AuthorTopic: Run animation critique!  (Read 1515 times)

Online danmanr98

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Re: Run animation critique!

Reply #20 on: April 05, 2017, 01:38:25 pm

(Sorry in advance that it's not colored)
Hey, so this me trying to execute the Wavy-ness. Might not be the best, but hopefully it helps get the point across  :P
If I was to give a sort of analogy, maybe compare the motion of the Tail whilst running, to something like a Sine-wave?
eh :3


Offline Risenshiney

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Re: Run animation critique!

Reply #21 on: April 05, 2017, 02:08:28 pm
Thank you, Dan! It makes a little more sense now. I was thinking of waves like that...Depicting it was the issue.
So does this mean I've drawn the tail wrong all this time and it needs to be changed??? I thought it was just the shading on the tail that was off...
« Last Edit: April 05, 2017, 02:21:03 pm by Risenshiney »

Online danmanr98

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Re: Run animation critique!

Reply #22 on: April 05, 2017, 02:36:43 pm
Initially, Since I quite liked the shape of the original tail, I though this Wavy motion could be simulated with the right shading. But after analyzing it for a bit whilst testing, it felt better to re-do it instead with the Sine-wave concept in mind.
My bad on the misjudgement.


As for the shading, Maybe something like this?

Offline Risenshiney

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Re: Run animation critique!

Reply #23 on: April 05, 2017, 03:07:42 pm
Hmmm. Welp, I can't lie, that's frustrating. But, I guess this calls for more experiments. I'll try it out and see what happens. MysteryMeat gave the impression that it could be done w/o changing the tail itself, so we'll see.

If I get nothing I guess I'll probably go sour grapes and leave it unrealistic since I do like the bounciness...Pbbbtt.

Thank you for taking your time with this!

Online eishiya

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Re: Run animation critique!

Reply #24 on: April 05, 2017, 03:21:50 pm
Have you tried arranging the frames so that they show the motion along the canvas, instead of running in place? That will make it easier to trace the motion of the tail, and if it ever moves forward independently or otherwise moves in a weird way, it'll be easier to spot that way.

Offline Risenshiney

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Re: Run animation critique!

Reply #25 on: April 05, 2017, 04:14:32 pm
@Eishiya - Thanks, I remember you mentioning getting the frames to move across the canvas before.

Heres the ani in actual motion, too short to judge?

Offline MysteryMeat

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Re: Run animation critique!

Reply #26 on: April 05, 2017, 07:17:25 pm
Too short, yeah. This is a jumpy run, they'd cover way more ground between leaps than that
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Risenshiney

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Re: Run animation critique!

Reply #27 on: April 05, 2017, 08:53:32 pm
Yeah, I can definitely tell now.

new one

Online danmanr98

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Re: Run animation critique!

Reply #28 on: April 05, 2017, 09:10:57 pm
I like it!

Offline Risenshiney

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Re: Run animation critique!

Reply #29 on: April 11, 2017, 11:27:32 pm
Howdy, folks. I know a few of you have seen that I put the ani on PJ and people really like it! I decided to leave the tail shading since I'd have to alter the rest of the shading to match, I think.

Anyway, I don't want to look complacent and I may tinker with this more, but HUUGE THANK YOUS to you all for taking the time to help me out with this! Sorry if I'm making this a big deal, but I really appreciate all your feedback! :angel: