AuthorTopic: My first isometric pixel art  (Read 79759 times)

Offline TEETH

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Re: My first isometric pixel art

Reply #10 on: November 22, 2016, 06:54:46 pm
I think the cave makes it too busy. maybe add some more detail to the water? the water way is a great add on by the way.

Offline MysteryMeat

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Re: My first isometric pixel art

Reply #11 on: November 22, 2016, 07:13:32 pm
I'd say keep the corner intact and fix up the cave floor to be less flat!
I did a bit of that here, you might have to add an extra color but I tried my hardest to avoid that!


(I also added that basement idea so you could see what I meant about that!)
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline zoekmath

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Re: My first isometric pixel art

Reply #12 on: November 22, 2016, 10:43:34 pm

Thanks a lot for the ideas and feedback! I removed a few colors but maybe the water in the cave is kind of hard to see?

Offline MysteryMeat

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Re: My first isometric pixel art

Reply #13 on: November 23, 2016, 01:57:35 am
   id say its way too noisy now. what color did you remove?
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline zoekmath

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Re: My first isometric pixel art

Reply #14 on: November 23, 2016, 04:55:55 pm

I think I fixed it, I gave the stone more texture and made it less noisy by turning bright into dark.

Offline dpixel

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Re: My first isometric pixel art

Reply #15 on: November 23, 2016, 06:11:15 pm
Recoloring suggestion and some window frames.  Maybe a foundation?
Also I think the lines at the cross-section of the framing/tutor-style wood takes away from the classic chunky style.

Offline zoekmath

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Re: My first isometric pixel art

Reply #16 on: November 23, 2016, 11:28:14 pm
Thanks dpixel!

I added windows and a foundation. I also gave more detail to some stuff.

Offline Cyangmou

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Re: My first isometric pixel art

Reply #17 on: November 24, 2016, 01:52:27 am


focus on:

-using not too many black outlines next to each other, especially not if it's really crowded.
-By introducing a small palette, which has colors which contrast really well with each other you will have a much tighter control.
-use only one black color for all of those dark tones.
-if you have one black and good conmtrasting colors you can only set an outline on one side (like in the wooden framework in the edited house wall) - which then will add a lot of dimension to some details.
-Get rid of texture where it hurts the piece and flatten the colors, like on the ground. 
-If you want to use texture with that few colors, use bigger areas of the same colors, connecting together in massive blobs of colors. All those tiny details take a long time to draw, but aren't really as impressive, as solid basic forms.

Take my edits of the piece as a suggestion to underline the points i mentioned above.
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Offline zoekmath

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Re: My first isometric pixel art

Reply #18 on: November 24, 2016, 08:02:43 pm

Thank you Cyangmou, that was extremenly helpful!
I have been working many hours on it.
« Last Edit: November 24, 2016, 08:41:50 pm by zoekmath »

Offline lpflicke

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Re: My first isometric pixel art

Reply #19 on: November 24, 2016, 11:15:49 pm
Looks great now.
The colours have improved loads, even further showing the sunset/noon sort of lighting with the red tinted shade.
There's also lots less noise making it more readable but still shows the texture.
Only problems I see is that the foundation/base of the house blends in a bit with the path and the cave is not very noticeable from the low contrast.