AuthorTopic: Fantasy Miniatures  (Read 24951 times)

Offline eishiya

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Re: Fantasy Miniatures

Reply #30 on: March 11, 2017, 01:20:43 pm
I think the equipment text and icons should be a little bit darker, the contrast is a little low. It's readable, but not pleasant to read.
The sprite seems uncomfortably close to the red border, having more space there should help. For sprites of this size, I'd aim for at least 4-5 pixels of margin.


As for the orc: I think the side of his torso should probably have more shadow. There doesn't seem to be any reason for it to receive so much light.

Offline Zizka

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Re: Fantasy Miniatures

Reply #31 on: March 12, 2017, 04:45:04 pm
Thanks, I've fixed it based on your comments and tweaked the orc's side. I'm playing with the general setup. Map on the bottom right, inventory on the left. General text in the middle. Character selection animation as well as movement destination. Not sure about that arrow just yet.



Comments, suggestions, ideas? Don't hold back.

Offline MysteryMeat

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Re: Fantasy Miniatures

Reply #32 on: March 12, 2017, 04:46:49 pm
The parchment could do with more texture, IMO. Dark patches and grain scattered about to diminish the empty spaces without necessarily diluting the readability of the interface.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Cherno

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Re: Fantasy Miniatures

Reply #33 on: March 12, 2017, 04:54:14 pm
The character highlight blinking is too strong and/or fast for my tastes. About 5 times slower would be easier on the eyes ;)
Since seeing the first screenshot I noticed that it's hard to discern the grid pattern on the floor since each tile graphic is also made up of foor stone tiles. Maybe add the option to overlay a colored grid or similar to help calcluate distances.

Offline surt

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Re: Fantasy Miniatures

Reply #34 on: March 12, 2017, 07:14:23 pm
The colours of the miniatures are washed out making them look luminous.
Their lack of contrast doesn't help them stand out from the board.
Look up some pictures of actual painted minitures, they have quite strong contrast with deeply shadowed crevices.

Minor background elements have the strongest contrast on the board.
Only thing aproaching black is the outline of the bars.
Outline of the fire is next darkest, which makes no sense.

The floating orb above the wizard's hand doesn't sell the idea of a miniature. Everything needs to be firmly connected.

If you are using tile-based movement the tile grid needs to be more evident.
« Last Edit: March 12, 2017, 07:17:32 pm by surt »

Offline Zizka

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Re: Fantasy Miniatures

Reply #35 on: March 12, 2017, 07:23:22 pm
Thanks guys!

Quote
Minor background elements have the strongest contrast on the board.

Meaning minor background elements should have less contrast?

Quote
Only thing aproaching black is the outline of the bars.

And...? Could you explain this one (or someone else)?

Quote
Outline of the fire is next darkest, which makes no sense.

I don't understand this one either.

Offline surt

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Re: Fantasy Miniatures

Reply #36 on: March 12, 2017, 07:33:28 pm
Generally, the less important a feature the less you want it to stand out.

If you are going to use high contrast in the background be consistent about it. You've got much darker outline on the bars' silhouette, but barely darker outlines on the wall's silhouette.

However you mean to represent the fire (image painted onto wall, painted miniature, LED-illuminated translucent plastic) it doesn't make sense for it to be near the darkest feature in the image.

Another thing (and pet peeve of mine), the dark outline at the bottom of the miniature bases suggests a shadow-gap which makes them appear that they aren't sitting flush with the board.
« Last Edit: March 12, 2017, 07:37:05 pm by surt »

Offline Zizka

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Re: Fantasy Miniatures

Reply #37 on: March 12, 2017, 09:22:18 pm
Ah ok, makes sense, thanks.

Ok so:
-Changed the floor to make the tiles more obvious.
-Changed the torches
-Changed the outline to the bars so that things made more sense.
-I tried to make the mage's fire look attached but it ultimately ended up looking worse. If people have an edit to help to guide me here.
-I've tried removing the dark outline under the miniature and it ultimately ended up looking worse as well so I might not be making this right as well.
-I got rid of the arrow, felt it was too much, tried with some footsteps instead.
-Slowed down the character selection
-dramatically toned down the character selection animation
-I added the turn order in the window. It's still empty but I'm still sorting it out. We'll see.

Regarding this:
Quote
Look up some pictures of actual painted minitures, they have quite strong contrast with deeply shadowed crevices.
Nothing convincing yet. I'll keep trying.



Offline MysteryMeat

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Re: Fantasy Miniatures

Reply #38 on: March 12, 2017, 10:36:47 pm
That new step interface looks way more swanky than the last one. contrasts well with the tiled flooring!
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Cherno

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Re: Fantasy Miniatures

Reply #39 on: March 13, 2017, 12:30:29 am
The torches are significantly more saturared than the walls, which is to be expected, but maybe you could experiment with adding a light falloff effect around the flame of the torch so the stark contrast is smoothed a bit.

The warrior is the only one with a thin base.

The footstep indicator might make more sense if it didn't overlap tile borders, but rather have one step (or rather, two feet) per tile.

Personally, I'd prefer the selection effect to be linear instead of quickly fading in and out the dark blue color in a pulsing fashion.

Just nitpicking here but I think you did great work so far and I'm interested to see where you will go with it. Also keep in mind that you should only consider all comments and suggestions, not feel pressured to change anything without consideration.