait help

Reply #12 on: March 07, 2017, 05:39:58 pm
eishiya is correct about the colors.  Some of the colors put next to each other, you can't tell apart.  Keep it simple at first.  Using maybe 3 for the skin and 3 for the hair.  It makes it easier to learn about the color values needed.  You can do a lot with just a few colors.
In my edit, I removed a bunch of redundant colors and focused more on the shape of the face and eyes.   Hope this helps. 


You're making a nice improvement though.  Keep it up.   :)

Offline secretcat

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Re: Dialogue portrait help

Reply #13 on: March 07, 2017, 10:21:12 pm
Thanks, I understand that being simple with the colours can make getting the values easier, but I wanted to keep them in, personally.

Here is red now. I think I'm done with her:



So I attempted to move on to Granny!



I would love to get thoughts again