AuthorTopic: New Run Animation C+C  (Read 571 times)

Offline Sharper333

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New Run Animation C+C

on: December 26, 2016, 05:08:24 am


Working form the advice I received here I created a new run animation and hoping to get some feedback on it.

Offline Ozego

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Re: New Run Animation C+C

Reply #1 on: December 26, 2016, 06:42:18 pm
Looks good. It is a bit shaky now, especially if you look at the heat. Maybe it is intended to be shaky since it does make him look like he's running with force; but it would probably be a good idea to stabilize him a while you work on the animation so you get a clear grasp of the motion. You can always put the shake back when the animation is done.

Offline Achrileg

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Re: New Run Animation C+C

Reply #2 on: December 26, 2016, 10:54:05 pm
I agree, it's slightly shaky, moving the character around helps a lot. You don't even have to redraw anything.

http://i.imgur.com/17aDY4b.gif

Offline Sharper333

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Re: New Run Animation C+C

Reply #3 on: December 27, 2016, 10:16:11 pm
Definitely see the shakiness. Just grabbed Achrilegs.



But from here, any suggestions?

Offline Curly

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Re: New Run Animation C+C

Reply #4 on: December 28, 2016, 02:33:42 am
The legs stay almost in the same spot for 3 frames when they are in the back. They even go backwards in the third frame.

The arms look nice :y:

Offline Sharper333

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Re: New Run Animation C+C

Reply #5 on: December 30, 2016, 04:47:23 pm
The legs stay almost in the same spot for 3 frames when they are in the back. They even go backwards in the third frame.

The arms look nice :y:

Working on that now! Thank you for the spotcheck!

Offline Sharper333

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Re: New Run Animation C+C

Reply #6 on: January 06, 2017, 06:29:03 pm


Finally got around to making some changes. Completely removed the up on one of the frames mention and now it's part of the propel.