AuthorTopic: Run animation critique!  (Read 1543 times)

Offline Risenshiney

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Run animation critique!

on: February 28, 2017, 01:41:56 am
Hello! I'm new here, I also have house on Pixeljoint with the same name.

Anyway, I just want some pointers to this little animation I'm working on.




Yeah, its a running flareon, or at least its supposed to be, heh...

I've had a couple of people give me some advice along the way, and they've been very helpful! But, I'd like to get more input on anything that badly needs fixing before I start colouring it in.

Thank you very much in advance!
« Last Edit: March 31, 2017, 05:50:10 pm by Risenshiney »

Online danmanr98

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Re: Run animation critique!

Reply #1 on: February 28, 2017, 02:51:33 am
Nice work!
The run cycle you created has a lot of character to it.
Eevee's evolutionary line is supposedly (Some sources claim otherwise) based off Fennec foxes, of which the animation you created looks quite accurate to, in terms of how they run.

I don't think there are any negative criticisms that say, can't wait to see it coloured!

Offline Risenshiney

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Re: Run animation critique!

Reply #2 on: February 28, 2017, 03:29:23 am
 ;D Thank you so much, Danmanr98! I saw the eeveelutions as a mix of cats/dogs/foxes/bunnies(?) so it was a bit of a struggle thinking what would be the best way to have flareon run.

I took a gander at your work, and its ace! Made me think of Probertson a bit. I felt quite privileged having a pro reply to me! I think I could learn some stuff from you. Great to know you're from the UK too!

Offline Swifty

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Re: Run animation critique!

Reply #3 on: March 01, 2017, 10:29:30 am
Hey Risenshiney! This looks really cool, I think you've nailed the arcs and flow of the run here. However I think it looks a bit jittery.. it's a fast motion so you could do a few more inbetweens to help it read smoother, or turn down the speed of the animation a bit..

I had a toy in aseprite and bumped it down to 60ms a frame.

Offline 32

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Re: Run animation critique!

Reply #4 on: March 01, 2017, 11:19:40 am
Really lovely!

I would just say watch the arc on the nose, could flow nicer at the bottom and have a more pleasing path in general. I also thing the rear foot closest to us snaps forward a little too quickly, I would look at bringing the frame after the most extreme forward just a little more. The volume on the tail could use a little more attention also, gets a bit small on a couple of frames. Looking forward to seeing it finished ;D

Edit: The chest also loses its volume at the peak of the leap which gives the impression that its a piece of skin stretching between the two legs, kind of like a sugar glider/ flying squirrel. This isn't helped by the line defining the "armpit" angling straight back like it does at that point.
« Last Edit: March 01, 2017, 11:25:06 am by 32 »

Offline Risenshiney

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Re: Run animation critique!

Reply #5 on: March 01, 2017, 12:20:59 pm
@Swifty - Hello! I shoulda said just call me Shiney. <: Thank you very much! I did ask someone who was helping before if I needed more frames, but they said I didn't. It does look better on a slower frame rate, though. Maybe I will add more frames if I really want it as fast as it originally was.

@32 - Thank you! The legs and tail were bugging me most, and I didn't notice the chest!

Really appreciate the info, guys! Was concerned no-one else would answer bc I still believed it had problems. I'll made another update with fixes when possible.
« Last Edit: March 01, 2017, 04:23:27 pm by Risenshiney »

Offline Risenshiney

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Re: Run animation critique!

Reply #6 on: March 02, 2017, 01:06:17 am
A small update, not sure if its much difference apart from the tail, and I slowed the fr down. But there are other bits too. Its a struggle making the tail fluffy but keep the volume and shape right/consistent.



Also, 32 I can't see much issue with the nose. Could you possibly do an edit or show an example of how it could look better? > <;

Offline hapiel

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Re: Run animation critique!

Reply #7 on: March 02, 2017, 03:28:05 am
Front paws and eyes don't always move at a consistent speed. I moved frame 3 & 4 a bit to the left to fix this.



Also for fun I changed
the paws on frame 4
the head tuft on frame 4 (can be done better)
the tail on frame 7,1
The small points on the tail on frame 3,4


Of course, you could do more frames. But then you'd have to double up to 14, which is a lot of extra effort, it is not as easy as adding in frames in the exact middle of the existing ones! Going up from 7 to 10 for example is even much harder, you'd have to redo all the timing and probably all but one of the drawings!

Come check out the OpenPixelProject!

Offline Risenshiney

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Re: Run animation critique!

Reply #8 on: March 02, 2017, 10:58:57 pm
Thanks very much, Hapiel. I think I'm starting to feel better about it now. Although, I think I made the tail a bit too big. XD; I didn't think I'd have to use double the frames, I thought I could just add more till it smooths the way I want. But, it makes sense...I'll leave it as is, and maybe in the future I'll make a rehash with more frames.

What does everyone else think?
« Last Edit: March 03, 2017, 01:32:02 am by Risenshiney »

Offline Risenshiney

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Re: Run animation critique!

Reply #9 on: March 07, 2017, 03:04:39 pm
Hope no-one minds me bumping bc I'm still waiting on more advice even though I'm determined to get this done.