AuthorTopic: Idle animation help  (Read 6082 times)

Offline MysteryMeat

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Re: Idle animation help

Reply #10 on: November 27, 2016, 03:31:26 am
I'd argue it would make them look less frightening, being barely able to handle the weapon like that! However, on the mention of floating, a nice idea might to have the mace work as a balloon. Perhaps some enchantment on it lets them switch how it works, so when floating they become a spiky obstacle and when on the ground they're a melee-focused threat!
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http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline TEETH

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Re: Idle animation help

Reply #11 on: November 27, 2016, 03:43:10 am
Meh . she's just tiny but not really weak but not super strong either, but i'll consider it. Her partner is a small floating monster that carries her when she's floating.  I want her to be able to attack while in the air, so the mace can't transform sadly . but thank you!

Offline MysteryMeat

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Re: Idle animation help

Reply #12 on: November 27, 2016, 03:53:47 am
Not to press the idea,  but she could still attack by swing-kicking about on the balloon!
Mind posting the friend monster? I love seeing monster team-ups in games, cooperation is always fun.
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http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline TEETH

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Re: Idle animation help

Reply #13 on: November 27, 2016, 04:05:09 am
Yeah duos are always fun in platformers. Playing as one character can be nice if you're playing a serious game, but with games that exist to be fun, I think it's best to have a duo. Their interactions connect more with the tone of the game.
Here they are:


Blue haired girl turns into the small monster and white haired girl turns into the one with the mace. Having a small friend with a large friend duo is sort of the norm in games, but I think that's because it works so well.

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Re: Idle animation help

Reply #14 on: November 27, 2016, 07:11:09 am
Pretty neat designs, though I feel the long stylized legs don't work so well contrasted with the less-stylized arms, especially as they contrast with those of the other character.

I do like the way they are vaguely reminiscent of their alt-forms though, it's a good stylistic choice.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Maligo

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Re: Idle animation help

Reply #15 on: November 28, 2016, 07:27:13 pm
I've played your ENTROPY game, that was pretty good! Characters' behavior really made me push a tear at the words 'Rabbit Food Recieved'(or smth like that) :c

P.S. Just wanted to wish you good luck in your next game :)
My English is not good. Please, Correct me if you can c:

Offline TEETH

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Re: Idle animation help

Reply #16 on: November 28, 2016, 08:13:46 pm
I've played your ENTROPY game, that was pretty good! Characters' behavior really made me push a tear at the words 'Rabbit Food Recieved'(or smth like that) :c

P.S. Just wanted to wish you good luck in your next game :)
:0 thank you. there were quite a few bugs so i'm surprised you were able to finish it