AuthorTopic: Run animation critique!  (Read 1516 times)

Offline hapiel

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Re: Run animation critique!

Reply #10 on: March 07, 2017, 04:08:22 pm
Why not just move forward in the progress? You've gotten a lot of stuff from us already, especially from me at PJ. Now it's time to continue and see if you can apply the principles of our corrections yourself! While working on it you might discover new difficulties or questions too.
Come check out the OpenPixelProject!

Online danmanr98

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Re: Run animation critique!

Reply #11 on: March 07, 2017, 06:44:14 pm
The base for the animation is solid so far- Colouring seems to be the next appropriate step. Can't wait to see progress!

Offline Risenshiney

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Re: Run animation critique!

Reply #12 on: March 30, 2017, 12:22:23 pm
Hi, folks! Finally got around to doing another update!



Threw some colour on Flareon now, added a temporary background colour (she'll be transparent in the end), along with doing some suggested fixes; and tried to make the head tuft look a bit better. If nothing else horrible sticks out like a sore thumb then I'll just keep going.

Thanks for all your help so far!  :angel:
« Last Edit: March 30, 2017, 12:25:01 pm by Risenshiney »

Offline Risenshiney

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Re: Run animation critique!

Reply #13 on: April 02, 2017, 05:14:13 pm


Shes done now, I guess. Not sure if the colours look ok or not. What does everyone think?

Online danmanr98

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Re: Run animation critique!

Reply #14 on: April 02, 2017, 06:02:24 pm
Oooh I do like the shading, the choice of colors for the darker tones work quite well.
The flow of the tail is good, and works pretty well with the motion of Flareon's body as well!

I think I have a minor issue with the tail (and I might be wrong on this). I don't know how to fully describe it but I'll try:
-The shading of the tail feels like it doesn't portray the way Wind effects Fur?

Offline Risenshiney

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Re: Run animation critique!

Reply #15 on: April 02, 2017, 08:58:56 pm


Micromanaging the living cheese out of this thing now...

Thanks very much, Danmanr98! I think I get you and tried to change the shading, but I don't think I really cracked it. Not sure how to go about it.

Offline MysteryMeat

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Re: Run animation critique!

Reply #16 on: April 02, 2017, 09:04:44 pm
Try imagining it sort of like wheat fields in the wind, same principle usually applies to fur. Given how bushy the tail is you might get away with adding some strategically moving lines.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Risenshiney

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Re: Run animation critique!

Reply #17 on: April 02, 2017, 11:21:36 pm


Updates galore tonight, heh.

Thanks, MysteryMeat! I think I'm slowly starting to understand? The shadow's not following the form of the tail. Is this getting a bit better?

Offline MysteryMeat

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Re: Run animation critique!

Reply #18 on: April 02, 2017, 11:46:49 pm
A bit! Try adding somewhat of a ripple, remember that you're trying to emulate a bundle of hairs and not a wholly solid object! Parts of it might move a bit independently of each other and catch the light weird.
Try to poke at that big spike of shadow a bit and try to smooth out that sudden valley you put to it's left.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Risenshiney

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Re: Run animation critique!

Reply #19 on: April 03, 2017, 10:28:26 am


No...

Sorry, I think I'm gonna need edits or references. Can't seem to do this w/o getting confused...