AuthorTopic: Critique on Walking Animation?  (Read 3545 times)

Offline Invincible

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Critique on Walking Animation?

on: January 19, 2017, 01:07:37 am
Very sorry, I accidentally posted before I was ready. Can somebody show me how to upload an image?
« Last Edit: January 19, 2017, 01:09:36 am by Invincible »

Offline 32

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Re: Critique on Walking Animation?

Reply #1 on: January 19, 2017, 01:26:06 am

Offline Invincible

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Re: Critique on Walking Animation?

Reply #2 on: January 19, 2017, 02:10:43 am
Thanks! Here's the animation, it will be used in a platformer game. What can I do to improve it?

« Last Edit: January 19, 2017, 02:13:48 am by Invincible »

Offline Ma3vis

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Re: Critique on Walking Animation?

Reply #3 on: January 19, 2017, 05:28:30 am
Some notes:

* the head is stiff -- needs to bob with movement

* the hair needs to have more bounce/movement too
   at the least some sorta breezy motion

* the legs are really thin
   you can either stylize this in a more cartoonish format
   or possibly cut out the height and shorten the character
   or simple add some weight to them

* the shin area is animating oddly -- although the feet are fine

* the arm swing is in full windmill -- either naturalize the animation more to dangle












OR for a more arm-to-chest swing, lean her posture into a jog animation, starting with elbows bent





edit: apologies, not one for references but perhaps these examples are better/relevant?

These are just a few technical things atm that I can see
« Last Edit: January 19, 2017, 08:25:24 am by Ma3vis »

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Re: Critique on Walking Animation?

Reply #4 on: January 19, 2017, 07:27:39 am
I don't mean to be rude but the above examples are all kind of not the best to work from. Google is your friend, try to work from life or from things noted for their high quality.

One Punch Man especially is great for referencing actiony movements and heroic walks, and space dandy does a lot with its basic motions too.
Unfortunately not a lot of Western works I can think of outside of avatar, but things of about that par are the ideal when working from non-life reference.

Aside from the examples though, ma3vis offers sound tips.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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