In a nutshell: Call of Saregnar is an old-school adventure RPG featuring a deep storyline, party-based first-person exploration, turn-based 3rd person tactical combat and 90's-inspired 3D graphics.
I've been working on this game for a couple of years now, recently switched to the Unity engine and been working on it for about an hour every day after my day job. It is still far from complete and I expect many years of development ahead. Like every indie developer my dream if of course to be working on it full-time, but that isn't going to happen anytime soon, thus the slow development.
If you want to read more about the project, you can find it on twitter
. I am also hosting a development diary on my Patreon page
Thanks for looking!