AuthorTopic: [C+C] Forest Ruins  (Read 4912 times)

Offline zoekmath

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[C+C] Forest Ruins

on: December 19, 2016, 05:12:03 pm

Hey, I've been working on this lately, any suggestions to improve it?

Offline Sharper333

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Re: [C+C] Forest Ruins

Reply #1 on: December 19, 2016, 05:27:42 pm
Shadows look a bit off on the building to the right. Everywhere else the sun looks to be coming straight on the bottom right side, but the top of building casts a shadow on its pillars as though the sun is coming from the upper right.

Looks beautiful though.

Offline MysteryMeat

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Re: [C+C] Forest Ruins

Reply #2 on: December 19, 2016, 06:34:50 pm
The yellowy coloration gives it a More desert-oasis vibe than a forest ruins vibe, but forewarning that may be my colorblindness talking
« Last Edit: December 19, 2016, 07:06:38 pm by MysteryMeat »
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Offline zoekmath

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Re: [C+C] Forest Ruins

Reply #3 on: December 19, 2016, 09:06:38 pm

Thanks for the feedback! I also changed the sky reflections a bit.

Offline odedrt9

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Re: [C+C] Forest Ruins

Reply #4 on: December 20, 2016, 05:06:57 am
Where is your light coming from? because it seems like it is top right, but at the same time the right side of the right building isn't lit at all... Also the grass looks a bit noisy, it has a lot of stray dark pixels.

Other than that, it look really good, also the composition :)

Offline zoekmath

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Re: [C+C] Forest Ruins

Reply #5 on: December 20, 2016, 02:52:51 pm
I didn't want to light the right of the building because the building isn't supposed to end there, so the wall would block the light, and the grass is kind of noisy in real life too. I think these are just other ways to do it.

Offline eishiya

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Re: [C+C] Forest Ruins

Reply #6 on: December 20, 2016, 03:03:05 pm
I think the fact that there's a well-lit column on the outside of the building right where it cuts off is what makes the cutaway not read like a cutaway. None of those columns should be so well-lit.

Grass IRL is noisy, but this is where stylization comes in - humans rarely think of (consciously perceive) objects the way they are, and simplified grass will often read more like [grass] than something that reflects attributes of grass that people don't tend to think about, like the fact that it's noisy.
Overall, I think a clear, effective image is more important than realism, especially in pixel art. In addition, having "realistic" grass in the same image as the highly stylised, simplified trees and ruins just looks odd. I think cleaning up the grass would be best. You can still make it look long and textured without making it noisy.

Offline CFKaligula

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Re: [C+C] Forest Ruins

Reply #7 on: December 20, 2016, 04:25:19 pm

I did a quick color edit. I made the shades less saturated, this makes stuff look realistic. I also changed the base colour of the buildings. It may be that this isn't what you are going for tho.
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Offline MysteryMeat

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Re: [C+C] Forest Ruins

Reply #8 on: December 20, 2016, 05:36:50 pm
CFKaligula's edit fixed the problem I mentioned with the color scheme, the more earthy tones sell me far better on the forest part than those sandstony colors did. The darks on the tree trunks look a bit off now though, so it might be worth it to try tweaking that some
PSA: use imgur
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Offline zoekmath

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Re: [C+C] Forest Ruins

Reply #9 on: December 20, 2016, 07:10:18 pm

Thanks for the feedback! Does the grass look fine?