AuthorTopic: How should I improve the protagonist's overworld sprite?  (Read 1576 times)

Offline MysteryMeat

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Re: How should I improve the protagonist's overworld sprite?

Reply #10 on: January 18, 2017, 04:11:57 pm
To answer your question I tapped out a bit after that bit of rudeness towards curly.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline la .alEksolas.

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Re: How should I improve the protagonist's overworld sprite?

Reply #11 on: January 19, 2017, 08:57:11 pm
Ah, I see.  Sorry, Curly.

Offline Xer0bot

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Re: How should I improve the protagonist's overworld sprite?

Reply #12 on: January 20, 2017, 08:42:23 am
Maybe a breeze for the hair ?
12 movement sprites where say every eighth step the character blinks.

Offline la .alEksolas.

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Re: How should I improve the protagonist's overworld sprite?

Reply #13 on: January 20, 2017, 08:49:18 pm
XerObot:  Hmm... I'm not sure about the breeze thing.  I don't know if it's actually long enough for any hair bouncing to be noticeable.  I might try to see if I can or cannot actually do that later though.

And as for the idea of making her blink, I actually already did something rather interesting:  I've programmed this loop in the Acrec object that, every 5 to 10 seconds, places this "eyelid" entity just over the sprite to give the illusion that Acrec is blinking.  There's also a thing that makes it so that whenever the player starts walking, it randomizes which leg she puts forward first.

UPDATE:  Wait, when you're talking about hair, which bit of it are you talking about?  The one just above her face, or the one hanging out the back of her headscarf?
« Last Edit: January 20, 2017, 08:57:12 pm by la .alEksolas. »